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[1.8]custom arrow entity in server not syncing well whith local <WORKAROUNDED>


perromercenary00

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well long to explain, but i been waching various post whith same trouble

 

i make a custom arrow flechaMercenaria_entity and has a custom render class flechaMercenaria_render and they are declared in the client proxi

 

        RenderingRegistry.registerEntityRenderingHandler( mercenarymod.items.arcos.flechaMercenaria_entity.class ,

        new mercenarymod.items.arcos.flechaMercenaria_render( Minecraft.getMinecraft().getRenderManager() ) );

 

if i shoot this arrow only in the server side of an item class method

 

// ####################################################################################3

@Override
public ItemStack onItemRightClick(ItemStack prueba, World worldIn, EntityPlayer playerIn)
  {
	if (!worldIn.isRemote)
	{
	//net.minecraft.entity.projectile.EntityArrow arrow = new net.minecraft.entity.projectile.EntityArrow(worldIn, playerIn, 2F );  
	  
               mercenarymod.items.arcos.flechaMercenaria_entity arrow = new mercenarymod.items.arcos.flechaMercenaria_entity(worldIn, playerIn, 2F );

	worldIn.spawnEntityInWorld(arrow);

	playerIn.playSound("random.bow", 1.0F, 1.0F / (itemRand.nextFloat() * 0.4F + 1.2F) + 0.5F);
	}
          }		
// ####################################################################################3		

 

the arrow only exist in the server side does damage if hits creatures but is not spawning in local world and local wolrd is the one who draw the textures

then the arrow is invisible

 

if i change the  (!worldIn.isRemote) for (worldIn.isRemote) the arrow only spawn in the local world the arrow render works perfect, this is a black arrow whith steel tip,

but when hit some mob it dont make any damage and the arrow just bounce back an get stuck in the floor, this is coz the arrow not exist in server side and it must exist in server side to make damage 

 

but vainilla arrows has not this trouble if i only shoot vainilla arrow in server side it spawn as well in local world textures damage all works well

 

soo i wass tinking arrow entityes must be declared  the same way as normal entitys ??  none of the guides i read say something about, but all  these guides are for 1,6 and 1.7.  this is 1.8 cuold be diferent or just a bug ???

 

thanks for thi answers

 

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well i think the same, just the last week i learn how to make entitys but when i try to register this entity whit thath code

the arrow begin to do weirds things 

 

 

 

in the first part of the video i set the arrow to just shoot on server side and register the arrow using the code taken from entities

 

the arrow rotates to the left and remain still in the air like 9feets  far from the woool wall sometimes and aroow get stuck in another arrow

and sometimes the arrow damage the player when shoot, and is rare coz is just a copy paste from the code of the vainilla arrow

 

in the secon part i disable the register for the arrow 

// registerArrow( mercenarymod.items.arcos.flechaMercenaria_entity.class , "flechaMercenaria");

 

and set the arrrow to shoot only in the local world, if i left it in the server it would be invisible

whi this two change the arrow just behave like it must  but this arrow dont causes damages to the mobs

 

 

so far  mi posibilities are

1: the entity is wrong register,

2: there must be some trick im not aware of

3: is a bug on 1.8

 

 

this is from mi main class

   @EventHandler
    public void preInit(FMLPreInitializationEvent event)
    {

    //entities
    
    registrarEntidad( mercenarymod.entidades.mobMercenario.class , "mobmercenario");
    
    registrarEntidad( mercenarymod.entidades.yunoMercenaria.class , "yunoMercenaria");

    registerArrow( mercenarymod.items.arcos.flechaMercenaria_entity.class , "flechaMercenaria");
     }

  //register entity Arrow
    public static void registerArrow(Class entityClass, String name)
    {
    int entityID = EntityRegistry.findGlobalUniqueEntityId();
    long seed = name.hashCode();
    Random rand = new Random(seed);
    int primaryColor = rand.nextInt() * 16777215;
    int secondaryColor = rand.nextInt() * 16777215;

   // EntityRegistry.registerGlobalEntityID(entityClass, name, entityID);
    
   EntityRegistry.registerModEntity(entityClass, name, entityID, instance, 64, 1, true);

    //EntityList.entityEggs.put(Integer.valueOf(entityID), new EntityList.EntityEggInfo(entityID, primaryColor, secondaryColor));
    }
    
//registrar entidad
    public static void registrarEntidad(Class entityClass, String name)
    {
    int entityID = EntityRegistry.findGlobalUniqueEntityId();
    long seed = name.hashCode();
    Random rand = new Random(seed);
    int primaryColor = rand.nextInt() * 16777215;
    int secondaryColor = rand.nextInt() * 16777215;

    EntityRegistry.registerGlobalEntityID(entityClass, name, entityID);
    
    EntityRegistry.registerModEntity(entityClass, name, entityID, instance, 64, 1, true);

    EntityList.entityEggs.put(Integer.valueOf(entityID), new EntityList.EntityEggInfo(entityID, primaryColor, secondaryColor));
    }


 

 

 

What you tink could be the trouble ??

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The problem is you are registering your entity with the incorrect tracking values. I don't know why, but I see it ALL the time that people want to use '1' for the update frequency, and that's just plain wrong.

 

Look at the EntityTracker class to find the entity most closely resembling yours, e.g. an arrow, and see what values vanilla uses for tracking - then use those same values for yours.

 

Arrows use '64, 20, true' for the last 3 parameters.

 

Also, don't use global entity IDs. One, there is no point in using them for things like arrows, and two, they are for vanilla only. You should only use EntityRegistry#registerModEntity. Just that, nothing else.

