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Posted

Hi,

 

I'm creating a mob that I'd like to have "snapped" to the x/z grid when it isn't targeting a player (as in, it fills the space of a block perfectly). I'm not sure how to go about setting the rotation though. When I tried just calling this.setRotation(0, 0) in onUpdate, nothing happened. Does anyone know how to do this?

 

Thanks.

Check out my mod, Realms of Chaos, here.

 

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Posted

You'll need to check every AI task that your entity has to make sure it does not affect its current rotation, as well as make sure that the rotation is the same on both server and client.

 

Your best bet it is probably to output the current rotationYaw each tick in different update methods (updateEntityActionState, etc.) and see where it is changing from.

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