Posted June 29, 201510 yr I am trying to write a block-based chunkloader, and I am doing it the same way as systems that work - such as the BC quarry - but my chunkloader does not work. I call forceChunk (once) for the chunks I wish to keep loaded, and have a handler set up to manage the tickets. However, two problems arise. One, I sometimes get the "invalid ticket" error. Breaking the machine and clearing the manager's cache fixes this. Two, even when the "invalid ticket" error is not printed, the chunk appears not to be forced. I stepped through the forceChunk function line by line, and everything seems to work, creating the new entry for the given chunk and adding it to ForgeChunkManager's cache. However, as soon as I leave the area, the chunk unloads, because my TileEntity's onChunkUnload() gets called. My two classes are here: https://github.com/ReikaKalseki/DragonAPI/blob/master/Auxiliary/ChunkManager.java#L31 https://github.com/ReikaKalseki/RotaryCraft/blob/master/TileEntities/TileEntityChunkLoader.java#L22 Follow my mod(s) here: http://www.minecraftforum.net/topic/1969694-
June 30, 201510 yr Author One thing that I can see is that you do not check that you are on the server in the world unload event. That was indeed it. I find it odd, though, that the method gets called clientside, where chunkloading is not really a "thing". ...Also, how do I "give thanks"? Follow my mod(s) here: http://www.minecraftforum.net/topic/1969694-
June 30, 201510 yr Author Ehm... of course it is. The client loads chunks from the server and unloads them. And just like that it unloads and loads worlds. There is nothing odd about that. World unloading and loading events are not fired clientside, which leads one to think chunks behave the same. Follow my mod(s) here: http://www.minecraftforum.net/topic/1969694-
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