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how to get surrounding light values for block


I_Iz_Shahid

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Sorry about that, I am using 1.8

I found out that before but it doesn't work for me, I am trying to get the sky light value for my tile entity but it always returns zero, here is my code:

 

	final int SKY_LIGHT_VALUE = tileEntityMoulder.getWorld().getLightFor(EnumSkyBlock.SKY, tileEntityMoulder.getPos());
	final int BLOCK_LIGHT_VALUE = 0;
	OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, SKY_LIGHT_VALUE * 16.0F, BLOCK_LIGHT_VALUE * 16.0F);

if(pain == 0)

{

   gain = 0;

}

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