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[1.8] [SOLVED] How to add a block which is placed based on player facing


flup52

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Hi

 

I recently started modding with forge and until now everything works fine. However, I encountered a problem when i tried to add a specific block. This block should have the ability to be placed in the direction which the player is facing (like a furnace or door). I already added several blocks but none of them has multiple textures. I tryed to copy all the .json files from the furnace and edit them like this:

 

atmospheric_extractor.json in blockstates

 

 

{
    "variants": {
        "facing=north": { "model": "lifecraft:atmospheric_extractor" },
        "facing=south": { "model": "lifecraft:atmospheric_extractor", "y": 180 },
        "facing=west":  { "model": "lifecraft:atmospheric_extractor", "y": 270 },
        "facing=east":  { "model": "lifecraft:atmospheric_extractor", "y": 90 }
    }
}

 

 

atmospheric_extractor.json in models/block

 

 

{
    "parent": "block/orientable",
    "textures": {
        "top": "lifecraft:blocks/machine_top",
        "front": "lifecraft:blocks/atmospheric_extractor_off",
        "side": "lifecraft:blocks/aluminium_block"
    }
}

 

 

atmospheric_extractor.json in models/items

 

 

{
    "parent": "lifecraft:block/atmospheric_extractor",
    "display": {
        "thirdperson": {
            "rotation": [ 10, -45, 170 ],
            "translation": [ 0, 1.5, -2.75 ],
            "scale": [ 0.375, 0.375, 0.375 ]
        }
    }
}

 

 

 

When I start up the game the block renders just with the standard texture. I don't expect the block to rotate to a specific orientation with my code but i can't even get it rendered. :P

 

I would be happy if someone could help me with my project.

 

Here are some of the .java files: (If you need further information feel free to ask and i will post it.)

 

 

 

Lifecraft.java:

 

 

package com.flup52.lifecraft;

import com.flup52.lifecraft.generation.OreGenerator;
import com.flup52.lifecraft.init.LifeCraftBlocks;
import com.flup52.lifecraft.init.LifeCraftItems;
import com.flup52.lifecraft.init.LifeCraftRecipes;
import com.flup52.lifecraft.proxy.CommonProxy;

import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.registry.GameRegistry;

@Mod(modid = Reference.MODID, name = Reference.MOD_NAME, version = Reference.VERSION)
public class Lifecraft
{
@SidedProxy(clientSide = Reference.CLIENT_PROXY_CLASS, serverSide = Reference.SERVER_PROXY_CLASS)
public static CommonProxy proxy;

public static final LifeCraftTab tabLifeCraft = new LifeCraftTab("tabLifeCraft");

    @EventHandler
    public void preInit(FMLPreInitializationEvent event)
    {
    	LifeCraftBlocks.Init();
    	LifeCraftBlocks.Register();
    	LifeCraftItems.Init();
    	LifeCraftItems.Register();
    	GameRegistry.registerWorldGenerator(new OreGenerator(), 0);
    }
    
    @EventHandler
    public void init(FMLInitializationEvent event)
    {
	proxy.RegisterRenders();
	LifeCraftRecipes.RegisterRecipes();
    }
    
    @EventHandler
    public void postInit(FMLPostInitializationEvent event)
    {
    	
    }
}

 

 

 

LifeCraftBlocks.java

 

 

package com.flup52.lifecraft.init;

import com.flup52.lifecraft.Lifecraft;
import com.flup52.lifecraft.Reference;
import com.flup52.lifecraft.blocks.LifeCraftBlock;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.item.Item;
import net.minecraftforge.fml.common.registry.GameRegistry;

public class LifeCraftBlocks {

public static Block atmospheric_extractor;
public static Block aluminium_ore;
public static Block aluminium_block;

public static void Init() {
	atmospheric_extractor = new LifeCraftBlock(Material.iron, 5F, 30F, "pickaxe", 1).setUnlocalizedName("atmospheric_extractor").setCreativeTab(Lifecraft.tabLifeCraft);
	aluminium_ore = new LifeCraftBlock(Material.rock, 3F, 15F, "pickaxe", 1).setUnlocalizedName("aluminium_ore").setCreativeTab(Lifecraft.tabLifeCraft);
	aluminium_block = new LifeCraftBlock(Material.iron, 5F, 30F, "pickaxe", 1).setUnlocalizedName("aluminium_block").setCreativeTab(Lifecraft.tabLifeCraft);
}

public static void Register() {
	//Also creative tab sorting!
	GameRegistry.registerBlock(atmospheric_extractor, atmospheric_extractor.getUnlocalizedName().substring(5));
	GameRegistry.registerBlock(aluminium_ore, aluminium_ore.getUnlocalizedName().substring(5));
	GameRegistry.registerBlock(aluminium_block, aluminium_block.getUnlocalizedName().substring(5));
}

public static void RegisterRenders() {
	RegisterRender(atmospheric_extractor);
	RegisterRender(aluminium_ore);
	RegisterRender(aluminium_block);
}

public static void RegisterRender(Block block) {
	Item item = Item.getItemFromBlock(block);
	Minecraft.getMinecraft().getRenderItem().getItemModelMesher().register(item, 0, new ModelResourceLocation(Reference.MODID + ":" + item.getUnlocalizedName().substring(5), "inventory"));
}
}

 

 

 

LifeCraftBlock.java

 

 

package com.flup52.lifecraft.blocks;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;

public class LifeCraftBlock extends Block{

public LifeCraftBlock(Material materialIn, float hardness, float resistance, String toolClass, int harvestLevel) {
	super(materialIn);
	setHardness(hardness);
	setResistance(resistance);
	setHarvestLevel(toolClass, harvestLevel);
}

}

 

 

 

 

 

 

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@TheGreyGhost

 

Hi

 

A lot of necessary stuff is missing from your code.

 

This tutorial project has an example of blocks which can be placed facing different directions

 

https://github.com/TheGreyGhost/MinecraftByExample

 

(see MBE03)

 

-TGG

 

Thanks very much it works!

I even found the reason why it wasn't rendering: I forgot the .json ending! :P

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