Jump to content

[1.7.10] Custom Rendered arrow positioning


StarGlas
 Share

Recommended Posts

Hello all,

 

I am trying to make a mod with custom rendered arrow. Almost everything works except that the arrow is not positions correctly when it hits a block. I have looked up every method of EntityArrow but couldn't find it. Does anybody knows how to position it in a block so it is sticking out a lot instead of how it is now.

Image

 

 

arrow in blocks

d0cab0efc5.jpg

Arrow as drop

ddc484faa6.jpg

 

 

EntityWoodengreatarrow class

 

package starglas.dsremake.entity.projectiles.arrows;

import cpw.mods.fml.common.registry.IEntityAdditionalSpawnData;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
import io.netty.buffer.ByteBuf;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.play.server.S2BPacketChangeGameState;
import net.minecraft.util.*;
import net.minecraft.world.World;
import starglas.dsremake.items.ModItems;

import java.util.List;

public class EntityWoodengreatarrow extends EntityArrow implements IEntityAdditionalSpawnData
{

    private int field_145791_d = -1;
    private int field_145792_e = -1;
    private int field_145789_f = -1;
    private Block field_145790_g;
    private int inData;
    private boolean inGround;
    /** 1 if the player can pick up the arrow */
    public int canBePickedUp;
    /** Seems to be some sort of timer for animating an arrow. */
    public int arrowShake;
    /** The owner of this arrow. */
    public Entity shootingEntity;
    private int ticksInGround;
    private int ticksInAir;
    private double damage;
    /** The amount of knockback an arrow applies when it hits a mob. */
    private int knockbackStrength;
private int arrowToPickup;

    public EntityWoodengreatarrow(World p_i1753_1_)
    {
        super(p_i1753_1_);
        this.renderDistanceWeight = 10.0D;
        this.setSize(0.5F, 0.5F);
    }

    public EntityWoodengreatarrow(World p_i1754_1_, double p_i1754_2_, double p_i1754_4_, double p_i1754_6_)
    {
        super(p_i1754_1_);
        this.renderDistanceWeight = 10.0D;
        this.setSize(0.5F, 0.5F);
        this.setPosition(p_i1754_2_, p_i1754_4_, p_i1754_6_);
        this.yOffset = 0.0F;
    }

    public EntityWoodengreatarrow(World p_i1755_1_, EntityLivingBase p_i1755_2_, EntityLivingBase p_i1755_3_, float p_i1755_4_, float p_i1755_5_)
    {
        super(p_i1755_1_);
        this.renderDistanceWeight = 10.0D;
        this.shootingEntity = p_i1755_2_;

        if (p_i1755_2_ instanceof EntityPlayer)
        {
            this.canBePickedUp = 1;
        }

        this.posY = p_i1755_2_.posY + (double)p_i1755_2_.getEyeHeight() - 0.10000000149011612D;
        double d0 = p_i1755_3_.posX - p_i1755_2_.posX;
        double d1 = p_i1755_3_.boundingBox.minY + (double)(p_i1755_3_.height / 3.0F) - this.posY;
        double d2 = p_i1755_3_.posZ - p_i1755_2_.posZ;
        double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2);

        if (d3 >= 1.0E-7D)
        {
            float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
            float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI));
            double d4 = d0 / d3;
            double d5 = d2 / d3;
            this.setLocationAndAngles(p_i1755_2_.posX + d4, this.posY, p_i1755_2_.posZ + d5, f2, f3);
            this.yOffset = 0.0F;
            float f4 = (float)d3 * 0.2F;
            this.setThrowableHeading(d0, d1 + (double)f4, d2, p_i1755_4_, p_i1755_5_);
        }
    }

    public EntityWoodengreatarrow(World p_i1756_1_, EntityLivingBase p_i1756_2_, float p_i1756_3_, double damage)
    {
        super(p_i1756_1_);
        this.renderDistanceWeight = 10.0D;
        this.shootingEntity = p_i1756_2_;
        this.damage = damage;
        if (p_i1756_2_ instanceof EntityPlayer)
        {
            this.canBePickedUp = 1;
        }

        this.setSize(1F, 1F);
        this.setLocationAndAngles(p_i1756_2_.posX, p_i1756_2_.posY + (double)p_i1756_2_.getEyeHeight(), p_i1756_2_.posZ, p_i1756_2_.rotationYaw, p_i1756_2_.rotationPitch);
        this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
        this.posY -= 0.10000000149011612D;
        this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);
        this.setPosition(this.posX, this.posY, this.posZ);
        this.yOffset = 0.0F;
        this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
        this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
        this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
        this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, p_i1756_3_ * 1.5F, 1.0F);
    }

    protected void entityInit()
    {
        this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
    }

