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Posted

You have to include the water in your Model.

I knew i could do that, but wondered if there is another way :P

But if that was the answer then i guess i have no other choice

Posted (edited)

You don't need to include water in your model, just set the block's Material to water and add the BlockLiquid.LEVEL property to your BlockState with a default value of 15. You'll also need to register a custom StateMapper to ignore this property when looking for the model.

 

You can see how BoP does this here and how I do it here.

Edited by Choonster
Fixed broken links.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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