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Hello! I have a block that I've been working on that is not a normal block (it has a TE with a TESR and therefore does not render as a normal block). I'm trying to figure out if there is a way for my block to still respond to weak redstone signals. I have attempted to override both the shouldCheckWeakPower(...) and getWeakChanges(...) methods (having them both return true), but to no avail. This led me to wonder if what I want is even possible. Thank you for your time!

Able to differentiate the difference of a sum and an integral.

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