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Featured Replies

Posted

hey there!

here is my problem:

I want to make a little quest mod, where the user can write own quests to a file with a simple syntax("addQuest(kill,zombie,5)").

The parsing of the file is easy, but how can I get the class EntityZombie from the string "zombie" or the Items.apple from the string "apple"?

It works with Items.class.getDeclaredFields() or ClassLoader, but ONLY in eclipse because the item names in "real life" are e.g. field_345_3.

 

Thanks

 

 

Create a map yourself. Map entity names to their classes, for example zombie_pig -> EntityPigZombie.class. Then parse the string, lookup the entity name in the map, and voila!

Maker of the Craft++ mod.

  • Author

Thats the way I want to avoid. ;)

But if there is no other possibility, I go for it.

 

Yay, 170 Items,170 Blocks, 30 Entities.

That would be very easy.

</irony>

 

Thanks

Minecraft already provides mappings for most things.

 

For Blocks:

GameRegistry.findBlock

.

For Items:

GameRegistry.findItem

.

For Entities:

EntityList.stringToClassMapping

and

EntityList.classToStringMapping

.

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

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