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Posted

hey guys,

I want to implement waila support.

 

My code:

public class StoneHandler implements IWailaDataProvider {

@Override
public NBTTagCompound getNBTData(EntityPlayerMP arg0, TileEntity arg1,
		NBTTagCompound arg2, World arg3, int arg4, int arg5, int arg6) {
	if (!(arg1 instanceof MazerTile)) {
		return null;
	}

	return arg2;
}

@Override
public List<String> getWailaBody(ItemStack itemStack,
		List<String> currenttip, IWailaDataAccessor accessor,
		IWailaConfigHandler config) {
	if (!(accessor.getTileEntity() instanceof MazerTile)) {
		return null;
	}
	MazerTile tile = (MazerTile) accessor.getTileEntity();
	currenttip.add("Active: " + tile.isActive());
	return currenttip;
}

@Override
public List<String> getWailaHead(ItemStack arg0, List<String> arg1,
		IWailaDataAccessor arg2, IWailaConfigHandler arg3) {

	return arg1;
}

@Override
public ItemStack getWailaStack(IWailaDataAccessor arg0,
		IWailaConfigHandler arg1) {
	return null;
}

@Override
public List<String> getWailaTail(ItemStack arg0, List<String> arg1,
		IWailaDataAccessor arg2, IWailaConfigHandler arg3) {
	return arg1;
}

public static void callbackRegister(IWailaRegistrar registrar) {
	registrar.registerBodyProvider(new StoneHandler(), MazerTile.class);

}

}

 

The problem I dont know how to get data from server side because waila method are only called on client side.

I could use SimpleNetworkWrapper but in what class do I synchronize?

Block and TileEntity classes have no onUpdate() method.

Posted

Waila calls

IWailaDataProvider#getNBTData

on the server, so you can just write the appropriate values from the

TileEntity

to the NBT.

 

If you don't register an NBT provider for the Block or TileEntity, Waila will simply call

TileEntity#wrtieToNBT

for you.

 

You should use the

IWailaDataAccessor

's NBT directly rather than the

TileEntity

in

getWailaStack

,

getWailaHead

,

getWailaBody

and

getWailaTail

methods.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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