Posted August 7, 201510 yr Hi all, I am attempting to create a custom tool with Forge (version 10.13.0.1180) in MC 1.7.10. Was wondering if anyone knows of any way to bypass EnumEnchantmentType's canEnchantItem method so that the tool (inherits ItemTool) can accept weapon enchantments in addition to standard tool enchantments? I don't believe my code would help answer this question, however, I am willing to provide it if necessary. Thank you!
August 7, 201510 yr I feel like we already had this question only weeks ago.. The answer is, poor you, you cant. I know that the solution the asking person used was to take all the vanilla enchantments from the weapons and create them again so that they can be used for his bow. Think about the problems that a tool that can have all enchantments will bring. A tool with infinity? Whats that..
August 7, 201510 yr Author I feel like we already had this question only weeks ago.. The answer is, poor you, you cant. I know that the solution the asking person used was to take all the vanilla enchantments from the weapons and create them again so that they can be used for his bow. Think about the problems that a tool that can have all enchantments will bring. A tool with infinity? Whats that.. That's what I figured. Was just curious to see if anyone had any thoughts. I wasn't talking about bow enchantments, more about sword enchantments. I agree, recreating vanilla enchantments seems silly. I'll stick with what I have now. Thanks for your reply.
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