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[1.6.4] Project files arent found by gradle on build - creates empty jar


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Posted

Hello, I have been working on a mod, and I wanted to build it. I checked for and fixed all errors except an error with a bracket and semi colon that do not appear to cause problems in the game when I debug,  and I havent been able to fix them. At first I could not find the gradle files, I found on a website that I needed forge 1.6.4 build 964, and I downloaded it and it did have gradle. I copied the missing files, and when I runed gradlew.bat, it downloaded a few files and said Build Successful. Now when I use "gradle.build"  it downloads files and in build > lib i find an empty jar with my mod name and version that only contains MetaInf files.

 

The package name is: steven0320.varietymod

gradle files are in mcp118 > forge > mcp

Project files ae in mcp118 > forge > mcp > src > minecraft (assets are there, java files are in steven0320 folder)

 

Do I need to specify the location of my project files to gradle or configure anything before build, thanks.

Posted

I tried compiling and get an error that says "cant find java compiler" and it says to check Java_Home system variable. I went and set the variable in the system variables for system not user, to the directory of JDK installation, and still doesnt work. Is there another way to compile, like compiling every jar using java compile in command prompt, then place the class files in the correct folder?

Posted

I opened the gradlew.bat file with notepad++ and found a part that has to do with jdk.

It looks like this:

[embed=425,349]

 

:findJavaFromJavaHome

set JAVA_HOME=%JAVA_HOME:"=%

set JAVA_EXE=%JAVA_HOME%/bin/java.exe

 

[/embed]

I am going to try fixing the set java part and the java bin directory uses / shouldnt it be \?

 

edit:

Still doesnt work, im going to try restarting

Posted

I was able to build successfuly, the symbol error was because i used gameregistry.registerblock(blockname);    i commented them and now it compiles fine. Thanks so much for your help

Posted

I forgot to place it under the load method.

 

 

Edit:

Still error on build.

Cannot find symbol.
symbol    :    method registerBlock(net.minecraft.block.Block)
location:   class cpw.mkds.fml.common.registry.GameRegistry
GameRegistry.registerBlock(enderblock);

Posted

Anyone know what this could mean, I get this error when I run gradlew.bat, after it finishes I get build error and this error for every block I register.

 

my load method:

 


public void load(FMLInitializationEvent event) 
{
proxy.registerRenderInformation();

GameRegistry.registerBlock(juicemaker);
GameRegistry.registerBlock(sbjellyblock);
GameRegistry.registerBlock(blockMilkFluid);
GameRegistry.registerBlock(sbjellyblock);
GameRegistry.registerBlock(endertorch);
GameRegistry.registerBlock(caramelblock);
GameRegistry.registerBlock(stevepicture);
GameRegistry.registerBlock(enderblock);
   
   }

Posted

I get this during compilation for every block, the error is the same only replacing enderblock with block name:

Cannot find symbol.
symbol    :    method registerBlock(net.minecraft.block.Block)
location:   class cpw.mkds.fml.common.registry.GameRegistry
GameRegistry.registerBlock(enderblock);

