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[1.8] Changing player health


Failender

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Hello everyone,

I am triing to change the player health when he is joining the world.

The problem is that it seems to kill the player when he is joining the world.

Is there a better way to set his health?

Is there a better event to call this?

 

@SubscribeEvent
public void joining(EntityJoinWorldEvent event)
{
	if(event.entity instanceof EntityPlayer)
	{
		EntityPlayer player = (EntityPlayer) event.entity;
		ExtendedPlayer ext = ExtendedPlayer.get(player);
		ext.joinWorld();
	}
}

 

public void joinWorld()
{
	player.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(hitpoints);
}

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Just for grins, put the hit points up into where you declare it, and put a print statement right before the line to set the hitpoint to check to see the value at that point in time.

 

Also, thought hitpoint was an integer not a float.

Long time Bukkit & Forge Programmer

Happy to try and help

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My memory must be off then.  Could have sworn it was an integer. 

 

And you are right.  Shouldn't matter, but I've been surprised before.

 

The only other thing I can think of is that anytime I have changed the max hitpoints of an entity, on the next line of code, I set their current hitpoints to the max value.

 

 

Long time Bukkit & Forge Programmer

Happy to try and help

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