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Posted

Hello everyone,

 

I really don't get it, how a GuiTextField is aligned in a GuiContainer.

I have overwritten the drawGuiContainerBackgroundLayer to display my Background Image as followed:

 

 

@Override
    protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
    {
        mc.renderEngine.bindTexture(resourceLocation);

        GL11.glColor4f(1.0f,1.0f,1.0f,1.0f);

        int bgX = width/2-128;
        int bgY = height/2-28;

        this.drawTexturedModalRect(bgX, bgY, 0, 0, 256, 57);
    }

 

 

 

Background-Image:

uQbazEM.png

 

So the Background-Image is centered in Minecraft, as I wanted.

 

Now the problem:

When I initialize my GuiTextField like so:

tfFrequency = new GuiTextField(fontRendererObj, 0,0,tfWidth,tfHeight);

 

...the TextField is anywhere. Here is a Screenshot as it looks In-Game:

3Wyuxnr.png

 

So the coordinates 0/0 are up there. Why? Where do the coordinates of a GuiTextField start?

 

Thanks for every help and sorry for my bad english,

Julian

Posted

Yeah, that's exactly what I thought, too, but if you would have read my Thread, you would know, that that's not the case. Please give a useful answer, or let it be.

 

Why is 0/0 not in the left top of the Minecraft-Screen or in the left top of the GUI-Background? It's just anywhere?!

 

With best regards,

Julian

Posted

Hello, thanks for your answer.

 

I use Forge-Version 10.13.4.1448 for Minecraft 1.7.10 ;)

 

I just figured out, that when I overwrite the method "drawScreen()" in my GuiContainer-class and draw the GuiTextField in that method instead of drawing it in the "drawGuiContainerForegroundLayer"-method, the coordinates are right and everything is perfect. But why is 0/0 in the drawGuiContainerForegroundLayer-method on another place than 0/0 in the drawScreen-method?

 

Thanks for your answer!

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