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thanks for thi answer

i set the values to  64, 20, true

soo this values are trackingRange, updateFrequency, sendsVelocityUpdates

 

 

i been playing whit this values from what I saw tutorials registry arrows do not speak much about of these , and even whith these values its still do funny thing, the position of the arrow is not updated correctly the arrow is in place in server, but the rendering of the arrow is in another it goes whith wrong angle most of the time, after a few seconds the rendering of the arrow returns to the place from which it was fired,  if I go out and save and reenter then the position of the render get fixed

 

the only problem seems to be the render position

 

you know how to solve this another render trouble ??

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Are you spawning the arrow on the server only? If you spawn it on the client, too, weird graphical glitches like you describe can happen.

 

If you don't register your entity, then the server will not send a spawn packet to the client - that's why your entity was invisible when you tried that earlier.

 

In sum:

1. Spawn ONLY on SERVER

2. Register using ONLY EntityRegistry#registerModEntity

3. Make sure you are using correct tracking update frequency value

4. Double-check your entity code to make sure you are not doing anything weird in there

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it stills weird

 

but sigthly less weird,

 

the rended arrow in the local world does not match the angle and position of the arrow on the server, but hits the wool

five seconds after the arrow hots wool the arrow returns to the position from which he was fired,

but 40 seconds later it appears where it should maching position and angle with the arrow on the server.

 

i do anything to the code is just a copy paste form vanillaArrow

 

so lets do a test i add an System.out at the beginning of OnUpdate () of the flechaMercenaria_entity.class

 

 

 

 

 


/**
     * Called to update the entity's position/logic.
     */
    public void onUpdate()
    {

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
        {
            float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
        }

        BlockPos blockpos = new BlockPos(this.xTile, this.yTile, this.zTile);
        IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
        Block block = iblockstate.getBlock();

//######
        System.out.println("world="+this.worldObj.isRemote+" "+" X="+this.posX+" Y="+this.posY+" Z="+this.posZ	);

 

 

and get this surprise

 

world=false  X=1109.049806003033  Y=66.74721587954507  Z=264.42494798963395

world=true  X=1114.90625                Y=66.5                            Z=264.90625

world=false  X=1109.049806003033  Y=66.74721587954507  Z=264.42494798963395

world=true  X=1114.90625                Y=66.5                            Z=264.90625

 

 

the EntityTracker class is not syncing well the position oof the arrow.

 

Is there some way to force this update, the EntityTracker cclass has a method  public void updateTrackedEntities(){}

but no idea how to use it .

 

 

thanks

 

 

 

 

 

 

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ñaaa

 

the flechaMercenaria_entity class  alredy has that  only i ust paste the code i think relevant so i dont post that part

 

 

 

package mercenarymod.items.arcos;

import java.util.List;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.play.server.S2BPacketChangeGameState;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class flechaMercenaria_entity extends Entity implements IProjectile  //EntityThrowable
{


//extend EntityThrowable/RenderThrowable


    private int xTile = -1;
    private int yTile = -1;
    private int zTile = -1;
    private Block inTile;
    private int inData;
    private boolean inGround;
    /** 1 if the player can pick up the arrow */
    public int canBePickedUp;
    /** Seems to be some sort of timer for animating an arrow. */
    public int arrowShake;
    /** The owner of this arrow. */
    public Entity shootingEntity;
    private int ticksInGround;
    private int ticksInAir;
    private double damage = 2.0D;
    /** The amount of knockback an arrow applies when it hits a mob. */
    private int knockbackStrength;
    private static final String __OBFID = "CL_00001715";

    public flechaMercenaria_entity(World worldIn)
    {
        super(worldIn);
        this.renderDistanceWeight = 10.0D;
        this.setSize(0.5F, 0.5F);
    }

    public flechaMercenaria_entity(World worldIn, double x, double y, double z)
    {
        super(worldIn);
        this.renderDistanceWeight = 10.0D;
        this.setSize(0.5F, 0.5F);
        this.setPosition(x, y, z);
    }

    public flechaMercenaria_entity(World worldIn, EntityLivingBase shooter, EntityLivingBase p_i1755_3_, float p_i1755_4_, float p_i1755_5_)
    {
        super(worldIn);
        this.renderDistanceWeight = 10.0D;
        this.shootingEntity = shooter;

        if (shooter instanceof EntityPlayer)
        {
            this.canBePickedUp = 1;
        }

        this.posY = shooter.posY + (double)shooter.getEyeHeight() - 0.10000000149011612D;
        double d0 = p_i1755_3_.posX - shooter.posX;
        double d1 = p_i1755_3_.getEntityBoundingBox().minY + (double)(p_i1755_3_.height / 3.0F) - this.posY;
        double d2 = p_i1755_3_.posZ - shooter.posZ;
        double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2);

        if (d3 >= 1.0E-7D)
        {
            float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
            float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI));
            double d4 = d0 / d3;
            double d5 = d2 / d3;
            this.setLocationAndAngles(shooter.posX + d4, this.posY, shooter.posZ + d5, f2, f3);
            float f4 = (float)(d3 * 0.20000000298023224D);
            this.setThrowableHeading(d0, d1 + (double)f4, d2, p_i1755_4_, p_i1755_5_);
        }
    }

    public flechaMercenaria_entity(World worldIn, EntityLivingBase shooter, float p_i1756_3_)
    {
        super(worldIn);
        this.renderDistanceWeight = 10.0D;
        this.shootingEntity = shooter;

        if (shooter instanceof EntityPlayer)
        {
            this.canBePickedUp = 1;
        }

        this.setSize(0.5F, 0.5F);
        this.setLocationAndAngles(shooter.posX , shooter.posY  + (double)shooter.getEyeHeight(), shooter.posZ , shooter.rotationYaw, shooter.rotationPitch);
        