    /**
     * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
     */
    public void setThrowableHeading(double p_70186_1_, double p_70186_3_, double p_70186_5_, float p_70186_7_, float p_70186_8_)
    {
        float f2 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_3_ * p_70186_3_ + p_70186_5_ * p_70186_5_);
        p_70186_1_ /= (double)f2;
        p_70186_3_ /= (double)f2;
        p_70186_5_ /= (double)f2;
        p_70186_1_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_;
        p_70186_3_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_;
        p_70186_5_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_;
        p_70186_1_ *= (double)p_70186_7_;
        p_70186_3_ *= (double)p_70186_7_;
        p_70186_5_ *= (double)p_70186_7_;
        this.motionX = p_70186_1_;
        this.motionY = p_70186_3_;
        this.motionZ = p_70186_5_;
        float f3 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_5_ * p_70186_5_);
        this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(p_70186_1_, p_70186_5_) * 180.0D / Math.PI);
        this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(p_70186_3_, (double)f3) * 180.0D / Math.PI);
        this.ticksInGround = 0;
    }

    /**
     * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,
     * posY, posZ, yaw, pitch
     */
    @SideOnly(Side.CLIENT)
    public void setPositionAndRotation2(double p_70056_1_, double p_70056_3_, double p_70056_5_, float p_70056_7_, float p_70056_8_, int p_70056_9_)
    {
        this.setPosition(p_70056_1_, p_70056_3_, p_70056_5_);
        this.setRotation(p_70056_7_, p_70056_8_);
    }

    /**
     * Sets the velocity to the args. Args: x, y, z
     */
    @SideOnly(Side.CLIENT)
    public void setVelocity(double p_70016_1_, double p_70016_3_, double p_70016_5_)
    {
        this.motionX = p_70016_1_;
        this.motionY = p_70016_3_;
        this.motionZ = p_70016_5_;

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
        {
            float f = MathHelper.sqrt_double(p_70016_1_ * p_70016_1_ + p_70016_5_ * p_70016_5_);
            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(p_70016_1_, p_70016_5_) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(p_70016_3_, (double)f) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch;
            this.prevRotationYaw = this.rotationYaw;
            this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
            this.ticksInGround = 0;
        }
    }

    /**
     * Called to update the entity's position/logic.
     */
    public void onUpdate()
    {
        // TODO: fix the arrow hitbox in a block
        super.onEntityUpdate();

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
        {
            float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
        }

        Block block = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f);

        if (block.getMaterial() != Material.air)
        {
            block.setBlockBoundsBasedOnState(this.worldObj, -1, 1, -1);
            AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, -1, 1, -1);

            if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX + 1, this.posY + 1, this.posZ + 1)))
            {
                this.inGround = true;
            }
        }

        if (this.arrowShake > 0)
        {
            --this.arrowShake;
        }

        if (this.inGround)
        {
            int j = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f);

            if (block == this.field_145790_g && j == this.inData)
            {
                ++this.ticksInGround;

                if (this.ticksInGround == 1200)
                {
                    this.setDead();
                }
            }
            else
            {
                this.inGround = false;
                this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
                this.ticksInGround = 0;
                this.ticksInAir = 0;
            }
        }
        else
        {
            ++this.ticksInAir;
            Vec3 vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
            Vec3 vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
            MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false);
            vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);
            vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

            if (movingobjectposition != null)
            {
                vec3 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
            }

            Entity entity = null;
            List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
            double d0 = 0.0D;
            int i;
            float f1;

            for (i = 0; i < list.size(); ++i)
            {
                Entity entity1 = (Entity)list.get(i);

                if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
                {
                    f1 = 0.3F;
                    AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1);
                    MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);

                    if (movingobjectposition1 != null)
                    {
                        double d1 = vec31.distanceTo(movingobjectposition1.hitVec);

