Posted August 6, 201510 yr how to run server ? https://github.com/thepdone/OnerGamer/tree/master/src/main
August 6, 201510 yr guiscreen can not be run on the server. You'll need to be a bit more specific than that. What are you trying to do, how is it not working, what errors are you getting? Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.
August 7, 201510 yr Author i create gui screen but this Guiscreen is not available on this servers. package OnerGamer.Gui.iPhone; import org.lwjgl.opengl.GL11; import OnerGamer.Gui.iPhone.Button.EndButton; import OnerGamer.Gui.iPhone.Button.LEDButton; import OnerGamer.Gui.iPhone.Button.LHButton; import OnerGamer.Register.References; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.GuiScreen; import net.minecraft.util.ResourceLocation; public class GuiiPhone extends GuiScreen { EndButton button0; LEDButton button1; LHButton button2; int guiWidth = 148; int guiHeight = 80; @Override public void drawScreen(int x, int y, float f){ int guiX = (width - guiWidth) /2; int guiY = (width - guiHeight) /2; mc.renderEngine.bindTexture(new ResourceLocation("onermod:" + "textures/gui/iphone/bggus.png")); GL11.glColor4f(1,1,1,1); drawDefaultBackground(); drawTexturedModalRect(guiX - 50, guiY - 185, 0, 0, guiWidth + 148 , guiHeight + 165); fontRendererObj.drawString("LED", guiX + 42, guiY - 86, 0x000000); fontRendererObj.drawString("LockHome", guiX + 80, guiY - 86, 0x000000); super.drawScreen(x, y, f); } @Override public void initGui(){ int guiX = (width - guiWidth) /2; int guiY = (width - guiHeight) /2; buttonList.clear(); buttonList.add(button0 = new EndButton(0, guiX + 67, guiY + 30, 20, 20, "")); buttonList.add(button1 = new LEDButton(1, guiX + 43, guiY - 110, 10, 20, "")); buttonList.add(button2 = new LHButton(2, guiX + 92, guiY - 110, 20, 20, "")); super.initGui(); } @Override protected void actionPerformed(GuiButton button){ switch(button.id){ case 0: this.mc.displayGuiScreen((GuiScreen)null); this.mc.setIngameFocus(); } switch(button.id){ case 1: Minecraft.getMinecraft().displayGuiScreen(new GuiLED()); } switch(button.id){ case 2: Minecraft.getMinecraft().displayGuiScreen(new GuiLockHome()); } super.actionPerformed(button); } }
August 7, 201510 yr why do you want to do that? there is no need to display gui screens on server side
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