Posted July 8, 201510 yr Hi, I'm creating a mob that I'd like to have "snapped" to the x/z grid when it isn't targeting a player (as in, it fills the space of a block perfectly). I'm not sure how to go about setting the rotation though. When I tried just calling this.setRotation(0, 0) in onUpdate, nothing happened. Does anyone know how to do this? Thanks. Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
July 8, 201510 yr You'll need to check every AI task that your entity has to make sure it does not affect its current rotation, as well as make sure that the rotation is the same on both server and client. Your best bet it is probably to output the current rotationYaw each tick in different update methods (updateEntityActionState, etc.) and see where it is changing from. http://i.imgur.com/NdrFdld.png[/img]
July 8, 201510 yr Author Managed to get it working (at least clientside) with this.renderYawOffset=0 . Thanks! Check out my mod, Realms of Chaos, here. If I helped you, be sure to press the "Thank You" button!
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.