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Posted

Is there a way I can get the xyz of the point of rendering? Im asking because for some custom rendering Im replacing the fields from doRender() with ones Im making using the player position(I have to, the paramater provided breaks in this case), these however only update once every tick so it makes for choppy rendering.

"you seem to be THE best modder I've seen imo."

~spynathan

 

ლ(́◉◞౪◟◉‵ლ

Posted

Hi

 

Looks like this is how it's calculated (from EntityRenderer.renderWorldPass()

 

        Entity entity = this.mc.getRenderViewEntity();
        double d0 = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * (double)partialTicks;
        double d1 = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * (double)partialTicks;
        double d2 = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * (double)partialTicks;
        frustum.setPosition(d0, d1, d2);

-TGG

 

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