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Posted

I'm not running away from hard work, but is there a simpler way to learn to mod using Minecraft Forge? I spent two days trying to render a custom textured entity being thrown from the object the player is holding and teleport just like an EnderPearl. I then tried to recreate what the EnderEye does, but just having an entity flop on the ground and not search for a stronghold, but failed because I had another rendering issue. I would just like to know if there is some sort of tutorial sequence that will give me some sort of a basic guideline to follow when I want to create items, blocks, entities, farmland,mobs, crops, seeds, trees, ores, worlds, and custom content. I know that each one of those have your basic Client <--> Server communications, rendering methods, and registry methods, but how can I as a new person succeed with modding if I have to hack my way through it? I love searching code, it's just I hate when I have an issue and can't figure it out, and come to the forum for help and I get ignored.

Posted

http://greyminecraftcoder.blogspot.co.at/p/list-of-topics.html

http://jabelarminecraft.blogspot.com/

http://www.minecraftforge.net/forum/index.php/topic,26267.0.html

 

and come to the forum for help and I get ignored.

If you know Java and ask right questions (tip: Just tell what exacly you want to get as result.) I can assure you - "Modding Support" will be always able to help you, and if not, then you are on deep seas where most likely noone ever sailed before (read: "Not your every-day mod idea"), yet still - help can be expected.

1.7.10 is no longer supported by forge, you are on your own.

Posted

Thanks for the resources, it's just that it is hard to figure out what I need to pay close attention to versus what's useless. I'm just feeling that I'm making no progress towards my end goal.

Posted

As I slog through all of the coding changes to upgrade my 5 mods from mc1.7 to mc1.8, I am developing an abstract parent-mod class from which each of my mods will be extended (or so goes my plan). It won't allow quite the flexibility that comes with Forge from scratch, but it might be a handy crutch for first-time modders or any quick-and-simple mod not needing exotic capability. I liken it to brewing beer from extract vs mashing all your own grain.

 

If it works (i.e. if I don't run up against a drop-dead run-time incompatibility), then I'll find a place to share the source

The debugger is a powerful and necessary tool in any IDE, so learn how to use it. You'll be able to tell us more and get better help here if you investigate your runtime problems in the debugger before posting.

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