                        if (d1 < d0 || d0 == 0.0D)
                        {
                            entity = entity1;
                            d0 = d1;
                        }
                    }
                }
            }

            if (entity != null)
            {
                movingobjectposition = new MovingObjectPosition(entity);
            }

            if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
            {
                EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;

                if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))
                {
                    movingobjectposition = null;
                }
            }

            float f2;
            float f4;

            if (movingobjectposition != null)
            {
                if (movingobjectposition.entityHit != null)
                {
                    f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
                    int k = MathHelper.ceiling_double_int((double)f2 * this.damage);

                    if (this.getIsCritical())
                    {
                        k += this.rand.nextInt(k / 2 + 2);
                    }

                    DamageSource damagesource;

                    if (this.shootingEntity == null)
                    {
                        damagesource = (new EntityDamageSourceIndirect("Great Arrow", this, this)).setProjectile();
                    }
                    else
                    {
                        damagesource = (new EntityDamageSourceIndirect("Great Arrow", this, this.shootingEntity)).setProjectile();
                    }

                    if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))
                    {
                        movingobjectposition.entityHit.setFire(5);
                    }

                    if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)k))
                    {
                        if (movingobjectposition.entityHit instanceof EntityLivingBase)
                        {
                            EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit;

                            if (!this.worldObj.isRemote)
                            {
                                entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
                            }

                            if (this.knockbackStrength > 0)
                            {
                                f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

                                if (f4 > 0.0F)
                                {
                                    movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4);
                                }
                            }

                            if (this.shootingEntity != null && this.shootingEntity instanceof EntityLivingBase)
                            {
                                EnchantmentHelper.func_151384_a(entitylivingbase, this.shootingEntity);
                                EnchantmentHelper.func_151385_b((EntityLivingBase)this.shootingEntity, entitylivingbase);
                            }

                            if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
                            {
                                ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));
                            }
                        }

                        this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

                        if (!(movingobjectposition.entityHit instanceof EntityEnderman))
                        {
                            this.setDead();
                        }
                    }
                    else
                    {
                        this.motionX *= -0.10000000149011612D;
                        this.motionY *= -0.10000000149011612D;
                        this.motionZ *= -0.10000000149011612D;
                        this.rotationYaw += 180.0F;
                        this.prevRotationYaw += 180.0F;
                        this.ticksInAir = 0;
                    }
                }
                else
                {
                    this.field_145791_d = movingobjectposition.blockX;
                    this.field_145792_e = movingobjectposition.blockY;
                    this.field_145789_f = movingobjectposition.blockZ;
                    this.field_145790_g = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f);
                    this.inData = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f);
                    this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));
                    this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));
                    this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));
                    f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
                    this.posX -= this.motionX / (double)f2 * 0.05000000074505806D;
                    this.posY -= this.motionY / (double)f2 * 0.05000000074505806D;
                    this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D;
                    this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
                    this.inGround = true;
                    this.arrowShake = 7;
                    this.setIsCritical(false);

                    if (this.field_145790_g.getMaterial() != Material.air)
                    {
                        this.field_145790_g.onEntityCollidedWithBlock(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f, this);
                    }
                }
            }

            if (this.getIsCritical())
            {
                for (i = 0; i < 4; ++i)
                {
                    //this.worldObj.spawnParticle("crit", this.posX + this.motionX * (double)i / 4.0D, this.posY + this.motionY * (double)i / 4.0D, this.posZ + this.motionZ * (double)i / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ);
                }
            }

            this.posX += this.motionX;
            this.posY += this.motionY;
            this.posZ += this.motionZ;
            f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
            this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

            for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
            {

            }

            while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
            {
                this.prevRotationPitch += 360.0F;
            }

            while (this.rotationYaw - this.prevRotationYaw < -180.0F)
            {
                this.prevRotationYaw -= 360.0F;
            }

            while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
            {
                this.prevRotationYaw += 360.0F;
            }

            this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
            this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
            float f3 = 0.99F;
            f1 = 0.05F;

            if (this.isInWater())
            {
                for (int l = 0; l < 4; ++l)
                {
                    f4 = 0.25F;
                    this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ);
                }

