July 6, 201510 yr So. You want to automatically send commands to a Server in a predefined Intervall and reconnect when disconnecting.. I am not sure if I want to know where this is heading.
July 6, 201510 yr Author This is not spam or anything bad, the server reboots at a time, and I want to be on it when after it starts up again, and the command sending is not irrelevant to this at all
July 6, 201510 yr Author a) That's a dick move. b) ClientDisconnectionFromServerEvent and check out GuiMultiplayer to see how to initialize a connection to a server. Anyway on knowing if the connection succeeded?
July 7, 201510 yr This is typical "try over and over again util you succed" case. 1. Setup ClientTickEvent and ClientDisconnectionFromServerEvent. 2. Create some static boolean "shouldAutoReconnect". 3. When you get DC, in your ClientDisconnectionFromServerEvent you can set boolean to true. 4. Use ClientTickEvent to check that boolean, then check current screen (instanceof GuiSomething). 5. Make whatever if statements you need and create some incrementation - make client try to reconnect every e.g 2sec (if conditions are met and you are not ingame) or whatever. 6. Done. If you would need to directly know the moment when client faild to connect you can check if current screen displays error msg. Again - you need to do that per-tick with ClientTickEvent. At least that''s what I'd do. 1.7.10 is no longer supported by forge, you are on your own.
July 7, 201510 yr Author FMLClientHandler.instance().connectToServer(FMLClientHandler.instance().getClient().currentScreen, new ServerData(null, Main.getConfigData().getIP() + ":" + Main.getConfigData().getPort())); ^ I am getting a null point exception while running this
July 7, 201510 yr Just look at callbacks In GuiMultiplayer: private void connectToServer(ServerData server) { net.minecraftforge.fml.client.FMLClientHandler.instance().connectToServer(this, server); } You could assume that you need GuiMultiplayer. 1.7.10 is no longer supported by forge, you are on your own.
July 7, 201510 yr Author Just look at callbacks In GuiMultiplayer: private void connectToServer(ServerData server) { net.minecraftforge.fml.client.FMLClientHandler.instance().connectToServer(this, server); } You could assume that you need GuiMultiplayer. I keep getting a null pointer java.lang.NullPointerException at net.minecraft.client.Minecraft.runTick(Minecraft.java:1994) ~[Minecraft.class:?] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1028) ~[Minecraft.class:?] at net.minecraft.client.Minecraft.run(Minecraft.java:951) [Minecraft.class:?] at net.minecraft.client.main.Main.main(Main.java:164) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_71] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_71] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_71] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_71] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.11.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?] at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source) [start/:?] at GradleStart.main(Unknown Source) [start/:?] [02:51:33] [Client thread/INFO] [sTDOUT]: [net.minecraft.client.Minecraft:displayCrashReport:388]: ---- Minecraft Crash Report ---- // Ouch. That hurt Time: 07/07/15 02:51 Description: Unexpected error java.lang.NullPointerException: Unexpected error at net.minecraft.client.Minecraft.runTick(Minecraft.java:1994) at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1028) at net.minecraft.client.Minecraft.run(Minecraft.java:951) at net.minecraft.client.main.Main.main(Main.java:164) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28) at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source) at GradleStart.main(Unknown Source)
July 7, 201510 yr *Ernio focuses on blank page with white-colored letters that supposed to be OP's code* We are not wizards - post your code. 1.7.10 is no longer supported by forge, you are on your own.
July 7, 201510 yr Author *Ernio focuses on blank page with white-colored letters that supposed to be OP's code* We are not wizards - post your code. FMLClientHandler.instance().setupServerList();//might be unnecessary FMLClientHandler.instance().connectToServer(new GuiMultiplayer(FMLClientHandler.instance().getClient().currentScreen), new ServerData("", Main.getConfigData().getIP() + ":" + Main.getConfigData().getPort()));
July 7, 201510 yr Try using FMLClientHandler#connectToServerAtStartup(hostAddress, port) What it does is basically setupServerList and connectToServer, but also first pings the server for availability. Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
July 7, 201510 yr Author I keep getting a nullpointer D: java.lang.NullPointerException at net.minecraft.client.Minecraft.runTick(Minecraft.java:1994) ~[Minecraft.class:?] at net.minecraft.client.Minecraft.runGameLoop(Minecraft.java:1028) ~[Minecraft.class:?] at net.minecraft.client.Minecraft.run(Minecraft.java:951) [Minecraft.class:?] at net.minecraft.client.main.Main.main(Main.java:164) [Main.class:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.7.0_71] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_71] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.7.0_71] at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.7.0_71] at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.11.jar:?] at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.11.jar:?] at net.minecraftforge.gradle.GradleStartCommon.launch(Unknown Source) [start/:?] at GradleStart.main(Unknown Source) [start/:?] My code FMLClientHandler.instance().connectToServerAtStartup(Main.getConfigData().getIP(), Integer.parseInt(Main.getConfigData().getPort()));
July 7, 201510 yr Author a) That's a dick move. b) ClientDisconnectionFromServerEvent and check out GuiMultiplayer to see how to initialize a connection to a server. you know what am I doing wrong?
