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Entity wont drop


Mr.sKrabs

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Hi, that random generated int looks confusing, the event code looks correct (at a quick glance). Here is an cleaner alternative which will convert a double to an int, while giving you a value 0-3 inclusive (1 or 2):

@SubscribeEvent 
public void livingDropsEvent(LivingDropsEvent event)
{ 

    Item item = YOURITEM;
    int random = (int) Math.random * 3;

    if(event.entityLiving instanceof EntitySquid) 
    { 
        event.entityLiving.dropItem(item, random);
    }

}

Development of Plugins [2012 - 2014] Development of Mods [2012 - Current]

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After trying to make it work I tried this

 

package com.drunksmanknife.harshnature.init;

 

import java.util.Random;

 

import net.minecraft.entity.item.EntityItem;

import net.minecraft.entity.passive.EntitySquid;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraftforge.event.entity.living.LivingDropsEvent;

import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;

 

public class ModLivingDropsEvent {

 

public static double rand;

public Random r = new Random();

 

@SubscribeEvent

public void onEntityDrop(LivingDropsEvent event) {

 

 

Item item = HarshNatureItems.Kalamari;

    int r = (int) Math.random() * 3;

 

    if(event.entityLiving instanceof EntitySquid)

    {

 

    ItemStack stack = new ItemStack(HarshNatureItems.Kalamari, r);

    EntityItem drop = new EntityItem(event.entity.worldObj, event.entity.posX, event.entity.posY, event.entity.posZ, stack);

   

    event.drops.add(drop);

    }

 

}

}

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https://gist.github.com/anonymous/84e9e793da3753079517

 

Successfully working,50,50 drop rate of 2 and 3

 

You can close this thread here is the solution for someone out there who was the same problem

 

Btw i didn't think I wasn't the only one

Here is a quote of a guy who had the same problem

 

I was in your position 3 years ago (I was 12) and, honestly a lot people expect you to know a good amount about Minecraft mod creation before posting. My first mod I just added everything I could think of. Might seem stupid but, it broadened my knowledge to a very far extent. Now I am creating a Java game just from trial and error. Keep going and never give up even when the going gets tough!
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