Jump to content

Recommended Posts

Posted

Hello there,

 

I am new to the Forge modding community. I have been setting up and maintaining forge servers a long time, now I have started programming my own mod. My first mod is a mod that only needs to be there on the server side, because it only listens for some commands and teleports players that's it. But after successfully programming and building the mod, I can't connect to my testserver without having the mod installed on the client side.

 

So my question is: How do I make a serverside only mod? What do I need to add to my code?

 

Thanks in advance, my experience so far is that it's quiet hard to get started with Minecraft modding because getting information is not ease ;)

Posted
  On 7/10/2015 at 11:11 AM, Ernio said:

Add:

acceptableRemoteVersions = "*"

 

In @Mod annotation.

 

Perfect!

 

Can you recommend any good site to get all the needed information to get started with mod programming? Is there any Javadoc for the never 1.7.10 Forge versions?

Posted

Recommend? Welp, I've been modding since not-so-popular forge (mc beta, earlier) eveything i can recommend would be 2-3 years old.

 

Only thing I ALWAYS link are those:

All basics:

http://www.minecraftforge.net/forum/index.php/topic,26267.0.html

 

SimpleNetworkWrapper Packeting:

http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/2137055-1-7-2-customizing-packet-handling-with

http://www.minecraftforge.net/forum/index.php/topic,20135.0.html

 

IExtendedEntityProperties (IEEP):

http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/1571567-forge-1-6-4-1-8-eventhandler-and

 

More info about MC (when updating to 1.8 look at thread-safety with packets):

http://greyminecraftcoder.blogspot.co.at/p/list-of-topics.html

 

EDIT

Note: There is NO "official" docs. All are small-lacking and deprecated. Forge and MC updates too often. Any questions - I'd post right here.

 

  Quote

1.7.10 is no longer supported by forge, you are on your own.

Posted
  On 7/10/2015 at 11:23 AM, Ernio said:

Recommend? Welp, I've been modding since not-so-popular forge (mc beta, earlier) eveything i can recommend would be 2-3 years old.

 

Only thing I ALWAYS link are those:

All basics:

http://www.minecraftforge.net/forum/index.php/topic,26267.0.html

 

SimpleNetworkWrapper Packeting:

http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/2137055-1-7-2-customizing-packet-handling-with

http://www.minecraftforge.net/forum/index.php/topic,20135.0.html

 

IExtendedEntityProperties (IEEP):

http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/1571567-forge-1-6-4-1-8-eventhandler-and

 

More info about MC (when updating to 1.8 look at thread-safety with packets):

http://greyminecraftcoder.blogspot.co.at/p/list-of-topics.html

 

EDIT

Note: There is NO "official" docs. All are small-lacking and deprecated. Forge and MC updates too often. Any questions - I'd post right here.

 

Perfect, will work through this :)

 

One final question for now: How do I check if a player has OP status? Is there any prebuild method that returns player status (I dont seek for gamemode status)?

Posted

I know of 3 methods of doing it.

 

I personally use: (Player is also OP on single)

public static boolean isOp(EntityPlayer player)
{
MinecraftServer server = MinecraftServer.getServer();
if (server != null)
{
	if (server.getConfigurationManager().getOppedPlayers().getGameProfileFromName(player.getName()) != null || server.isSinglePlayer())
	{
		return true;
	}
}
return false;
}

 

BUT - this one I coded by digging in deep MC code.

People tend to use #canSendCommands() or something like that. Method is somewhere in command classes or server, idk.

I will look it up and edit this post.

 

EDIT

In ServerConfigurationManager:

public boolean canSendCommands(GameProfile profile)
    {
        return this.ops.hasEntry(profile) || this.mcServer.isSinglePlayer() && this.mcServer.worldServers[0].getWorldInfo().areCommandsAllowed() && this.mcServer.getServerOwner().equalsIgnoreCase(profile.getName()) || this.commandsAllowedForAll;
    }

For GameProfile:

player.getGameProfile()

  Quote

1.7.10 is no longer supported by forge, you are on your own.

Posted
  On 7/10/2015 at 11:32 AM, Ernio said:

EDIT

In ServerConfigurationManager:

public boolean canSendCommands(GameProfile profile)
    {
        return this.ops.hasEntry(profile) || this.mcServer.isSinglePlayer() && this.mcServer.worldServers[0].getWorldInfo().areCommandsAllowed() && this.mcServer.getServerOwner().equalsIgnoreCase(profile.getName()) || this.commandsAllowedForAll;
    }

For GameProfile:

player.getGameProfile()

 

Okay thanks but this method seems to be cut out of some code. Can't get it to work right now because I don't know of what object type "this" is / what it's referencing. Something of a MinecraftServer class I guess?