        System.out.println( "##Nu se que es =>"+this.rotationYaw / 180.0F );
        
        this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * ((float)Math.PI) ) * 0.16F);//((float)Math.PI * 2 )m  0.16
        this.posY -= 0.10000000149011612D;
        this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * ((float)Math.PI) ) * 0.16F);
        
        
        this.setPosition(this.posX, this.posY, this.posZ);
        this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
        this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
        this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
        this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, p_i1756_3_ * 1.5F, 1.0F);
    }

    protected void entityInit()
    {
        this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
    }

    /**
     * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
     *  
     * @param inaccuracy Higher means more error.
     */
    public void setThrowableHeading(double x, double y, double z, float velocity, float inaccuracy)
    {
        float f2 = MathHelper.sqrt_double(x * x + y * y + z * z);
        x /= (double)f2;
        y /= (double)f2;
        z /= (double)f2;
        x += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;
        y += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;
        z += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;
        x *= (double)velocity;
        y *= (double)velocity;
        z *= (double)velocity;
        this.motionX = x;
        this.motionY = y;
        this.motionZ = z;
        float f3 = MathHelper.sqrt_double(x * x + z * z);
        this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(x, z) * 180.0D / Math.PI);
        this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(y, (double)f3) * 180.0D / Math.PI);
        this.ticksInGround = 0;
    }

    @SideOnly(Side.CLIENT)
    public void func_180426_a(double p_180426_1_, double p_180426_3_, double p_180426_5_, float p_180426_7_, float p_180426_8_, int p_180426_9_, boolean p_180426_10_)
    {
        this.setPosition(p_180426_1_, p_180426_3_, p_180426_5_);
        this.setRotation(p_180426_7_, p_180426_8_);
    }

    /**
     * Sets the velocity to the args. Args: x, y, z
     */
    @SideOnly(Side.CLIENT)
    public void setVelocity(double x, double y, double z)
    {
        this.motionX = x;
        this.motionY = y;
        this.motionZ = z;

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
        {
            float f = MathHelper.sqrt_double(x * x + z * z);
            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(x, z) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(y, (double)f) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch;
            this.prevRotationYaw = this.rotationYaw;
            this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
            this.ticksInGround = 0;
        }
    }


    
    
    /**
     * Called to update the entity's position/logic.
     */
    public void onUpdate()
    {
        super.onUpdate(); 

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
        {
            float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
        }

        BlockPos blockpos = new BlockPos(this.xTile, this.yTile, this.zTile);
        IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
        Block block = iblockstate.getBlock();

        System.out.println("world="+this.worldObj.isRemote+" "+" X="+this.posX+" Y="+this.posY+" Z="+this.posZ	);
        
                
        
        
        if (block.getMaterial() != Material.air)
        {
            block.setBlockBoundsBasedOnState(this.worldObj, blockpos);
            AxisAlignedBB axisalignedbb = block.getCollisionBoundingBox(this.worldObj, blockpos, iblockstate);

            if (axisalignedbb != null && axisalignedbb.isVecInside(new Vec3(this.posX, this.posY, this.posZ)))
            {
                this.inGround = true;
            }
        }

        if (this.arrowShake > 0)
        {
            --this.arrowShake;
        }

        if (this.inGround)
        {
            int j = block.getMetaFromState(iblockstate);

            if (block == this.inTile && j == this.inData)
            {
                ++this.ticksInGround;

                if (this.ticksInGround >= 1200)
                {
                    this.setDead();
                }
            }
            else
            {
                this.inGround = false;
                this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
                this.ticksInGround = 0;
                this.ticksInAir = 0;
            }
        }
        else
        {
            ++this.ticksInAir;
            Vec3 vec31 = new Vec3(this.posX, this.posY, this.posZ);
            Vec3 vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
            MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3, false, true, false);
            vec31 = new Vec3(this.posX, this.posY, this.posZ);
            vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

            if (movingobjectposition != null)
            {
                vec3 = new Vec3(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
            }

            Entity entity = null;
            List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
            double d0 = 0.0D;
            int i;
            float f1;

            for (i = 0; i < list.size(); ++i)
            {
                Entity entity1 = (Entity)list.get(i);

                if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
                {
                    f1 = 0.3F;
                    AxisAlignedBB axisalignedbb1 = entity1.getEntityBoundingBox().expand((double)f1, (double)f1, (double)f1);
                    MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);

                    if (movingobjectposition1 != null)
                    {
                        double d1 = vec31.distanceTo(movingobjectposition1.hitVec);

                        if (d1 < d0 || d0 == 0.0D)
                        {
                            entity = entity1;
                            d0 = d1;
                        }
                    }
                }
            }

            if (entity != null)
            {
                movingobjectposition = new MovingObjectPosition(entity);
            }

            if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
            {
                EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;

                if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))
                {
                    movingobjectposition = null;
                }
            }

            float f2;
            float f3;
            float f4;

            if (movingobjectposition != null)
            {
                if (movingobjectposition.entityHit != null)
                {
                    f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
                    int k = MathHelper.ceiling_double_int((double)f2 * this.damage);

                    if (this.getIsCritical())
                    {
                        k += this.rand.nextInt(k / 2 + 2);
                    }

                    DamageSource damagesource;

                    if (this.shootingEntity == null)
                    {
                        damagesource = DamageSource.causeThrownDamage(this, this);
                    }
                    else
                    {
                        damagesource = DamageSource.causeThrownDamage(this, this.shootingEntity);
                    }

                    if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))
                    {
                        movingobjectposition.entityHit.setFire(5);
                    }

                    if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)k))
                    {
                        if (movingobjectposition.entityHit instanceof EntityLivingBase)
                        {
                            EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit;

