Posted July 26, 201510 yr good days, i found an anoying bug in mod that can fuckup a whole world java.lang.NullPointerException: Ticking entity at mercenarymod.items.armasdefuego.balas.bala76239mm_entity.func_70071_h_(bala76239mm_entity.java:407) at net.minecraft.world.World.func_72866_a(World.java:1880) at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:732) at net.minecraft.world.World.func_72870_g(World.java:1850) at net.minecraft.world.World.func_72939_s(World.java:1679) at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:571) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:704) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:598) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:164) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:478) at java.lang.Thread.run(Thread.java:745) this is one bullet form mi mod this happen coz this bullet wasn't inside an entity or in the ground in the moment i close the game. for this to not happen again i need to make this bullet to die, or not to be save in the world on close how could i make this trick ??
July 26, 201510 yr you could also do the trick by adding a nullcheck for mercenarymod.items.armasdefuego.balas.bala76239mm_entity.func_70071_h
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