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    • Hi! I'm trying to add my custom models/textures renderer like this: public class PonyPlayerWrapperRenderer extends EntityRenderer<Player> { // wrapper class under my LivingEntityRenderer class implementation private final PonyPlayerRenderer innerRenderer; private final PonyPlayerRenderer innerSlimRenderer; public PonyPlayerWrapperRenderer(final EntityRendererProvider.Context context) { super(context); System.out.println("creating new PonyPlayerWrapperRenderer"); this.innerRenderer = new PonyPlayerRenderer(context, false); this.innerSlimRenderer = new PonyPlayerRenderer(context, true); } @Override public void render(final Player entity, final float yaw, final float partialTicks, final PoseStack poseStack, final MultiBufferSource bufferSource, final int packedLight) { System.out.println("PonyPlayerWrapperRenderer render: " + entity.toString()); if (entity instanceof AbstractClientPlayer clientPlayer) { if (clientPlayer.getModelName().contains("slim")) { innerSlimRenderer.render(clientPlayer, yaw, partialTicks, poseStack, bufferSource, packedLight); } else { innerRenderer.render(clientPlayer, yaw, partialTicks, poseStack, bufferSource, packedLight); } } } @Override public ResourceLocation getTextureLocation(final Player player) { System.out.println("PonyPlayerWrapperRenderer getTextureLocation"); if (player instanceof AbstractClientPlayer clientPlayer) { return clientPlayer.getSkinTextureLocation(); } System.out.println("player instanceof AbstractClientPlayer is false"); return getDefaultSkin(player.getUUID()); } } public class PonyPlayerRenderer extends LivingEntityRenderer<AbstractClientPlayer, PlayerModel<AbstractClientPlayer>> { private final PlayerModel<AbstractClientPlayer> earthModel; private final PlayerModel<AbstractClientPlayer> pegasusModel; private final PlayerModel<AbstractClientPlayer> unicornModel; public PonyPlayerRenderer(final EntityRendererProvider.Context context, final boolean slim) { super( context, slim ? new PonyModelSlim(context.bakeLayer(PonyModelSlim.LAYER_LOCATION)) : new PonyModel(context.bakeLayer(PonyModel.LAYER_LOCATION)), 0.5f ); System.out.println("creating new PonyPlayerRenderer"); this.earthModel = slim ? new PonyModelSlim(context.bakeLayer(PonyModelSlim.LAYER_LOCATION)) : new PonyModel(context.bakeLayer(PonyModel.LAYER_LOCATION)); this.pegasusModel = new PegasusModel(context.bakeLayer(PegasusModel.LAYER_LOCATION)); this.unicornModel = new UnicornModel(context.bakeLayer(UnicornModel.LAYER_LOCATION)); } @Override public void render(final AbstractClientPlayer player, final float entityYaw, final float partialTicks, final PoseStack poseStack, final MultiBufferSource buffer, final int packedLight) { final PonyRace race = player.getCapability(PONY_DATA) .map(data -> ofNullable(data.getRace()).orElse(PonyRace.EARTH)) .orElse(PonyRace.EARTH); this.model = switch (race) { case PEGASUS -> pegasusModel; case UNICORN -> unicornModel; case EARTH -> earthModel; }; super.render(player, entityYaw, partialTicks, poseStack, buffer, packedLight); } @Override public ResourceLocation getTextureLocation(final AbstractClientPlayer player) { final PonyRace race = player.getCapability(PONY_DATA) .map(data -> ofNullable(data.getRace()).orElse(PonyRace.EARTH)) .orElse(PonyRace.EARTH); return switch (race) { case EARTH -> fromNamespaceAndPath(MODID, "textures/entity/earth_pony.png"); case PEGASUS -> fromNamespaceAndPath(MODID, "textures/entity/pegasus.png"); case UNICORN -> fromNamespaceAndPath(MODID, "textures/entity/unicorn.png"); }; } } @Mod.EventBusSubscriber(modid = MODID, bus = MOD, value = CLIENT) public class ClientRenderers { // mod bus render registration config @SubscribeEvent public static void onRegisterLayerDefinitions(final EntityRenderersEvent.RegisterLayerDefinitions event) { event.registerLayerDefinition(PonyModel.LAYER_LOCATION, PonyModel::createBodyLayer); event.registerLayerDefinition(PonyModelSlim.LAYER_LOCATION, PonyModelSlim::createBodyLayer); event.registerLayerDefinition(PegasusModel.LAYER_LOCATION, PegasusModel::createBodyLayer); event.registerLayerDefinition(UnicornModel.LAYER_LOCATION, UnicornModel::createBodyLayer); event.registerLayerDefinition(InnerPonyArmorModel.LAYER_LOCATION, InnerPonyArmorModel::createBodyLayer); event.registerLayerDefinition(OuterPonyArmorModel.LAYER_LOCATION, OuterPonyArmorModel::createBodyLayer); } @SubscribeEvent public static void onRegisterRenderers(final EntityRenderersEvent.RegisterRenderers event) { event.registerEntityRenderer(EntityType.PLAYER, PonyPlayerWrapperRenderer::new); System.out.println("onRegisterRenderers end"); } } Method onRegisterRenderers() is called and I can see it being logged. 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    • Tried removing some biome generation mods and test ran it again, but it's still the same; still not responding as soon as it gets to "LOAD_REGISTRIES". This time with more errors though. Log : https://mclo.gs/uygZzD8 Is there too little memory allocated to the modpack maybe? Can someone help please.    (T.T)💔
    • This is sad. Over 3300 people have checked the thread and no one is able to help or give any ideas :(.
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