                f3 = 0.8F;
            }

            if (this.isWet())
            {
                this.extinguish();
            }

            this.motionX *= (double)f3;
            this.motionY *= (double)f3;
            this.motionZ *= (double)f3;
            this.motionY -= (double)f1;
            this.setPosition(this.posX, this.posY, this.posZ);
            this.func_145775_I();
        }
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    public void writeEntityToNBT(NBTTagCompound p_70014_1_)
    {
        p_70014_1_.setShort("xTile", (short)this.field_145791_d);
        p_70014_1_.setShort("yTile", (short)this.field_145792_e);
        p_70014_1_.setShort("zTile", (short)this.field_145789_f);
        p_70014_1_.setShort("life", (short)this.ticksInGround);
        p_70014_1_.setByte("inTile", (byte)Block.getIdFromBlock(this.field_145790_g));
        p_70014_1_.setByte("inData", (byte)this.inData);
        p_70014_1_.setByte("shake", (byte)this.arrowShake);
        p_70014_1_.setByte("inGround", (byte)(this.inGround ? 1 : 0));
        p_70014_1_.setByte("pickup", (byte)this.canBePickedUp);
        p_70014_1_.setDouble("damage", this.damage);
        p_70014_1_.setInteger("arrow", Item.getIdFromItem(ModItems.WoodenGreatArrow));
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    public void readEntityFromNBT(NBTTagCompound p_70037_1_)
    {
        this.field_145791_d = p_70037_1_.getShort("xTile");
        this.field_145792_e = p_70037_1_.getShort("yTile");
        this.field_145789_f = p_70037_1_.getShort("zTile");
        this.ticksInGround = p_70037_1_.getShort("life");
        this.field_145790_g = Block.getBlockById(p_70037_1_.getByte("inTile") & 255);
        this.inData = p_70037_1_.getByte("inData") & 255;
        this.arrowShake = p_70037_1_.getByte("shake") & 255;
        this.inGround = p_70037_1_.getByte("inGround") == 1;
        this.arrowToPickup = p_70037_1_.getInteger("arrow");

        if (p_70037_1_.hasKey("damage", 99))
        {
            this.damage = p_70037_1_.getDouble("damage");
        }

        if (p_70037_1_.hasKey("pickup", 99))
        {
            this.canBePickedUp = p_70037_1_.getByte("pickup");
        }
        else if (p_70037_1_.hasKey("player", 99))
        {
            this.canBePickedUp = p_70037_1_.getBoolean("player") ? 1 : 0;
        }
    }

    /**
     * Called by a player entity when they collide with an entity
     */
    public void onCollideWithPlayer(EntityPlayer p_70100_1_)
    {
        if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)
        {
            boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && p_70100_1_.capabilities.isCreativeMode;

            if (this.canBePickedUp == 1 && !p_70100_1_.inventory.addItemStackToInventory(new ItemStack(Item.getItemById(this.arrowToPickup), 1)))
            {
                flag = false;
            }

            if (flag)
            {
                this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
                p_70100_1_.onItemPickup(this, 1);
                this.setDead();
            }
        }
    }

    /**
     * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
     * prevent them from trampling crops
     */
    protected boolean canTriggerWalking()
    {
        return false;
    }

    @SideOnly(Side.CLIENT)
    public float getShadowSize()
    {
        return 0.0F;
    }

    public void setDamage(double p_70239_1_)
    {
        this.damage = 4;
    }

    public double getDamage()
    {
        return this.damage;
    }

    /**
     * Sets the amount of knockback the arrow applies when it hits a mob.
     */
    public void setKnockbackStrength(int p_70240_1_)
    {
        this.knockbackStrength = p_70240_1_;
    }

    /**
     * If returns false, the item will not inflict any damage against entities.
     */
    public boolean canAttackWithItem()
    {
        return false;
    }

    /**
     * Whether the arrow has a stream of critical hit particles flying behind it.
     */
    public void setIsCritical(boolean p_70243_1_)
    {
        byte b0 = this.dataWatcher.getWatchableObjectByte(16);

        if (p_70243_1_)
        {
            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1)));
        }
        else
        {
            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2)));
        }
    }

    /**
     * Whether the arrow has a stream of critical hit particles flying behind it.
     */
    public boolean getIsCritical()
    {
        byte b0 = this.dataWatcher.getWatchableObjectByte(16);
        return (b0 & 1) != 0;
    }

    @Override
    public void writeSpawnData(ByteBuf buffer) {
        buffer.writeInt(shootingEntity != null ? shootingEntity.getEntityId() : -1);
    }

    @Override
    public void readSpawnData(ByteBuf buffer) {
        // Replicate EntityArrow's special spawn packet handling from NetHandlerPlayClient#handleSpawnObject:
        Entity shooter = worldObj.getEntityByID(buffer.readInt());
        if (shooter instanceof EntityLivingBase) {
            shootingEntity = shooter;
        }
    }
}

