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[1.8] Game crashes when wolf kills a rabbit


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Hello, I am making a achievement mod, and my mod tracks the deaths of entities.


I wanted to be able to release a version today, but that is not happening with this bug.


Crash Report: http://pastebin.com/WJ0UXPHj


I am not trying to cast EntityWolf to Player on purpose, I think its being casted when the wolf kills a rabbit, why it casts to the player confuses me.


Code used:


(imports lots of stuff)


public class SlayHandler




          public void KillEntity(LivingDeathEvent event)


              EntityPlayer player = (EntityPlayer) event.source.getSourceOfDamage();



Intel(R) Core(TM) i7-8700K

32GB DDR4 2400MHz 

NVIDIA GeForce RTX 2080 8GB

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It is casting a Wolf to player BC u tell it to do so. The event gets called every time an entity is diing. Even if its due to Fall DMG, Explosion, wolves what so ever.

Before you cast The source to player, check if it is an instance of player and you are fine

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