Jump to content

[1.7.10][UNSOLVED]Front Texture isn't rendering


SantacreeperLP

Recommended Posts

Good day everyone :),

Ive a texture rendering problem with my Block... It should be rendered like a normal furnace, but its rendering like here:

http://i.imgur.com/xYpjaHi.png

In the inventory, it renders like it should, but the block doesnt recognize the front-direction, so its taking the side-icon on all 5 sides.

Top and bottom are rendering like it should...

 

Heres my code:

package de.xthelegend.projectredextended.alloy_furnace;


import java.util.Random;

import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.item.Item;
import net.minecraft.util.IIcon;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.util.ForgeDirection;

import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import de.xthelegend.projectredextended.lib.base.BaseContainer;

import de.xthelegend.projectredextended.MainClass;
import de.xthelegend.projectredextended.lib.base.GUI_NUMBER_IDS;


public class BlockAlloyFurnace extends BaseContainer {

    public static IIcon textureTop;
    private IIcon textureBottom;
    private IIcon textureSide;
    private IIcon textureFrontOn;
    private IIcon textureFrontOff;

    public BlockAlloyFurnace() {

        super(Material.rock, TileAlloyFurnace.class);
        setBlockName(MainClass.MODID + ":" + "alloy_furnace");
        setCreativeTab(MainClass.tab_expansion);

    }

    @Override
    @SideOnly(Side.CLIENT)
    public IIcon getIcon(int side, int meta) {

        ForgeDirection s = ForgeDirection.getOrientation(side);
        // If is facing

        if (3 == side) {
            return textureFrontOff;
        }
        switch (s) {
        case UP:
            return textureTop;
        case DOWN:
            return textureBottom;
        case EAST:
        case NORTH:
        case SOUTH:
        case WEST:
        case UNKNOWN:
            return textureSide;
        default:
            break;

        }
        return null;
    }
    
    @SideOnly(Side.CLIENT)
    public IIcon getIcon(IBlockAccess world, int x, int y, int z, int side) {

        TileAlloyFurnace te = (TileAlloyFurnace) world.getTileEntity(x, y, z);
        ForgeDirection forgeSide = ForgeDirection.getOrientation(side);
        if (forgeSide == ForgeDirection.UP)
            return textureTop;
        if (forgeSide == ForgeDirection.DOWN)
            return textureBottom;
        if (forgeSide == te.getFacingDirection())
            return te.getIsActive() ? textureFrontOn : textureFrontOff;
        return textureSide;
    }

    

    @Override
    public boolean isOpaqueCube() {

        return true;
    }

    @Override
    @SideOnly(Side.CLIENT)
    public void randomDisplayTick(World world, int x, int y, int z, Random rnd) {

        TileAlloyFurnace te = (TileAlloyFurnace) world.getTileEntity(x, y, z);
        if (te.getIsActive()) {
            int l = te.getFacingDirection().ordinal();
            float f = x + 0.5F;
            float f1 = y + 0.0F + rnd.nextFloat() * 6.0F / 16.0F;
            float f2 = z + 0.5F;
            float f3 = 0.52F;
            float f4 = rnd.nextFloat() * 0.6F - 0.3F;

            if (l == 4) {
                world.spawnParticle("smoke", f - f3, f1, f2 + f4, 0.0D, 0.0D, 0.0D);
                world.spawnParticle("flame", f - f3, f1, f2 + f4, 0.0D, 0.0D, 0.0D);
            } else if (l == 5) {
                world.spawnParticle("smoke", f + f3, f1, f2 + f4, 0.0D, 0.0D, 0.0D);
                world.spawnParticle("flame", f + f3, f1, f2 + f4, 0.0D, 0.0D, 0.0D);
            } else if (l == 2) {
                world.spawnParticle("smoke", f + f4, f1, f2 - f3, 0.0D, 0.0D, 0.0D);
                world.spawnParticle("flame", f + f4, f1, f2 - f3, 0.0D, 0.0D, 0.0D);
            } else if (l == 3) {
                world.spawnParticle("smoke", f + f4, f1, f2 + f3, 0.0D, 0.0D, 0.0D);
                world.spawnParticle("flame", f + f4, f1, f2 + f3, 0.0D, 0.0D, 0.0D);
            }
        }
    }

    // Not sure if you need this function.
    @Override
    public Item getItemDropped(int p_149650_1_, Random random, int p_149650_3_) {

        return Item.getItemFromBlock(MainClass.BlockAlloyFurnace);
    }

    @Override
    @SideOnly(Side.CLIENT)
    public void registerBlockIcons(IIconRegister iconRegister) {

        textureTop = iconRegister.registerIcon(MainClass.MODID + ":" + "alloyfurnace" + "_top");
        textureBottom = iconRegister.registerIcon(MainClass.MODID + ":"  + "alloyfurnace" + "_top");
        textureSide = iconRegister.registerIcon(MainClass.MODID + ":"  + "alloyfurnace" + "_side");
        textureFrontOn = iconRegister.registerIcon(MainClass.MODID + ":"  + "alloyfurnace" + "_front_active");
        textureFrontOff = iconRegister.registerIcon(MainClass.MODID + ":" + "alloyfurnace"  + "_front");
    }

    @Override
    public int getLightValue(IBlockAccess world, int x, int y, int z) {

        TileAlloyFurnace te = (TileAlloyFurnace) world.getTileEntity(x, y, z);
        return te.getIsActive() ? 13 : 0;
    }

    @Override
    public GUI_NUMBER_IDS getGuiID() {

        return GUI_NUMBER_IDS.ALLOY_FURNACE;
    }



    @Override
    @SideOnly(Side.CLIENT)
    public int getRenderType() {

        return 0;
    }
}

The BlockContainer is just a normal Block Class with some improvments to the container, there isn't something special of rendering included.

 

Hope you can help me, would be really nice

 

 

Best regards, have a nice day,

Santa

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.