Posted June 30, 201510 yr Hey, i am trying to make the potion "jump" not appear in the player inventory when active in my dimension. Im pretty sure to do this i need to create a new potion with the exact same affect as jump but make the forge method shouldRenderInvText() return false. Is there a way i can make a new potion that works the exact same as jump? (There is no PotionJump class to extend) Thnx
June 30, 201510 yr It is impossible without some hacky way,since rendering potion is hardcoded in the InventoryEffectRenderer. EDIT: Also the effect of jumping potion is hardcoded too, so you should implement it yourself if you want it. But you can disable all the rendering of potion effects. I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
June 30, 201510 yr Author It is impossible without some hacky way,since rendering potion is hardcoded in the InventoryEffectRenderer. EDIT: Also the effect of jumping potion is hardcoded too, so you should implement it yourself if you want it. But you can disable all the rendering of potion effects. Damn, but i may be able to do an alternative way. Do u know if there is a method like isJumping() in the entity class which says if an entity is jumping or off the ground?
June 30, 201510 yr Entity#onGround is public flag(boolean), so you can use that. I. Stellarium for Minecraft: Configurable Universe for Minecraft! (WIP) II. Stellar Sky, Better Star Rendering&Sky Utility mod, had separated from Stellarium.
June 30, 201510 yr Author Entity#onGround is public flag(boolean), so you can use that. Ok, ill try it out
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