Posted
  On 7/10/2015 at 11:32 AM, Ernio said:

In ServerConfigurationManager:

 

You don't copy method. You use it with instance of ServConfMgr:

 

This: (check for nulls)

MinecraftServer.getServer().getConfigurationManager().canSendCommands(gameprofile)

 

Or this:

((EntityPlayerMP) player).canUseCommand() // server-side only!

 

Depending what you need - look at code. 1st one is more "internal".

  Quote

1.7.10 is no longer supported by forge, you are on your own.

Posted
  On 7/10/2015 at 12:25 PM, Ernio said:

  Quote

In ServerConfigurationManager:

 

You don't copy method. You use it with instance of ServConfMgr:

 

This: (check for nulls)

MinecraftServer.getServer().getConfigurationManager().canSendCommands(gameprofile)

 

Or this:

((EntityPlayerMP) player).canUseCommand() // server-side only!

 

Depending what you need - look at code. 1st one is more "internal".

 

[...]
	EntityPlayerMP player = (EntityPlayerMP) sender;
	player.canCommandSenderUseCommand(p_canCommandSenderUseCommand_1_, p_canCommandSenderUseCommand_2_)

	ServerConfigurationManager scm = new ServerConfigurationManager(null) {

	};
[...]

 

That's the only thing I can get. The method "canUseCommand" does not exist. Wheter for player, nor ServerConfigurationManager. I guess I am missing something out?

Posted
  On 7/10/2015 at 1:53 PM, diesieben07 said:

MinecraftServer.getServer().getConfigurationManager() - Use the search feature of your IDE to find these things.

 

Thanks, I tried but it keeps telling me that the method canSendCommands() is not defined for ServerConfigurationManager. I am using forge 1481 maybe that's the problem.

 

[...]
		EntityPlayerMP player = (EntityPlayerMP) sender;
		MinecraftServer.getServer().getConfigurationManager().canSendCommands(player.getGameProfile());
[...]

Posted
  On 7/10/2015 at 2:05 PM, diesieben07 said:

The method is called

func_152596_g

in 1.7.10.

 

That's the hint I needed! Quiet obfuscated function name :o How do you find such things out? Is there some kind of "command reference" ? Or did you just find it by it's parameters?

Posted

Callbacks.

1. Think if there is thing you want in vanilla

2. Think of a name it would have and relations

3. Look there

4. Find by callbacks

 

To find this method you can look into e.g CommandOp.class.

 

Diesieben actually knows most of forge code, so that's a different story :P

  Quote

1.7.10 is no longer supported by forge, you are on your own.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • When you name a method like that, with no return value, it is a constructor. The constructor must have the same name as the class it constructs, in this case, ModItems. I would strongly advise reading up on some basic Java tutorials, because you will definitely be running into a lot more issues as you go along without the basics. *I should also add that the Forge documentation is a reference, not a tutorial. Even following tutorials, you should know Java basics, otherwise the smallest of mistakes will trip you up as you copy someone elses code.
    • so, I'm starting modding and I'm following the official documantation for forge: https://docs.minecraftforge.net, but in the registries part it is not working as it is in the docs:   public class ModItems { private static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, DarkStarvation.MOD_ID); public static final RegistryObject<Item> TEST_ITEM = ITEMS.register("test_item", () -> new Item(new Item.Properties())); public DarkStarvation(FMLJavaModLoadingContext context) { ITEMS.register(context.getModEventBus()); } } in 'public DarkStarvation(...' the DarkStarvation has this error: Invalid method declaration; return type required and the getModEventBus(): Cannot resolve method 'getModEventBus' in 'FMLJavaModLoadingContext' please help, I asked gpt but it is saying that I'm using an old method, but I'm following the latest version of Forge Docs???
    • I merged your second post with the original , there is no need to post a new thread asking for an answer. If someone sees your post and can help, they will reply. If you are seeking a quicker response, you could try asking in the Minecraft Forge diacord.
    • Create a new instance and start with cobblemon - if this works, add the rest of your mods in groups   Maybe another mod is conflicting - like Sodium/Iris or Radical Cobblemon Trainers
    • https://forums.minecraftforge.net/topic/157393-1201-forge-rocket-flame-particle-trail-moves-up-and-crashes-into-the-rocket-during-flight/#comment-584134
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.