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getBlock and setBlock?


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Hey there,

Someone has asked me to make a small thing for them, which seems easy enough to do, when I get home. I was just wondering if it would be following to do something like this (without having any coding stuff infront of me to be able to check the spelling, etc.)


public void onNeighborBlockChange(World world, int posX, int posY, int posZ, Block neighbourBlock){
if(world.getBlock(posX, posY+1, posZ) == Blocks.stone){
setBlock(posX, posY+1, posZ, world.getBlock(poxX, posY-1, posZ));


Just in case this is wrong, what I am looking for is:

If a play places stone on top of this block, it will replace the stone, with the block that is below it (essentially copying the block)

Why bother?

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