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[1.8] Item Rendering is a bit broken


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Images of the issue:











The top and side of this item is a bit weird, it looks like not all of the pixels are rendering in 3D. The code should be fine but here it is:


public static void init(){
	enchanted_gem = new ItemBasic().setUnlocalizedName("enchanted_gem");
	enchanted_dust = new ItemEnchantedDust().setUnlocalizedName("enchanted_dust");	

public static void register(){
	GameRegistry.registerItem(enchanted_gem, "enchanted_gem");
	GameRegistry.registerItem(enchanted_dust, "enchanted_dust");

public static void registerRenders(){

public static void registerRender(Item item){
	Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(Reference.MOD_ID + ":" + item.getUnlocalizedName().substring(5), "inventory"));


The item in the pics is the enchanted_gem, while enchanted_dust works perfectly fine.

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Here is my enchanted_gem.json:



    "parent": "builtin/generated",

    "textures": {

        "layer0": "vp:items/enchanted_gem"


    "display": {

        "thirdperson": {

            "rotation": [ -90, 0, 0 ],

            "translation": [ 0, 1, -3 ],

            "scale": [ 0.55, 0.55, 0.55 ]


        "firstperson": {

            "rotation": [ 0, -135, 25 ],

            "translation": [ 0, 4, 2 ],

            "scale": [ 1.7, 1.7, 1.7 ]




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It's because your item texture goes right to the edge of the 16x16.


Have a look at minecraft vanilla textures eg stick, sword, etc.  They all leave the rightmost column and topmost row of voxels free.


[edit] actually the sword does go right to the edge!  Odd.  But anyway, I had this problem for one of my item icons, and leaving the rightmost + topmost free fixed it for me.



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