Posted July 6, 201510 yr Hello! I have a block that I've been working on that is not a normal block (it has a TE with a TESR and therefore does not render as a normal block). I'm trying to figure out if there is a way for my block to still respond to weak redstone signals. I have attempted to override both the shouldCheckWeakPower(...) and getWeakChanges(...) methods (having them both return true), but to no avail. This led me to wonder if what I want is even possible. Thank you for your time! Able to differentiate the difference of a sum and an integral.
July 11, 201510 yr Look at BlockRedstoneLamp, it handles direct and indirect redstone. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
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