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Posted

The name should say it all. I would like to check when the player gets attacked (without events if possible) if the damage is a mob, otherwise not render the hud effect.

LivingHurtEvent and the various attack events all have a DamageSource field which has the getSourceOfDamage() method - that returns the entity ultimately responsible for causing the damage, such as the shooter of an arrow or melee attacker.

 

You'll want to double-check that the event is firing on the client side - for non-players, these are server only events.

You could do that and print the result to the console, or use your logger to print a message and it will automatically let you know which side it printed from.

 

But I'm 90% sure that those specific events also get called on the client when the entity involved is a player, but maybe that is only if the attacking entity is a player... can't remember off the top of my head, which is why I suggested testing it for yourself.

 

If it turns out that LivingHurtEvent is only called server side when attacked by mobs (which, now that I think about it more, I believe is the case), you will have to send a packet.

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