                            if (!this.worldObj.isRemote)
                            {
                                entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
                            }

                            if (this.knockbackStrength > 0)
                            {
                                f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

                                if (f4 > 0.0F)
                                {
                                    movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4);
                                }
                            }

                            if (this.shootingEntity instanceof EntityLivingBase)
                            {
                                EnchantmentHelper.func_151384_a(entitylivingbase, this.shootingEntity);
                                EnchantmentHelper.func_151385_b((EntityLivingBase)this.shootingEntity, entitylivingbase);
                            }

                            if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
                            {
                                ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));
                            }
                        }

                        this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

                        if (!(movingobjectposition.entityHit instanceof EntityEnderman))
                        {
                            this.setDead();
                        }
                    }
                    else
                    {
                        this.motionX *= -0.10000000149011612D;
                        this.motionY *= -0.10000000149011612D;
                        this.motionZ *= -0.10000000149011612D;
                        this.rotationYaw += 180.0F;
                        this.prevRotationYaw += 180.0F;
                        this.ticksInAir = 0;
                    }
                }
                else
                {
                    BlockPos blockpos1 = movingobjectposition.getBlockPos();
                    this.xTile = blockpos1.getX();
                    this.yTile = blockpos1.getY();
                    this.zTile = blockpos1.getZ();
                    iblockstate = this.worldObj.getBlockState(blockpos1);
                    this.inTile = iblockstate.getBlock();
                    this.inData = this.inTile.getMetaFromState(iblockstate);
                    this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));
                    this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));
                    this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));
                    f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
                    this.posX -= this.motionX / (double)f3 * 0.05000000074505806D;
                    this.posY -= this.motionY / (double)f3 * 0.05000000074505806D;
                    this.posZ -= this.motionZ / (double)f3 * 0.05000000074505806D;
                    this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
                    this.inGround = true;
                    this.arrowShake = 7;
                    this.setIsCritical(false);

                    if (this.inTile.getMaterial() != Material.air)
                    {
                        this.inTile.onEntityCollidedWithBlock(this.worldObj, blockpos1, iblockstate, this);
                    }
                }
            }

            if (this.getIsCritical())
            {
                for (i = 0; i < 4; ++i)
                {
                    this.worldObj.spawnParticle(EnumParticleTypes.CRIT, this.posX + this.motionX * (double)i / 4.0D, this.posY + this.motionY * (double)i / 4.0D, this.posZ + this.motionZ * (double)i / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ, new int[0]);
                }
            }

            this.posX += this.motionX;
            this.posY += this.motionY;
            this.posZ += this.motionZ;
            f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
            this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

            for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
            {
                ;
            }

            while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
            {
                this.prevRotationPitch += 360.0F;
            }

            while (this.rotationYaw - this.prevRotationYaw < -180.0F)
            {
                this.prevRotationYaw -= 360.0F;
            }

            while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
            {
                this.prevRotationYaw += 360.0F;
            }

            this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
            this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
            f3 = 0.99F;
            f1 = 0.05F;

            if (this.isInWater())
            {
                for (int l = 0; l < 4; ++l)
                {
                    f4 = 0.25F;
                    this.worldObj.spawnParticle(EnumParticleTypes.WATER_BUBBLE, this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ, new int[0]);
                }

                f3 = 0.6F;
            }

            if (this.isWet())
            {
                this.extinguish();
            }

            this.motionX *= (double)f3;
            this.motionY *= (double)f3;
            this.motionZ *= (double)f3;
            this.motionY -= (double)f1;
            this.setPosition(this.posX, this.posY, this.posZ);
            this.doBlockCollisions();
        }
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    public void writeEntityToNBT(NBTTagCompound tagCompound)
    {
        tagCompound.setShort("xTile", (short)this.xTile);
        tagCompound.setShort("yTile", (short)this.yTile);
        tagCompound.setShort("zTile", (short)this.zTile);
        tagCompound.setShort("life", (short)this.ticksInGround);
        ResourceLocation resourcelocation = (ResourceLocation)Block.blockRegistry.getNameForObject(this.inTile);
        tagCompound.setString("inTile", resourcelocation == null ? "" : resourcelocation.toString());
        tagCompound.setByte("inData", (byte)this.inData);
        tagCompound.setByte("shake", (byte)this.arrowShake);
        tagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
        tagCompound.setByte("pickup", (byte)this.canBePickedUp);
        tagCompound.setDouble("damage", this.damage);
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    public void readEntityFromNBT(NBTTagCompound tagCompund)
    {
        this.xTile = tagCompund.getShort("xTile");
        this.yTile = tagCompund.getShort("yTile");
        this.zTile = tagCompund.getShort("zTile");
        this.ticksInGround = tagCompund.getShort("life");

        if (tagCompund.hasKey("inTile", )
        {
            this.inTile = Block.getBlockFromName(tagCompund.getString("inTile"));
        }
        else
        {
            this.inTile = Block.getBlockById(tagCompund.getByte("inTile") & 255);
        }

        this.inData = tagCompund.getByte("inData") & 255;
        this.arrowShake = tagCompund.getByte("shake") & 255;
        this.inGround = tagCompund.getByte("inGround") == 1;

        if (tagCompund.hasKey("damage", 99))
        {
            this.damage = tagCompund.getDouble("damage");
        }

        if (tagCompund.hasKey("pickup", 99))
        {
            this.canBePickedUp = tagCompund.getByte("pickup");
        }
        else if (tagCompund.hasKey("player", 99))
        {
            this.canBePickedUp = tagCompund.getBoolean("player") ? 1 : 0;
        }
    }