July 7, 201510 yr Author Look at the line that the crash points to and figure out what is null there and what you are doing that is causing that. at net.minecraft.launchwrapper.Launch.main(Launch.java:28) ^I think the nullpointer is caused because there is no arguments on line 28 at net.minecraft.launchwrapper.Launch.main?
July 7, 201510 yr Author *Ernio focuses on blank page with white-colored letters that supposed to be OP's code* We are not wizards - post your code. spoonfeed me abit?
July 8, 201510 yr Author - Less bumping, more figuring it out yourself. - There will be no spoonfeeding. - net.minecraft.client.Minecraft.runTick(Minecraft.java:1994) <- THIS is where the crash occurs. Look at that line. it it to do with me creating the connection on a keybind?
July 8, 201510 yr Author I will not write any more responses until you follow what I told you: Look at the line that the crash points to and figure out what is null there and what you are doing that is causing that. At least tell us what is null on that line so we can do your work for you. EntityPlayer.itemInUse (ItemStack)
July 8, 201510 yr Author Look at the line that the crash points to and figure out what is null there and what you are doing that is causing that. I don't see the link between itemuse, and what I am doing.
July 9, 201510 yr Author Use a debugger. instead of a nullpointer, now I am getting a runtime error [15:52:20] [Timer-0/INFO] [sTDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: java.lang.RuntimeException: No OpenGL context found in the current thread. Exception in thread "Timer-0" [15:52:20] [Timer-0/INFO] [sTDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at org.lwjgl.opengl.GLContext.getCapabilities(GLContext.java:124) [15:52:20] [Timer-0/INFO] [sTDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at net.minecraft.client.gui.GuiMainMenu.<init>(GuiMainMenu.java:125) [15:52:20] [Timer-0/INFO] [sTDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at cpw.mods.fml.client.FMLClientHandler.connectToServerAtStartup(FMLClientHandler.java:806) [15:52:20] [Timer-0/INFO] [sTDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at net.RPD.BlazeBot.Bot$3.run(Bot.java:67) [15:52:20] [Timer-0/INFO] [sTDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at java.util.TimerThread.mainLoop(Unknown Source) [15:52:20] [Timer-0/INFO] [sTDERR]: [java.lang.Throwable$WrappedPrintStream:println:-1]: at java.util.TimerThread.run(Unknown Source) and my event @SubscribeEvent public void onDisconnect(ClientDisconnectionFromServerEvent e) { Timer t = new Timer(); t.schedule(new TimerTask() { @Override public void run() { FMLClientHandler.instance().connectToServerAtStartup("192.168.1.8", 69); } }, 5000); }
July 9, 201510 yr Author The message tells you exactly what is wrong: you must interact with the game on the main thread. Timer obviously uses a 2nd thread. k, I thought the game was multi threaded xdd, going to make new timers now on the same thread
July 9, 201510 yr Author This is typical "try over and over again util you succed" case. 1. Setup ClientTickEvent and ClientDisconnectionFromServerEvent. 2. Create some static boolean "shouldAutoReconnect". 3. When you get DC, in your ClientDisconnectionFromServerEvent you can set boolean to true. 4. Use ClientTickEvent to check that boolean, then check current screen (instanceof GuiSomething). 5. Make whatever if statements you need and create some incrementation - make client try to reconnect every e.g 2sec (if conditions are met and you are not ingame) or whatever. 6. Done. If you would need to directly know the moment when client faild to connect you can check if current screen displays error msg. Again - you need to do that per-tick with ClientTickEvent. At least that''s what I'd do. Whats the name of the GUI screen of the actual game ingame?
July 9, 201510 yr Author The message tells you exactly what is wrong: you must interact with the game on the main thread. Timer obviously uses a 2nd thread. Thank you all for helping me out!
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