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Posted

I get this error when i try to connect to localhost via the minecraft in ellipses so i can't test my mod

[19:53:33] [Client thread/INFO]: Setting user: Player472
[19:53:38] [Client thread/INFO]: LWJGL Version: 2.9.1
[19:53:44] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Never Log Off
[19:53:45] [sound Library Loader/INFO]: Starting up SoundSystem...
[19:53:45] [Thread-9/INFO]: Initializing LWJGL OpenAL
[19:53:45] [Thread-9/INFO]: (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
[19:53:46] [Thread-9/INFO]: OpenAL initialized.
[19:53:46] [sound Library Loader/INFO]: Sound engine started
[19:53:56] [Client thread/INFO]: Created: 512x512 textures-atlas
[19:53:58] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Never Log Off
[19:53:58] [Client thread/INFO]: SoundSystem shutting down...
[19:53:58] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com
[19:53:58] [sound Library Loader/INFO]: Starting up SoundSystem...
[19:53:59] [Thread-11/INFO]: Initializing LWJGL OpenAL
[19:53:59] [Thread-11/INFO]: (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
[19:53:59] [Thread-11/INFO]: OpenAL initialized.
[19:53:59] [sound Library Loader/INFO]: Sound engine started
[19:54:06] [Client thread/INFO]: Created: 512x512 textures-atlas
[19:54:12] [Client thread/INFO]: Connecting to localhost, 25565
[19:54:13] [server Connector #1/ERROR]: Couldn't connect to server
java.net.ConnectException: Connection refused: no further information: localhost/127.0.0.1:25565
at sun.nio.ch.SocketChannelImpl.checkConnect(Native Method) ~[?:1.7.0_07]
at sun.nio.ch.SocketChannelImpl.finishConnect(SocketChannelImpl.java:692) ~[?:1.7.0_07]
at io.netty.channel.socket.nio.NioSocketChannel.doFinishConnect(NioSocketChannel.java:191) ~[NioSocketChannel.class:4.0.15.Final]
at io.netty.channel.nio.AbstractNioChannel$AbstractNioUnsafe.finishConnect(AbstractNioChannel.java:255) ~[AbstractNioChannel$AbstractNioUnsafe.class:4.0.15.Final]
at io.netty.channel.nio.NioEventLoop.processSelectedKey(NioEventLoop.java:502) ~[NioEventLoop.class:4.0.15.Final]
at io.netty.channel.nio.NioEventLoop.processSelectedKeysOptimized(NioEventLoop.java:452) ~[NioEventLoop.class:4.0.15.Final]
at io.netty.channel.nio.NioEventLoop.run(NioEventLoop.java:346) ~[NioEventLoop.class:4.0.15.Final]
at io.netty.util.concurrent.SingleThreadEventExecutor$2.run(SingleThreadEventExecutor.java:101) ~[singleThreadEventExecutor$2.class:4.0.15.Final]
at java.lang.Thread.run(Thread.java:722) ~[?:1.7.0_07]
[19:54:42] [Client thread/INFO]: Stopping!
[19:54:42] [Client thread/INFO]: SoundSystem shutting down...
[19:54:42] [Client thread/WARN]: Author: Paul Lamb, www.paulscode.com

im still new to forge modding so please be gentle

Show your mod code. Is this your first run since the start? If you have ran it before, what was changed since the last succesfull run?

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

  • Author

Main:

package com.pandaism.main;

import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.FMLCommonHandler;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;

import com.pandaism.events.EventHandle;
import com.pandaism.lib.RefStrings;

@Mod(modid = RefStrings.MODID, name = RefStrings.NAME, version = RefStrings.VERSION)
public class MainRegistry {
static EventHandle handler = new EventHandle();

@SidedProxy(clientSide = RefStrings.CLIENT, serverSide = RefStrings.SERVER)
public static ServerProxy proxy;

@EventHandler
public static void PreLoad(FMLPreInitializationEvent pre) {
	FMLCommonHandler.instance().bus().register(handler);
	MinecraftForge.EVENT_BUS.register(handler);
	proxy.registerRenderInfo();
}

@EventHandler
public static void PreLoad(FMLInitializationEvent init) {

}

@EventHandler
public static void PreLoad(FMLPostInitializationEvent post) {

}
}

RefString:

package com.pandaism.lib;

public class RefStrings {

public static final String MODID = "neverlogoff";
public static final String NAME = "Never Log Off";
public static final String VERSION = "0.1";
public static final String CLIENT = "com.pandaism.main.ClientProxy";
public static final String SERVER = "com.pandaism.main.ServerProxy";

}

event:

package com.pandaism.events;

import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.PlayerEvent;

public class EventHandle {

@SubscribeEvent
public void Join(PlayerEvent.PlayerLoggedOutEvent e) {
	System.out.print("logged out");
}
}

this is my first run

1. No need to have a reference to The event  handler Object in ur Main

2. dont Register one event handler to two busses. If u have events for different busses create two classes

Do you have some kind of habit to make everything static? Don't, it's a bad habit! Please learn what static means.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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