    /**
     * Called by a player entity when they collide with an entity
     */
    public void onCollideWithPlayer(EntityPlayer entityIn)
    {
        if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)
        {
            boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && entityIn.capabilities.isCreativeMode;

            if (this.canBePickedUp == 1 && !entityIn.inventory.addItemStackToInventory(new ItemStack(Items.arrow, 1)))
            {
                flag = false;
            }

            if (flag)
            {
                this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
                entityIn.onItemPickup(this, 1);
                this.setDead();
            }
        }
    }

    /**
     * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
     * prevent them from trampling crops
     */
    protected boolean canTriggerWalking()
    {
        return false;
    }

    public void setDamage(double p_70239_1_)
    {
        this.damage = p_70239_1_;
    }

    public double getDamage()
    {
        return this.damage;
    }

    /**
     * Sets the amount of knockback the arrow applies when it hits a mob.
     */
    public void setKnockbackStrength(int p_70240_1_)
    {
        this.knockbackStrength = p_70240_1_;
    }

    /**
     * If returns false, the item will not inflict any damage against entities.
     */
    public boolean canAttackWithItem()
    {
        return false;
    }

    /**
     * Whether the arrow has a stream of critical hit particles flying behind it.
     */
    public void setIsCritical(boolean p_70243_1_)
    {
        byte b0 = this.dataWatcher.getWatchableObjectByte(16);

        if (p_70243_1_)
        {
            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1)));
        }
        else
        {
            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2)));
        }
    }

    /**
     * Whether the arrow has a stream of critical hit particles flying behind it.
     */
    public boolean getIsCritical()
    {
        byte b0 = this.dataWatcher.getWatchableObjectByte(16);
        return (b0 & 1) != 0;
    }


}

 

 

actualy i think this is a bug and wont gona be able to solveit,  just workaround it

someone has a fully working custom arrow in 1.8 ??

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hard hot fix aplied

 

im deside to use the arrow datawachers to store the position and rotation values in the server side, later in the local side force them on the local arrow ,

 

is funny coz you almos could see how the misguided arrow change in the middle air towars the rigth direcction , is a visual bug but is tolerable

 

 

 

 

 

 

main class


   @EventHandler
    public void preInit(FMLPreInitializationEvent event)
    {
       registrarBala( mercenarymod.items.arcos.flechaMercenaria_entity.class , "flechaMercenaria");
    }

  //registrar entidad
    public static void registrarBala(Class entityClass, String name)
    {
    
      int entityID = EntityRegistry.findGlobalUniqueEntityId();
      EntityRegistry.registerModEntity(entityClass, name, entityID, instance, 64, 20000, true);

    }

 

 

 

full code

package mercenarymod.items.arcos;

import java.util.List;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.entity.projectile.EntityThrowable;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.play.server.S2BPacketChangeGameState;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;

public class flechaMercenaria_entity extends Entity implements IProjectile  //EntityThrowable
{


//extend EntityThrowable/RenderThrowable


    private int xTile = -1;
    private int yTile = -1;
    private int zTile = -1;
    private Block inTile;
    private int inData;
    private boolean inGround;
    /** 1 if the player can pick up the arrow */
    public int canBePickedUp;
    /** Seems to be some sort of timer for animating an arrow. */
    public int arrowShake;
    /** The owner of this arrow. */
    public Entity shootingEntity;
    private int ticksInGround;
    private int ticksInAir;
    private double damage = 2.0D;
    /** The amount of knockback an arrow applies when it hits a mob. */
    private int knockbackStrength;
    
    private int updatetick = 0;
    
    
    
    private static final String __OBFID = "CL_00001715";

    public flechaMercenaria_entity(World worldIn)
    {
        super(worldIn);
        this.renderDistanceWeight = 10.0D;
        this.setSize(0.5F, 0.5F);
    }

    public flechaMercenaria_entity(World worldIn, double x, double y, double z)
    {
        super(worldIn);
        this.renderDistanceWeight = 10.0D;
        this.setSize(0.5F, 0.5F);
        this.setPosition(x, y, z);
    }

    public flechaMercenaria_entity(World worldIn, EntityLivingBase shooter, EntityLivingBase p_i1755_3_, float p_i1755_4_, float p_i1755_5_)
    {
        super(worldIn);
        this.renderDistanceWeight = 10.0D;
        this.shootingEntity = shooter;

        if (shooter instanceof EntityPlayer)
        {
            this.canBePickedUp = 1;
        }

        this.posY = shooter.posY + (double)shooter.getEyeHeight() - 0.10000000149011612D;
        double d0 = p_i1755_3_.posX - shooter.posX;
        double d1 = p_i1755_3_.getEntityBoundingBox().minY + (double)(p_i1755_3_.height / 3.0F) - this.posY;
        double d2 = p_i1755_3_.posZ - shooter.posZ;
        double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2);

        if (d3 >= 1.0E-7D)
        {
            float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;
            float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI));
            double d4 = d0 / d3;
            double d5 = d2 / d3;
            this.setLocationAndAngles(shooter.posX + d4, this.posY, shooter.posZ + d5, f2, f3);
            float f4 = (float)(d3 * 0.20000000298023224D);
            this.setThrowableHeading(d0, d1 + (double)f4, d2, p_i1755_4_, p_i1755_5_);
        }
    }

    public flechaMercenaria_entity(World worldIn, EntityLivingBase shooter, float p_i1756_3_)
    {
        super(worldIn);
        this.renderDistanceWeight = 10.0D;
        this.shootingEntity = shooter;

