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Posted

I've been trying to make an ore generate iin the end, and while I can get ores to generate in the overworld, i assume the code is different? this generation code isn't working...

 

public void generateOre(Random random, int chunkX, int chunkZ, World world, IChunkProvider ChunkGenerator, IChunkProvider chunkProvider){

for(int i = 0; i < 100; i++){

int startX = chunkX * 16 + random.nextInt(16);

int startZ = chunkZ * 16 + random.nextInt(16);

int startY = random.nextInt(48) + 7;

BlockPos start = new BlockPos(startX, startY, startZ);

(new WorldGenMinable(BlockManager.Essence_Ore.getDefaultState(), random.nextInt(10) + 1)).generate(world, random, start);

}

Posted

That would work if i was using 1.7, but 1.8 doesn't work with that. any other way to make a worldgenMineable for end stone?

1.8 is slightly different, but it's still possible to do. Look at the

WorldGenMinable(IBlockState, int, Predicate)

constructor and how it's called by the two-argument constructor.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

If you know how to update from 1.7 to 1.8 then you are able to use that tutorial in 1.8

I've read over Wuppy's tutorials on updating, but he didnt say anything about ore generation.

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