Posted November 5, 201212 yr I have a functional armor set which the icons change based on dye used. However now I am at the point of have the armor render on the player. How do I import both needed texture files for 1.4.2 new cloth_1_b and cloth_2_b. Here is what I use for normal Armor: public String getArmorTextureFile(ItemStack itemstack) { //Livingmetal if(itemstack.itemID == mod_HarkenScythe.HSHelmetLivingmetal.shiftedIndex || itemstack.itemID == mod_HarkenScythe.HSPlateLivingmetal.shiftedIndex || itemstack.itemID == mod_HarkenScythe.HSBootsLivingmetal.shiftedIndex) { return "/mod_HarkenScythe/HarkenScytheTex/livingmetal_1.png"; } if(itemstack.itemID == mod_HarkenScythe.HSLegsLivingmetal.shiftedIndex) { return "/mod_HarkenScythe/HarkenScytheTex/livingmetal_2.png"; } //Soulweave if(itemstack.itemID == mod_HarkenScythe.HSHelmetSoulweave.shiftedIndex) //|| itemstack.itemID == mod_HarkenScythe.HSPlateLivingmetal.shiftedIndex || itemstack.itemID == mod_HarkenScythe.HSBootsLivingmetal.shiftedIndex) { return "/mod_HarkenScythe/HarkenScytheTex/soulweave_1.png"; } /*if(itemstack.itemID == mod_HarkenScythe.HSLegsLivingmetal.shiftedIndex) { return "/mod_HarkenScythe/HarkenScytheTex/livingmetal_2.png"; }*/ return "/mod_HarkenScythe/HarkenScytheTex/livingmetal_1.png"; this.get } http://i715.photobucket.com/albums/ww155/JadeKnightblazer/AsgardShieldBannermain.png[/img]
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