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Techne texture weirdness [Solved]


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I'm attempting to make an armor model in Techne by roughly following this tutorial: http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/2175721-1-7-10-coding-custom-3d-armor-models-video-series, and I've got an issue when I attempt to import the textures. I've attempted to look up answers online, but I'm not able to find anything significant aside from one very poorly described answer and a handful of unanswered topics.


width=800 height=450http://i1200.photobucket.com/albums/bb321/Exo594/Screenshot%209_zps0oedmf0v.png[/img]


Here's the model as is. I started off with a re-sized texturemap (64*64), and used the Bipedal Model Base.


width=800 height=450http://i1200.photobucket.com/albums/bb321/Exo594/Screenshot%2010_zpsllapaiqa.png[/img]


Here's the result I get when I import the texture-map back in.


width=64 height=64http://i1200.photobucket.com/albums/bb321/Exo594/TutorialArmorModelTexture_Part1_zps07woliuf.png[/img]

width=64 height=64http://i1200.photobucket.com/albums/bb321/Exo594/TutorialArmorModelTexture_Part2_zpsk34s0qcv.png[/img]


These are the texture-maps, I've not moved the base Biped parts from that map.


What's causing this? Would it be the blocks I've added to the base model? Is it "legal" to add blocks to the base models?


What can I try to fix this?


Does this error even matter? I've yet to attempt this in code, is it likely that this would resolve itself in code?

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I tried that, but it put some of my parts' textures outside the space.


I did manage to solve this, though. I moved the map-areas for the head's added "horn" blocks down, and left the top 64*32 as a plain "Biped" map. After re-loading Techne, it worked.


width=800 height=450http://i1200.photobucket.com/albums/bb321/Exo594/Screenshot%2011_zpsrizbtg4y.png[/img]


Thank you for your input, though. I'll be attempting to make use of some of your tutorials for the next step.

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