        if (shooter instanceof EntityPlayer)
        {
            this.canBePickedUp = 1;
        }

        this.setSize(0.5F, 0.5F);
        this.setLocationAndAngles(shooter.posX , shooter.posY  + (double)shooter.getEyeHeight(), shooter.posZ , shooter.rotationYaw, shooter.rotationPitch);
        
        this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * ((float)Math.PI) ) * 0.16F);//((float)Math.PI * 2 )m  0.16
        this.posY -= 0.10000000149011612D;
        this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * ((float)Math.PI) ) * 0.16F);
        
        
        this.setPosition(this.posX, this.posY, this.posZ);
        this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
        this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));
        this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));
        this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, p_i1756_3_ * 1.5F, 0.0F);
    }

    protected void entityInit()
    {
        this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
        
        
        this.dataWatcher.addObject(17, 0.0F  ); // this.posX
        this.dataWatcher.addObject(18, 0.0F  ); // this.posY
        this.dataWatcher.addObject(19, 0.0F  ); // this.posZ
        
        this.dataWatcher.addObject(20, 0.0F  ); // this.rotationPitch
        this.dataWatcher.addObject(21, 0.0F  ); // this.rotationYaw
        
        this.dataWatcher.addObject(22, 0.0F  ); // this.prevRotationPitch
        this.dataWatcher.addObject(23, 0.0F  ); // this.prevRotationYaw
        
        
        //(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch)
        
        
        
        
    }

    /**
     * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.
     *  
     * @param inaccuracy Higher means more error.
     */
    public void setThrowableHeading(double x, double y, double z, float velocity, float inaccuracy)
    {
        float f2 = MathHelper.sqrt_double(x * x + y * y + z * z);
        x /= (double)f2;
        y /= (double)f2;
        z /= (double)f2;
        x += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;
        y += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;
        z += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)inaccuracy;
        x *= (double)velocity;
        y *= (double)velocity;
        z *= (double)velocity;
        this.motionX = x;
        this.motionY = y;
        this.motionZ = z;
        float f3 = MathHelper.sqrt_double(x * x + z * z);
        this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(x, z) * 180.0D / Math.PI);
        this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(y, (double)f3) * 180.0D / Math.PI);
        this.ticksInGround = 0;
    }

    @SideOnly(Side.CLIENT)
    public void func_180426_a(double p_180426_1_, double p_180426_3_, double p_180426_5_, float p_180426_7_, float p_180426_8_, int p_180426_9_, boolean p_180426_10_)
    {
        this.setPosition(p_180426_1_, p_180426_3_, p_180426_5_);
        this.setRotation(p_180426_7_, p_180426_8_);
    }

    /**
     * Sets the velocity to the args. Args: x, y, z
     */
    @SideOnly(Side.CLIENT)
    public void setVelocity(double x, double y, double z)
    {
        this.motionX = x;
        this.motionY = y;
        this.motionZ = z;

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
        {
            float f = MathHelper.sqrt_double(x * x + z * z);
            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(x, z) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(y, (double)f) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch;
            this.prevRotationYaw = this.rotationYaw;
            this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
            this.ticksInGround = 0;
        }
    }


    
    
    /**
     * Called to update the entity's position/logic.
     */
    public void onUpdate()
    {
        super.onUpdate(); 

        
        //update position and rotation every tick for the first 5 , then once every 20 ticks or one second
        if( (updatetick < 5) | ((updatetick % 20) == 0) )	
        {
        	 
        	 if(!this.worldObj.isRemote)
        	 {
        	 this.dataWatcher.updateObject(17, (float)this.posX  ); // this.posX
        	 this.dataWatcher.updateObject(18, (float)this.posY  ); // this.posY
        	 this.dataWatcher.updateObject(19, (float)this.posZ  ); // this.posZ
             
        	 this.dataWatcher.updateObject(20, (float)this.rotationPitch  ); // this.rotationPitch
        	 this.dataWatcher.updateObject(21, (float)this.rotationYaw  ); // this.rotationYaw
        	 
        	 this.dataWatcher.updateObject(22, (float)this.prevRotationPitch  ); // this.prevRotationPitch
        	 this.dataWatcher.updateObject(23, (float)this.prevRotationYaw  ); // this.prevRotationYaw
    	 
        	 }
        	 else
        	 {
        		 
        	 this.posX = this.dataWatcher.getWatchableObjectFloat(17); // this.posX
        	 this.posY = this.dataWatcher.getWatchableObjectFloat(18); // this.posY
        	 this.posZ = this.dataWatcher.getWatchableObjectFloat(19); // this.posZ
                
        	 this.rotationPitch = this.dataWatcher.getWatchableObjectFloat(20); // this.rotationPitch
        	 this.rotationYaw = this.dataWatcher.getWatchableObjectFloat(21); // this.rotationYaw
        	 
        	 this.prevRotationPitch = this.dataWatcher.getWatchableObjectFloat(22); // this.rotationPitch
        	 this.prevRotationYaw = this.dataWatcher.getWatchableObjectFloat(23); // this.rotationYaw
       	 
        	 }	 
        	        	 
             
            // System.out.println(updatetick +" #world="+this.worldObj.isRemote+" "+" X="+this.posX+" Y="+this.posY+" Z="+this.posZ+" RP="+this.rotationPitch+" RY="+ this.rotationYaw	);
             	 
        }
        
        updatetick ++;        
        
          
        
        
        
        
        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)
        {
            float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);
        }

        BlockPos blockpos = new BlockPos(this.xTile, this.yTile, this.zTile);
        IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
        Block block = iblockstate.getBlock();

        
        
