Jump to content

[1.7.10] Items don't display their proper names, what am I doing wrong?


Recommended Posts

Posted

It works perfectly fine when I test it in Eclipse, but as soon as I build it and put it into Minecraft it no longer displays names properly (though the items themselves work fine and the textures show up and everything). It's probably some stupid thing I've overlooked, but I've run out of ideas with fixing this.

 

For example, the leaf detonator item shows up as item.ItemLeafDetonator.name.

 

(sorry for not putting the code in a spoiler tag, the buttons weren't working for me for some reason).

 

Leaf detonator code:

 

public static Item itemLeafDetonator;

 

itemLeafDetonator = new ItemLeafDetonator().setUnlocalizedName("ItemLeafDetonator").setTextureName("tfm:itemLeafDetonator").setCreativeTab(tabTerraformingMod);

 

GameRegistry.registerItem(itemLeafDetonator,  itemLeafDetonator.getUnlocalizedName().substring(5));

 

 

lang file content:

 

item.itemLeafDetonator.name=Leaf Detonator

 

Posted

leaf detonator code:

 

 

public static Item itemLeafDetonator;

 

itemLeafDetonator = new ItemLeafDetonator().setUnlocalizedName("ItemLeafDetonator").setTextureName("tfm:itemLeafDetonator").setCreativeTab(tabTerraformingMod);

 

GameRegistry.registerItem(itemLeafDetonator,  itemLeafDetonator.getUnlocalizedName().substring(5));

 

 

 

 

 

lang file: Item.itemLeafDetonator.name=Leaf Detonator

Posted

I misread, I thought that was the correction, which is why I got confused since it was mostly the same (I'd changed a few things since posting to check), my bad, sorry :P

 

That said, that was the very first thing I tried, and it still doesn't work.

 

itemLeafDetonator = new ItemLeafDetonator().setUnlocalizedName("itemLeafDetonator").setTextureName("tfm:itemLeafDetonator").setCreativeTab(tabTerraformingMod);

 

item.ItemLeafDetonator.name=Leaf Detonator

Posted
itemLeafDetonator = new ItemLeafDetonator().setUnlocalizedName("[b]i[/b]temLeafDetonator").setTextureName("tfm:itemLeafDetonator").setCreativeTab(tabTerraformingMod);

item.[b]I[/b]temLeafDetonator.name=Leaf Detonator

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Posted

Still having the same problem.

 

itemLeafDetonator = new ItemLeafDetonator().setUnlocalizedName("ItemLeafDetonator").setTextureName("tfm:itemLeafDetonator").setCreativeTab(tabTerraformingMod);

 

item.itemLeafDetonator.name=Leaf Detonator

Posted

You said you were highlighting the problems, so I changed them, you didn't say that one needed to stay the same in order to make them match. I've tried matching them both ways and that hasn't worked either.

 

itemLeafDetonator = new ItemLeafDetonator().setUnlocalizedName("ItemLeafDetonator").setTextureName("tfm:itemLeafDetonator").setCreativeTab(tabTerraformingMod);

 

item.ItemLeafDetonator.name=Leaf Detonator

Posted

Making them match was what I was trying to do when I first did it (they all match for the rest of my items), but since it didn't work, I tried playing around with the code more and more thinking I must have been mistaken with it. So I guess this at least lets me know as far as coding goes that I had it right on step one xD

 

I'm using Eclipse 4.4.0.20.140612-0500, it works perfectly fine when loaded up through Eclipse. Once I did the build and put the file in the mod folder, the names stop working (though everything else works just fine). Perhaps the lang file isn't being included in the build for some reason?

Posted

Making them match was what I was trying to do when I first did it (they all match for the rest of my items), but since it didn't work, I tried playing around with the code more and more thinking I must have been mistaken with it. So I guess this at least lets me know as far as coding goes that I had it right on step one xD

 

I'm using Eclipse 4.4.0.20.140612-0500, it works perfectly fine when loaded up through Eclipse. Once I did the build and put the file in the mod folder, the names stop working (though everything else works just fine). Perhaps the lang file isn't being included in the build for some reason?

Check that it's in src/main/resources + modid/assets/lang folders

Posted

Check that it's in src/main/resources + modid/assets/lang folders

 

On mine, I think the modid and assets are the other way around, that's how I was shown how to do it when I first started (src/main/resources/assets/tfm/lang/lang file), is that a problem? It works fine when run in Eclipse.

 

