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good days,

i found an anoying bug in mod that can fuckup a whole world

 

java.lang.NullPointerException: Ticking entity
at mercenarymod.items.armasdefuego.balas.bala76239mm_entity.func_70071_h_(bala76239mm_entity.java:407)
at net.minecraft.world.World.func_72866_a(World.java:1880)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:732)
at net.minecraft.world.World.func_72870_g(World.java:1850)
at net.minecraft.world.World.func_72939_s(World.java:1679)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:571)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:704)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:598)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:164)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:478)
at java.lang.Thread.run(Thread.java:745)

 

this is one bullet form mi mod this happen coz this bullet wasn't inside an entity or in the ground in the moment i close the game.

for this to not happen again i need to make this bullet to die, or not to be save in the world on close

 

how could i make this trick ??

 

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