Posted July 10, 201510 yr This is a mod I made recently that adds a new miniboss enemy, the Death Knight. Some screenshots: The exterior of a Spire. Death Knights are found at the tops of these. These only generate when you are at least 35 chunks from the origin (this number is, as of 1_02, configurable). A Spire's treasure room (as it appears in 1_02), located at the base of the Spire's central section. There is loot in that chest. A Death Knight. These baddies have wither-skeleton like powers, but they look scarier, have more health (the exact amount is configurable), and can dish out a lot more damage. He is standing next to a glowstone lantern. A Golden Death Knight. This version has slightly more health still (again, the exact amount is configurable), and is quite a bit rarer (defaults to 95 per thousand Death Knights; this is configurable), but drops better stuff. There is also a spider in the background. Download version 1.01 Download version 1.02 (changelog)
July 13, 201510 yr Author 1.02 changelog: -Treasure room floor now made of wooden planks -Treasure room now torch-lit -Minimum spire distance from origin now configurable -Minimum spire distance from origin now measured by cartesian metric instead of taxicab metric -Fixed a bug with the generation script
May 4, 20178 yr Author On 9/14/2015 at 11:42 AM, drybones967 said: Can you make the spire smaller? Its kinda an eye sore from far away. I'm working on an updated remake of this mod for 1.11.2, will keep your suggestion in mind. Edited May 16, 20178 yr by SuperJedi224
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