Jump to content

Recommended Posts

Posted

Hello everyone,

I am triing to change the player health when he is joining the world.

The problem is that it seems to kill the player when he is joining the world.

Is there a better way to set his health?

Is there a better event to call this?

 

@SubscribeEvent
public void joining(EntityJoinWorldEvent event)
{
	if(event.entity instanceof EntityPlayer)
	{
		EntityPlayer player = (EntityPlayer) event.entity;
		ExtendedPlayer ext = ExtendedPlayer.get(player);
		ext.joinWorld();
	}
}

 

public void joinWorld()
{
	player.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(hitpoints);
}

Posted

Just for grins, put the hit points up into where you declare it, and put a print statement right before the line to set the hitpoint to check to see the value at that point in time.

 

Also, thought hitpoint was an integer not a float.

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

My memory must be off then.  Could have sworn it was an integer. 

 

And you are right.  Shouldn't matter, but I've been surprised before.

 

The only other thing I can think of is that anytime I have changed the max hitpoints of an entity, on the next line of code, I set their current hitpoints to the max value.

 

 

Long time Bukkit & Forge Programmer

Happy to try and help

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.