Posted July 30, 201510 yr I need to be able to define an area bounded by 3 blocks as chosen by the player. What would be a good methodology to execute this ? Ideally, each click stores the Vec3 of where it was clicked (will this work if the click is on a "air" block ?) then when 3 Vec3 have been collected, I perform operations on the area bounded by the 3 Vec3's (either on a command I can register or even better upon receiving the 3rd Vec3). Not sure this is practical though...... I don't keep an open mind lest someone try to fill it with garbage - Mark Twain
July 30, 201510 yr Author Thanks for the direction. Not sure if I need MouseInputEvent or not but flailing around in code for awhile should give some results I'm thinking "grab" command starts the ball rolling, then getting the points. Should be interesting doing some research on IExtendedEntityProperties... I don't keep an open mind lest someone try to fill it with garbage - Mark Twain
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