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Featured Replies

Hi, that random generated int looks confusing, the event code looks correct (at a quick glance). Here is an cleaner alternative which will convert a double to an int, while giving you a value 0-3 inclusive (1 or 2):

@SubscribeEvent 
public void livingDropsEvent(LivingDropsEvent event)
{ 

    Item item = YOURITEM;
    int random = (int) Math.random * 3;

    if(event.entityLiving instanceof EntitySquid) 
    { 
        event.entityLiving.dropItem(item, random);
    }

}

Development of Plugins [2012 - 2014] Development of Mods [2012 - Current]

I am guessing: event.drops.add

1.7.10 is no longer supported by forge, you are on your own.

C'mon man, I haven't used that event because my mod doesn't involve what your doing, but I'm guessing the list within the event - what other list is there?

Development of Plugins [2012 - 2014] Development of Mods [2012 - Current]

  • Author

After trying to make it work I tried this

 

package com.drunksmanknife.harshnature.init;

 

import java.util.Random;

 

import net.minecraft.entity.item.EntityItem;

import net.minecraft.entity.passive.EntitySquid;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraftforge.event.entity.living.LivingDropsEvent;

import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

 

public class ModLivingDropsEvent {

 

public static double rand;

public Random r = new Random();

 

@SubscribeEvent

public void onEntityDrop(LivingDropsEvent event) {

 

 

Item item = HarshNatureItems.Kalamari;

    int r = (int) Math.random() * 3;

 

    if(event.entityLiving instanceof EntitySquid)

    {

 

    ItemStack stack = new ItemStack(HarshNatureItems.Kalamari, r);

    EntityItem drop = new EntityItem(event.entity.worldObj, event.entity.posX, event.entity.posY, event.entity.posZ, stack);

   

    event.drops.add(drop);

    }

 

}

}

Then create a random object and use the nextInt() method. The random code should not be difficult.

Development of Plugins [2012 - 2014] Development of Mods [2012 - Current]

Casting the int to the Math surrounded in parenthesis was what I forgot to add in my earlier post. Simple mistake on my part.

Development of Plugins [2012 - 2014] Development of Mods [2012 - Current]

  • Author

https://gist.github.com/anonymous/84e9e793da3753079517

 

Successfully working,50,50 drop rate of 2 and 3

 

You can close this thread here is the solution for someone out there who was the same problem

 

Btw i didn't think I wasn't the only one

Here is a quote of a guy who had the same problem

 

I was in your position 3 years ago (I was 12) and, honestly a lot people expect you to know a good amount about Minecraft mod creation before posting. My first mod I just added everything I could think of. Might seem stupid but, it broadened my knowledge to a very far extent. Now I am creating a Java game just from trial and error. Keep going and never give up even when the going gets tough!

Good job getting it working...as for te quote saying we expect people to know a good amount of Minecraft modding, rather it should say, "we expect you to know a good amount of Java." ;)

Development of Plugins [2012 - 2014] Development of Mods [2012 - Current]

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