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[1.7.10]Message is being received client side, but not processed


UntouchedWagons

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When a player connects to the server, I want to send the PowerGridWorldSavedData object for that world to the client. I know that when the player logs in that the event fires because I see "Sending grid info" in the console output, and I know the client receives the message because I see "bytes received". The problem is that I never see "message received" in the console.

 

I took another look at diesieben07's tutorial on the SimpleNetworkWrapper and nothing stands out as being wrong, yet there must be something I've done wrong.

I like trains.

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You messed up registration.

 

Last argument in registration is the "side of handler".

If you are sending from server to client, it should be Side.CLIENT.

This mistake causes system to not handle received message, because it is sent to client, and handler is server-sided.

 

EDIT

Also - DO NOT place both packet and handler inside ONE class.

You need to separate them to 2 classes or packet-class + static nested class for handler.

Why? It will break otherwise. Just trust me.

1.7.10 is no longer supported by forge, you are on your own.

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