Posted July 6, 201510 yr Professions mod is inspired by MMORPGs profession and craftting system and some mods like TConstruct, Thaumcraft, Ars Magica and more... There are currently planned three groups of professions: Primary: Hunting, Woodcutting, Mining, Herbalism, Fishing. Secondary: Blacksmithing, Engineering, Jewlecrafting, Alchemy, Inscription, Enchantments, Carpentry, Tailoring, Leatherworking and maybe some more in future. Passive:Swimming, Combat and similar. In first version there will be only Primary professions. I'm currently having problems with Fishing (don't know how to check if player is fishing and if player fished anything) and how can i make it so players can't just place a block and break it to get infinite exp ? EDIT: [Herbalism Solved] Here is link to projects GitHub. Here is link to mod support topic. If more information is required i'll post, there are currently no images cause nothing major nor any textures has been added.
July 7, 201510 yr Oh, thats easy - you just have to check if the players currently held item is a fishingrod and check if its extended. Just take a look in the ItemFishingRod class to see when it is extended
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