 

RenderWoodengreatarrow class

 

package starglas.dsremake.client.render.projectile;

import net.minecraft.client.renderer.entity.Render;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;

import org.lwjgl.opengl.GL11;

import starglas.dsremake.client.models.ModelWoodengreatarrow;
import starglas.dsremake.common.helpers.ModReference;
import starglas.dsremake.entity.projectiles.arrows.EntityWoodengreatarrow;

public class RenderWoodengreatarrow extends Render {

public static final ResourceLocation Woodengreatarrow_texture = new ResourceLocation(ModReference.MODID, "textures/items/Woodengreatarrow.png");
public static ModelWoodengreatarrow modelWoodengreatarrow;	

public RenderWoodengreatarrow()
    {
        this.modelWoodengreatarrow = new ModelWoodengreatarrow();
    }

@Override
public void doRender(Entity _entity, double posX, double posY, double posZ, float var8, float var9) {
	EntityWoodengreatarrow entity = (EntityWoodengreatarrow) _entity;

	GL11.glPushMatrix();
	GL11.glDisable(GL11.GL_CULL_FACE);
	GL11.glTranslatef((float) posX, (float) posY, (float) posZ);


	GL11.glRotatef(entity.prevRotationYaw + (entity.rotationYaw - entity.prevRotationYaw) * var9 - 90.0F, 0.0F, 1.0F, 0.0F);
	GL11.glRotatef(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * var9, 0.0F, 0.0F, 1.0F);

	GL11.glRotatef(-90, 0, 0, 1);

	this.bindEntityTexture(entity);
	this.modelWoodengreatarrow.render(entity, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F);
	GL11.glEnable(GL11.GL_CULL_FACE);
	GL11.glPopMatrix();
}

@Override
protected ResourceLocation getEntityTexture(Entity var1) {
	return Woodengreatarrow_texture;
}
}

 

ModelWoodengreatarrow class(Created with MCAnimator)

 

package starglas.dsremake.client.models;

import java.util.HashMap;

import net.minecraft.client.model.ModelBase;
import net.minecraft.entity.Entity;
import starglas.dsremake.client.MCAClientLibrary.MCAModelRenderer;
import starglas.dsremake.common.MCACommonLibrary.MCAVersionChecker;
import starglas.dsremake.common.MCACommonLibrary.math.Matrix4f;
import starglas.dsremake.common.MCACommonLibrary.math.Quaternion;
import starglas.dsremake.entity.projectiles.arrows.EntityWoodengreatarrow;

public class ModelWoodengreatarrow extends ModelBase {
public final int MCA_MIN_REQUESTED_VERSION = 5;
public HashMap<String, MCAModelRenderer> parts = new HashMap<String, MCAModelRenderer>();

MCAModelRenderer base;
MCAModelRenderer broadhead;
MCAModelRenderer spike1;
MCAModelRenderer spike2;
MCAModelRenderer headspike;
MCAModelRenderer woodfletch1;
MCAModelRenderer woodfletch2;

public ModelWoodengreatarrow()
{
MCAVersionChecker.checkForLibraryVersion(getClass(), MCA_MIN_REQUESTED_VERSION);

textureWidth = 32;
textureHeight = 32;

base = new MCAModelRenderer(this, "Base", 0, 0);
base.mirror = false;
base.addBox(0.0F, 0.0F, 0.0F, 3, 20, 3);
base.setInitialRotationPoint(0.0F, 0.0F, 0.0F);
base.setInitialRotationMatrix(new Matrix4f().set(new Quaternion(0.0F, 0.0F, 0.0F, 1.0F)).transpose());
base.setTextureSize(32, 32);
parts.put(base.boxName, base);

broadhead = new MCAModelRenderer(this, "Broadhead", 12, ;
broadhead.mirror = false;
broadhead.addBox(0.0F, 0.0F, 0.0F, 5, 6, 5);
broadhead.setInitialRotationPoint(-1.0F, 20.0F, -1.0F);
broadhead.setInitialRotationMatrix(new Matrix4f().set(new Quaternion(0.0F, 0.0F, 0.0F, 1.0F)).transpose());
broadhead.setTextureSize(32, 32);
parts.put(broadhead.boxName, broadhead);
base.addChild(broadhead);