                
        
        
        if (block.getMaterial() != Material.air)
        {
            block.setBlockBoundsBasedOnState(this.worldObj, blockpos);
            AxisAlignedBB axisalignedbb = block.getCollisionBoundingBox(this.worldObj, blockpos, iblockstate);

            if (axisalignedbb != null && axisalignedbb.isVecInside(new Vec3(this.posX, this.posY, this.posZ)))
            {
                this.inGround = true;
            }
        }

        if (this.arrowShake > 0)
        {
            --this.arrowShake;
        }

        if (this.inGround)
        {
            int j = block.getMetaFromState(iblockstate);

            if (block == this.inTile && j == this.inData)
            {
                ++this.ticksInGround;

                if (this.ticksInGround >= 1200)
                {
                    this.setDead();
                }
            }
            else
            {
                this.inGround = false;
                this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
                this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
                this.ticksInGround = 0;
                this.ticksInAir = 0;
            }
        }
        else
        {
            ++this.ticksInAir;
            Vec3 vec31 = new Vec3(this.posX, this.posY, this.posZ);
            Vec3 vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
            MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3, false, true, false);
            vec31 = new Vec3(this.posX, this.posY, this.posZ);
            vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

            if (movingobjectposition != null)
            {
                vec3 = new Vec3(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
            }

            Entity entity = null;
            List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
            double d0 = 0.0D;
            int i;
            float f1;

            for (i = 0; i < list.size(); ++i)
            {
                Entity entity1 = (Entity)list.get(i);

                if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))
                {
                    f1 = 0.3F;
                    AxisAlignedBB axisalignedbb1 = entity1.getEntityBoundingBox().expand((double)f1, (double)f1, (double)f1);
                    MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);

                    if (movingobjectposition1 != null)
                    {
                        double d1 = vec31.distanceTo(movingobjectposition1.hitVec);

                        if (d1 < d0 || d0 == 0.0D)
                        {
                            entity = entity1;
                            d0 = d1;
                        }
                    }
                }
            }

            if (entity != null)
            {
                movingobjectposition = new MovingObjectPosition(entity);
            }

            if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)
            {
                EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;

                if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))
                {
                    movingobjectposition = null;
                }
            }

            float f2;
            float f3;
            float f4;

            if (movingobjectposition != null)
            {
                if (movingobjectposition.entityHit != null)
                {
                    f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
                    int k = MathHelper.ceiling_double_int((double)f2 * this.damage);

                    if (this.getIsCritical())
                    {
                        k += this.rand.nextInt(k / 2 + 2);
                    }

                    DamageSource damagesource;

                    if (this.shootingEntity == null)
                    {
                        damagesource = DamageSource.causeThrownDamage(this, this);
                    }
                    else
                    {
                        damagesource = DamageSource.causeThrownDamage(this, this.shootingEntity);
                    }

                    if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))
                    {
                        movingobjectposition.entityHit.setFire(5);
                    }

                    if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)k))
                    {
                        if (movingobjectposition.entityHit instanceof EntityLivingBase)
                        {
                            EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit;

                            if (!this.worldObj.isRemote)
                            {
                                entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
                            }

                            if (this.knockbackStrength > 0)
                            {
                                f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

                                if (f4 > 0.0F)
                                {
                                    movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4);
                                }
                            }

                            if (this.shootingEntity instanceof EntityLivingBase)
                            {
                                EnchantmentHelper.func_151384_a(entitylivingbase, this.shootingEntity);
                                EnchantmentHelper.func_151385_b((EntityLivingBase)this.shootingEntity, entitylivingbase);
                            }

                            if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)
                            {
                                ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));
                            }
                        }

                        this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

                        if (!(movingobjectposition.entityHit instanceof EntityEnderman))
                        {
                            this.setDead();
                        }
                    }
                    else
                    {
                        this.motionX *= -0.10000000149011612D;
                        this.motionY *= -0.10000000149011612D;
                        this.motionZ *= -0.10000000149011612D;
                        this.rotationYaw += 180.0F;
                        this.prevRotationYaw += 180.0F;
                        this.ticksInAir = 0;
                    }
                }
                else
                {
                    BlockPos blockpos1 = movingobjectposition.getBlockPos();
                    this.xTile = blockpos1.getX();
                    this.yTile = blockpos1.getY();
                    this.zTile = blockpos1.getZ();
                    iblockstate = this.worldObj.getBlockState(blockpos1);
                    this.inTile = iblockstate.getBlock();
                    this.inData = this.inTile.getMetaFromState(iblockstate);
                    this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));
                    this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));
                    this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));
                    f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
                    this.posX -= this.motionX / (double)f3 * 0.05000000074505806D;
                    this.posY -= this.motionY / (double)f3 * 0.05000000074505806D;
                    this.posZ -= this.motionZ / (double)f3 * 0.05000000074505806D;
                    this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
                    this.inGround = true;
                    this.arrowShake = 7;
                    this.setIsCritical(false);

                    if (this.inTile.getMaterial() != Material.air)
                    {
                        this.inTile.onEntityCollidedWithBlock(this.worldObj, blockpos1, iblockstate, this);
                    }
                }
            }

            if (this.getIsCritical())
            {
                for (i = 0; i < 4; ++i)
                {
                    this.worldObj.spawnParticle(EnumParticleTypes.CRIT, this.posX + this.motionX * (double)i / 4.0D, this.posY + this.motionY * (double)i / 4.0D, this.posZ + this.motionZ * (double)i / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ, new int[0]);
                }
            }

            this.posX += this.motionX;
            this.posY += this.motionY;
            this.posZ += this.motionZ;
            f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
            this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

            for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)
            {
                ;
            }