I've checked, and the mod ID is the same everywhere, all lower case.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I know that this may be a basic question, but I am very new to modding. I am trying to have it so that I can create modified Vanilla loot tables that use a custom enchantment as a condition (i.e. enchantment present = item). However, I am having trouble trying to implement this; the LootItemRandomChanceWithEnchantedBonusCondition constructor needs a Holder<Enchantment> and I am unable to use the getOrThrow() method on the custom enchantment declared in my mod's enchantments class. Here is what I have so far in the GLM:   protected void start(HolderLookup.Provider registries) { HolderLookup.RegistryLookup<Enchantment> registrylookup = registries.lookupOrThrow(Registries.ENCHANTMENT); LootItemRandomChanceWithEnchantedBonusCondition lootItemRandomChanceWithEnchantedBonusCondition = new LootItemRandomChanceWithEnchantedBonusCondition(0.0f, LevelBasedValue.perLevel(0.07f), registrylookup.getOrThrow(*enchantment here*)); this.add("nebu_from_deepslate", new AddItemModifier(new LootItemCondition[]{ LootItemBlockStatePropertyCondition.hasBlockStateProperties(Blocks.DEEPSLATE).build(), LootItemRandomChanceCondition.randomChance(0.25f).build(), lootItemRandomChanceWithEnchantedBonusCondition }, OrichalcumItems.NEBU.get())); }   Inserting Enchantments.[vanilla enchantment here] actually works but trying to declare an enchantment from my custom enchantments class as [mod enchantment class].[custom enchantment] does not work even though they are both a ResourceKey and are registered in Registries.ENCHANTMENT. Basically, how would I go about making it so that a custom enchantment declared as a ResourceKey<Enchantment> of value ResourceKey.create(Registries.ENCHANTMENT, ResourceLocation.fromNamespaceAndPath([modid], [name])), declared in a seperate enchantments class, can be used in the LootItemRandomChanceWithEnchantedBonusCondition constructor as a Holder? I can't use getOrThrow() because there is no level or block entity/entity in the start() method and it is running as datagen. It's driving me nuts.
    • Hi here is an update. I was able to fix the code so my mod does not crash Minecraft. Please understand that I am new to modding but I honestly am having a hard time understanding how anyone can get this to work without having extensive programming and debugging experience as well as searching across the Internet, multiple gen AI bots (claude, grok, openai), and examining source code hidden in the gradle directory and in various github repositories. I guess I am wrong because clearly there are thousands of mods so maybe I am just a newbie. Ok, rant over, here is a step by step summary so others can save the 3 days it took me to figure this out.   1. First, I am using forge 54.1.0 and Minecraft 1.21.4 2. I am creating a mod to add a shotgun to Minecraft 3. After creating the mod and compiling it, I installed the .jar file to the proper directory in Minecraft and used 1.21.4-forge-54.1.0 4. The mod immediately crashed with the error: Caused by: java.lang.NullPointerException: Item id not set 5. Using the stack trace, I determined that the Exception was being thrown from the net.minecraft.world.item.Item.Properties class 6. It seems that there are no javadocs for this class, so I used IntelliJ which was able to provide a decompiled version of the class, which I then examined to see the source of the error. Side question: Are there javadocs? 7. This method, specifically, was the culprit: protected String effectiveDescriptionId() {      return this.descriptionId.get(Objects.requireNonNull(this.id, "Item id not set"));  } 8. Now my quest was to determine how to set this.id. Looking at the same source file, I determined there was another method:  public Item.Properties setId(ResourceKey<Item> pId) {             this.id = pId;             return this;   } 9. So now, I need to figure out how to call setId(). This required working backwards a bit. Starting from the constructor, I stubbed out the variable p which is of type Item.Properties public static final RegistryObject<Item> SHOTGUN = ITEMS.register("shotgun", () -> new ShotgunItem(p)); Rather than putting this all on one line, I split it up for readability like this: private static final Item.Properties p = new Item.Properties().useItemDescriptionPrefix().setId(rk); Here is was the missing function, setId(), which takes a type of ResourceKey<Item>. My next problem is that due to the apparent lack of documentation (I tried searching the docs on this site) I could not determine the full import path to ResourceKey. I did some random searching on the Internet and stumbled across a Github repository which gave two clues: import net.minecraft.resources.ResourceKey; import net.minecraft.resources.ResourceLocation; Then I created the rk variable like this: private static ResourceKey<Item> rk = ResourceKey.create(Registries.ITEM, ResourceLocation.parse("modid:shotgunmod")); And now putting it all together in order: private static ResourceKey<Item> rk = ResourceKey.create(Registries.ITEM, ResourceLocation.parse("modid:shotgunmod")); private static final Item.Properties p = new Item.Properties().useItemDescriptionPrefix().setId(rk); public static final RegistryObject<Item> SHOTGUN = ITEMS.register("shotgun", () -> new ShotgunItem(p)); This compiled and the mod no longer crashes. I still have more to do on it, but hopefully this will save someone hours. I welcome any feedback and if I missed some obvious modding resource or tutorial that has this information. If not, I might suggest we add it somewhere for people trying to write a mod that doesn't crash. Thank you !!!  
    • I will keep adding to this thread with more information in case anyone can help, or at the very least I can keep my troubleshooting organized. I decided to downgrade to 54.1.0 in the hopes that this would fix the issue but it didn't. At least now I am on a "recommended" version. The crash report did confirm my earlier post that the Exception is coming from effectiveDescriptionId(). I'll continue to see if I can find a way to set the ID manually.   Caused by: java.lang.NullPointerException: Item id not set         at java.base/java.util.Objects.requireNonNull(Objects.java:259) ~[?:?]         at TRANSFORMER/[email protected]/net.minecraft.world.item.Item$Properties.effectiveDescriptionId(Item.java:465) ~[forge-1.21.4-54.1.0-client.jar!/:?]         at TRANSFORMER/[email protected]/net.minecraft.world.item.Item.<init>(Item.java:111) ~[forge-1.21.4-54.1.0-client.jar!/:?]         at TRANSFORMER/[email protected]/com.example.shotgunmod.ShotgunItem.<init>(ShotgunItem.java:19) ~[shotgunmod-1.0.0.jar!/:1.0.0]         at TRANSFORMER/[email protected]/com.example.shotgunmod.ModItems.lambda$static$0(ModItems.java:15) ~[shotgunmod-1.0.0.jar!/:1.0.0]         at TRANSFORMER/[email protected]/net.minecraftforge.registries.DeferredRegister$EventDispatcher.lambda$handleEvent      
    • It just randomly stop working after a rebooted my dedicated server PLEASE HELP!   com.google.gson   Failed to start the minecraft server com.google.gson.JsonSyntaxException: Expected a com.google.gson.JsonObject but was com.google.gson.JsonPrimitive; at path $  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.