spike1 = new MCAModelRenderer(this, "spike1", 16, 21);
spike1.mirror = false;
spike1.addBox(0.0F, 0.0F, 0.0F, 5, 7, 3);
spike1.setInitialRotationPoint(-1.0F, 23.0F, 3.0F);
spike1.setInitialRotationMatrix(new Matrix4f().set(new Quaternion(-0.19936793F, 0.0F, 0.0F, 0.9799247F)).transpose());
spike1.setTextureSize(32, 32);
parts.put(spike1.boxName, spike1);
base.addChild(spike1);

spike2 = new MCAModelRenderer(this, "spike2", 16, 21);
spike2.mirror = false;
spike2.addBox(0.0F, 0.0F, 0.0F, 5, 7, 3);
spike2.setInitialRotationPoint(-1.0F, 24.0F, -3.0F);
spike2.setInitialRotationMatrix(new Matrix4f().set(new Quaternion(0.25881904F, 0.0F, 0.0F, 0.9659258F)).transpose());
spike2.setTextureSize(32, 32);
parts.put(spike2.boxName, spike2);
base.addChild(spike2);

headspike = new MCAModelRenderer(this, "headspike", 19, 0);
headspike.mirror = false;
headspike.addBox(0.0F, 0.0F, 0.0F, 3, 3, 3);
headspike.setInitialRotationPoint(0.0F, 28.0F, 2.0F);
headspike.setInitialRotationMatrix(new Matrix4f().set(new Quaternion(-0.38268346F, 0.0F, 0.0F, 0.9238795F)).transpose());
headspike.setTextureSize(32, 32);
parts.put(headspike.boxName, headspike);
base.addChild(headspike);

woodfletch1 = new MCAModelRenderer(this, "woodfletch1", 0, 28);
woodfletch1.mirror = false;
woodfletch1.addBox(0.0F, 0.0F, 0.0F, 3, 1, 3);
woodfletch1.setInitialRotationPoint(0.0F, -2.0F, 0.0F);
woodfletch1.setInitialRotationMatrix(new Matrix4f().set(new Quaternion(-0.5F, 0.0F, 0.0F, 0.8660254F)).transpose());
woodfletch1.setTextureSize(32, 32);
parts.put(woodfletch1.boxName, woodfletch1);
base.addChild(woodfletch1);

woodfletch2 = new MCAModelRenderer(this, "woodfletch2", 0, 24);
woodfletch2.mirror = true;
woodfletch2.addBox(0.0F, 0.0F, 0.0F, 3, 3, 1);
woodfletch2.setInitialRotationPoint(0.0F, -2.0F, 3.0F);
woodfletch2.setInitialRotationMatrix(new Matrix4f().set(new Quaternion(-0.25881904F, 0.0F, 0.0F, 0.9659258F)).transpose());
woodfletch2.setTextureSize(32, 32);
parts.put(woodfletch2.boxName, woodfletch2);
base.addChild(woodfletch2);

}

@Override
public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7) 
{
EntityWoodengreatarrow entity = (EntityWoodengreatarrow)par1Entity;

//AnimationHandler.performAnimationInModel(parts, entity);

//Render every non-child part
base.render(par7);
}
    public void renderModel(float par7){
        base.render(par7);
    }
@Override
public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity) {}

public MCAModelRenderer getModelRendererFromName(String name)
{
return parts.get(name);
}
}

 

Link to comment
Share on other sites

where is the center point of your arrow ?

set it to the tip of the arrow,

 