            while (this.rotationPitch - this.prevRotationPitch >= 180.0F)
            {
                this.prevRotationPitch += 360.0F;
            }

            while (this.rotationYaw - this.prevRotationYaw < -180.0F)
            {
                this.prevRotationYaw -= 360.0F;
            }

            while (this.rotationYaw - this.prevRotationYaw >= 180.0F)
            {
                this.prevRotationYaw += 360.0F;
            }

            this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
            this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
            f3 = 0.99F;
            f1 = 0.05F;

            if (this.isInWater())
            {
                for (int l = 0; l < 4; ++l)
                {
                    f4 = 0.25F;
                    this.worldObj.spawnParticle(EnumParticleTypes.WATER_BUBBLE, this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ, new int[0]);
                }

                f3 = 0.6F;
            }

            if (this.isWet())
            {
                this.extinguish();
            }

            this.motionX *= (double)f3;
            this.motionY *= (double)f3;
            this.motionZ *= (double)f3;
            this.motionY -= (double)f1;
            this.setPosition(this.posX, this.posY, this.posZ);
            this.doBlockCollisions();
       
            
        }
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    public void writeEntityToNBT(NBTTagCompound tagCompound)
    {
        tagCompound.setShort("xTile", (short)this.xTile);
        tagCompound.setShort("yTile", (short)this.yTile);
        tagCompound.setShort("zTile", (short)this.zTile);
        tagCompound.setShort("life", (short)this.ticksInGround);
        ResourceLocation resourcelocation = (ResourceLocation)Block.blockRegistry.getNameForObject(this.inTile);
        tagCompound.setString("inTile", resourcelocation == null ? "" : resourcelocation.toString());
        tagCompound.setByte("inData", (byte)this.inData);
        tagCompound.setByte("shake", (byte)this.arrowShake);
        tagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0));
        tagCompound.setByte("pickup", (byte)this.canBePickedUp);
        tagCompound.setDouble("damage", this.damage);
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    public void readEntityFromNBT(NBTTagCompound tagCompund)
    {
        this.xTile = tagCompund.getShort("xTile");
        this.yTile = tagCompund.getShort("yTile");
        this.zTile = tagCompund.getShort("zTile");
        this.ticksInGround = tagCompund.getShort("life");

        if (tagCompund.hasKey("inTile", )
        {
            this.inTile = Block.getBlockFromName(tagCompund.getString("inTile"));
        }
        else
        {
            this.inTile = Block.getBlockById(tagCompund.getByte("inTile") & 255);
        }

        this.inData = tagCompund.getByte("inData") & 255;
        this.arrowShake = tagCompund.getByte("shake") & 255;
        this.inGround = tagCompund.getByte("inGround") == 1;

        if (tagCompund.hasKey("damage", 99))
        {
            this.damage = tagCompund.getDouble("damage");
        }

        if (tagCompund.hasKey("pickup", 99))
        {
            this.canBePickedUp = tagCompund.getByte("pickup");
        }
        else if (tagCompund.hasKey("player", 99))
        {
            this.canBePickedUp = tagCompund.getBoolean("player") ? 1 : 0;
        }
    }

    /**
     * Called by a player entity when they collide with an entity
     */
    public void onCollideWithPlayer(EntityPlayer entityIn)
    {
        if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)
        {
            boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && entityIn.capabilities.isCreativeMode;

            if (this.canBePickedUp == 1 && !entityIn.inventory.addItemStackToInventory(new ItemStack(Items.arrow, 1)))
            {
                flag = false;
            }

            if (flag)
            {
                this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);
                entityIn.onItemPickup(this, 1);
                this.setDead();
            }
        }
    }

    /**
     * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
     * prevent them from trampling crops
     */
    protected boolean canTriggerWalking()
    {
        return false;
    }

    public void setDamage(double p_70239_1_)
    {
        this.damage = p_70239_1_;
    }

    public double getDamage()
    {
        return this.damage;
    }

    /**
     * Sets the amount of knockback the arrow applies when it hits a mob.
     */
    public void setKnockbackStrength(int p_70240_1_)
    {
        this.knockbackStrength = p_70240_1_;
    }

    /**
     * If returns false, the item will not inflict any damage against entities.
     */
    public boolean canAttackWithItem()
    {
        return false;
    }

    /**
     * Whether the arrow has a stream of critical hit particles flying behind it.
     */
    public void setIsCritical(boolean p_70243_1_)
    {
        byte b0 = this.dataWatcher.getWatchableObjectByte(16);

        if (p_70243_1_)
        {
            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 1)));
        }
        else
        {
            this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -2)));
        }
    }

    /**
     * Whether the arrow has a stream of critical hit particles flying behind it.
     */
    public boolean getIsCritical()
    {
        byte b0 = this.dataWatcher.getWatchableObjectByte(16);
        return (b0 & 1) != 0;
    }


}

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Hi

 

The weird snap-back after five seconds is caused by some poor coding practice by Mojang, which I discovered back in 1.6.4 after a lot of pulling my hair out

It is caused because the entity position is updated to the client using "position change relative to last position" instead of "move to position [x,y,z]".  The "move to position [x,y,z]" are only issued every 5 seconds or so.  But EntityArrow have to be treated slightly differently otherwise the initial position is off by one and all the "position change relative to last position" messages are out of sync.  After 5 seconds it sends an absolute "move to position [x,y,z]" and the arrow pops to the correct position on the client.

 

The offending line is here

EntityTrackerEntry.updatePlayerList

                if (this.updateCounter > 0 || this.trackedEntity instanceof EntityArrow)

 

The easiest fix is to make your custom arrow extend EntityArrow.  That fixed all my problems with arrows.

 

-TGG

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