Thats the problem. I can't figure out where that is defined. I know that I can use GL11.glTranslatef in the renderer to change it but then the arrow is not in the correct block.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I am using a modified MeleeAttackGoal to make an entity pick a random button, go to it and press it. But after a while it just stops and stares at the current button target. I found out that it's just staring at it because it's too far away to press it.  And its's not moving because the current path in the mob navigation is "done". If I move it further away it recalculates a non weird path and fixes itself. If I push it towards the button so it can press it, it sets the target to null, so it once again calculates a new path and fixes itself. What is causing the path to be "done"? And how can I fix this? This is the tick method in the custom goal class: public void tick() { if (mob.buttonTarget != null) { float x = mob.buttonTarget.getX(); float y = mob.buttonTarget.getY(); float z = mob.buttonTarget.getZ(); float hx = x + 0.5f; float hy = y + 0.5f; float hz = z + 0.5f; mob.getLookControl().setLookAt(hx, hy, hz, 30.0F, 30.0F); double distSqr = mob.distanceToSqr(hx, hy, hz); ticksUntilNextPathRecalculation = Math.max(ticksUntilNextPathRecalculation - 1, 0); if ((followingTargetEvenIfNotSeen || hasLineOfSight(mob, mob.buttonTarget)) && ticksUntilNextPathRecalculation <= 0 && ((pathedTargetX == 0.0D && pathedTargetY == 0.0D && pathedTargetZ == 0.0D) || mob.buttonTarget.distSqr(new Vec3i(pathedTargetX, pathedTargetY, pathedTargetZ)) >= 1.0D || mob.getRandom().nextFloat() < 0.05F)) { pathedTargetX = hx; pathedTargetY = hy; pathedTargetZ = hz; ticksUntilNextPathRecalculation = 4 + mob.getRandom().nextInt(7); if (distSqr > 1024.0D) ticksUntilNextPathRecalculation += 10; else if (distSqr > 256.0D) ticksUntilNextPathRecalculation += 5; Path newPath = mob.getNavigation().createPath(mob.buttonTarget, 0); if (newPath != null && !newPath.canReach()) { mob.buttonTarget = null; return; } if (!mob.getNavigation().moveTo(newPath, speedModifier)) ticksUntilNextPathRecalculation += 15; ticksUntilNextPathRecalculation = adjustedTickDelay(ticksUntilNextPathRecalculation); } ticksUntilNextAttack = Math.max(getTicksUntilNextAttack() - 1, 0); checkAndPerformAttack(mob.buttonTarget, distSqr); } }  
    • As of Forge version 44.1.5 and above, Minecraft has started crashing whenever I played it with the Create mod. Without any mods, it loads normally, but when I put in a mod, like MrCrayfish's furniture mod for example, it fails to read the mod properly. Basically I press play and it loads. When the launcher closes, it opens back up again with an Exit Code 1 error, stating that the game crashed due to an unexpected error. Here's my latest.log for more information. https://pastebin.com/pUPBjpbr  
    • The files are harmed by system flaws and glitches. Additionally, the installation procedure might cause files to be lost. The game is so terminated, and an exit code 1 error is displayed. Therefore, attempt a game reinstall.
    • Hello there!  I'm hosting a Minecraft Tekxit PI server on Minecraft 1.12.2 on my computer and I have a little issue. Everything was going great until one day my light in my house went down while a friend was inside the server. The server crashed and when I came back 2 chunks swapped but everything seemed normal. Fastforward in time my friend who was inside the server tried to come back in it but everti-me he tries to join he cannot do it and there is a crash in the server logs. If any other friend tries to join they can, but, that friend that was inside the server when that occurred cannot join. I tried rebooting, rebooting my modem, deleting his player data to start over and nothing works. I'm leaving the crash logs here. Thank you!!! ----------------------------------------------- CRASH LOGS   [10:27:10] [Netty Server IO #1/INFO]: Transforming class 'gu', alias 'net.minecraft.network.NettyCompressionDecoder' [10:27:10] [Netty Server IO #1/INFO]: Scanning method 'decode(Lio/netty/channel/ChannelHandlerContext;Lio/netty/buffer/ByteBuf;Ljava/util/List;)V' [10:27:10] [Netty Server IO #1/INFO]: Patching constant (java.lang.Integer) 2097152 [10:27:10] [Netty Server IO #1/INFO]: Patching constant (java.lang.Integer) 2097152 [10:27:10] [Netty Server IO #1/INFO]: [com.creativemd.creativecore.transformer.CreativeTransformer:transform:49]: [littletiles] Patched net.minecraft.network.NettyCompressionDecoder ... [10:27:13] [Server thread/ERROR]: HandshakeMessageHandler exception java.lang.OutOfMemoryError: Java heap space     at java.util.ArrayList.<init>(Unknown Source) ~[?:1.8.0_361]     at com.google.common.collect.Lists.newArrayListWithCapacity(Lists.java:190) ~[minecraft_server.1.12.2.jar:?]     at net.minecraft.nbt.NBTTagList.read(NBTTagList.java:58) ~[ge.class:?]     at net.minecraft.nbt.NBTTagCompound.readNBT(NBTTagCompound.java:497) ~[fy.class:?]     at net.minecraft.nbt.NBTTagCompound.read(NBTTagCompound.java:58) ~[fy.class:?]     at net.minecraft.nbt.NBTTagCompound.readNBT(NBTTagCompound.java:497) ~[fy.class:?]     at net.minecraft.nbt.NBTTagCompound.read(NBTTagCompound.java:58) ~[fy.class:?]     at net.minecraft.nbt.CompressedStreamTools.read(CompressedStreamTools.java:133) ~[gi.class:?]     at net.minecraft.nbt.CompressedStreamTools.read(CompressedStreamTools.java:88) ~[gi.class:?]     at net.minecraft.nbt.CompressedStreamTools.readCompressed(CompressedStreamTools.java:31) ~[gi.class:?]     at net.minecraft.world.storage.SaveHandler.getPlayerNBT(SaveHandler.java:278) ~[bfb.class:?]     at net.minecraft.server.management.PlayerList.getPlayerNBT(PlayerList.java:340) ~[pl.class:?]     at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.serverInitiateHandshake(NetworkDispatcher.java:220) ~[NetworkDispatcher.class:?]     at net.minecraftforge.fml.common.network.handshake.FMLHandshakeServerState$1.accept(FMLHandshakeServerState.java:49) ~[FMLHandshakeServerState$1.class:?]     at net.minecraftforge.fml.common.network.handshake.HandshakeMessageHandler.userEventTriggered(HandshakeMessageHandler.java:65) ~[HandshakeMessageHandler.class:?]     at io.netty.channel.AbstractChannelHandlerContext.invokeUserEventTriggered(AbstractChannelHandlerContext.java:329) ~[minecraft_server.1.12.2.jar:?]     at io.netty.channel.AbstractChannelHandlerContext.invokeUserEventTriggered(AbstractChannelHandlerContext.java:315) ~[minecraft_server.1.12.2.jar:?]     at io.netty.channel.AbstractChannelHandlerContext.fireUserEventTriggered(AbstractChannelHandlerContext.java:307) ~[minecraft_server.1.12.2.jar:?]     at io.netty.channel.ChannelInboundHandlerAdapter.userEventTriggered(ChannelInboundHandlerAdapter.java:108) ~[minecraft_server.1.12.2.jar:?]     at io.netty.channel.AbstractChannelHandlerContext.invokeUserEventTriggered(AbstractChannelHandlerContext.java:329) ~[minecraft_server.1.12.2.jar:?]     at io.netty.channel.AbstractChannelHandlerContext.invokeUserEventTriggered(AbstractChannelHandlerContext.java:315) ~[minecraft_server.1.12.2.jar:?]     at io.netty.channel.AbstractChannelHandlerContext.fireUserEventTriggered(AbstractChannelHandlerContext.java:307) ~[minecraft_server.1.12.2.jar:?]     at io.netty.channel.ChannelInboundHandlerAdapter.userEventTriggered(ChannelInboundHandlerAdapter.java:108) ~[minecraft_server.1.12.2.jar:?]     at io.netty.channel.AbstractChannelHandlerContext.invokeUserEventTriggered(AbstractChannelHandlerContext.java:329) ~[minecraft_server.1.12.2.jar:?]     at io.netty.channel.AbstractChannelHandlerContext.invokeUserEventTriggered(AbstractChannelHandlerContext.java:315) ~[minecraft_server.1.12.2.jar:?]     at io.netty.channel.AbstractChannelHandlerContext.fireUserEventTriggered(AbstractChannelHandlerContext.java:307) ~[minecraft_server.1.12.2.jar:?]     at io.netty.channel.DefaultChannelPipeline$HeadContext.userEventTriggered(DefaultChannelPipeline.java:1352) ~[minecraft_server.1.12.2.jar:?]     at io.netty.channel.AbstractChannelHandlerContext.invokeUserEventTriggered(AbstractChannelHandlerContext.java:329) ~[minecraft_server.1.12.2.jar:?]     at io.netty.channel.AbstractChannelHandlerContext.invokeUserEventTriggered(AbstractChannelHandlerContext.java:315) ~[minecraft_server.1.12.2.jar:?]     at io.netty.channel.DefaultChannelPipeline.fireUserEventTriggered(DefaultChannelPipeline.java:920) ~[minecraft_server.1.12.2.jar:?]     at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.insertIntoChannel(NetworkDispatcher.java:183) ~[NetworkDispatcher.class:?]     at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher.serverToClientHandshake(NetworkDispatcher.java:154) ~[NetworkDispatcher.class:?]
    • (Mod name is Custom Npcs)
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.