Jump to content

[1.7.10] TileEntityRenderer Problems [Solved]


mangoose

Recommended Posts

I've been working on a tileentity with a custom model, but the block stops rendering less than a second after I place it in the game. When I place it it renders properly, then the block becomes invisible, but remains in the world. I added a System.out.println() call to my renderTileEntityAt method right after this.model.render is called, and the output only gets printed a few times right when the block is placed, then stops when the block stops rendering. The tileentity continues to function when the block is invisible, so the problem must be with whereever the renderer is called from, but I'm not sure where that is. Help?

Link to comment
Share on other sites

Do you have any code to show? It makes this process of helping a lot of easier.

If my post helped you, please press that "Thank You"-button to show your appreciation.

 

Also if you don't know Java, I would suggest you read the official tutorials by Oracle to get an idea of how to do this. Thanks, and good modding!

 

Also if you haven't, set up a Git repo for your mod not only for convinience but also to make it easier to help you.

Link to comment
Share on other sites

These still have a few things that are just for testing, but here they are:

 

Renderer Class

 

 

package arcane_engineering.client.render;

 

import org.lwjgl.opengl.GL11;

 

import cpw.mods.fml.client.FMLClientHandler;

import arcane_engineering.blocks.tiles.TileEntityDestabilizer;

import arcane_engineering.client.models.ModelDestabilizer;

import net.minecraft.block.Block;

import net.minecraft.client.Minecraft;

import net.minecraft.client.renderer.OpenGlHelper;

import net.minecraft.client.renderer.Tessellator;

import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.util.ResourceLocation;

import net.minecraft.world.World;

 

public class RenderDestabilizer extends TileEntitySpecialRenderer {

 

private final ModelDestabilizer model = new ModelDestabilizer();

private final ResourceLocation texture = new ResourceLocation("arcane_engineering", "textures/blocks/destabilizer.png");

 

public RenderDestabilizer() {

//model = new ModelDestabilizer();

}

 

@Override

public void renderTileEntityAt(TileEntity te, double x, double y, double z, float scale) {

bindTexture(texture);

GL11.glPushMatrix();

GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F);

GL11.glPushMatrix();

model.render();

GL11.glPopMatrix();

GL11.glPopMatrix();

}

 

private void adjustLightFixture(World world, int i, int j, int k, Block block)

    {

            Tessellator tess = Tessellator.instance;

            float brightness = block.getLightOpacity(world, i, j, k);

            int skyLight = world.getLightBrightnessForSkyBlocks(i, j, k, 0);

            int modulousModifier = skyLight % 65536;

            int divModifier = skyLight / 65536;

            tess.setColorOpaque_F(brightness, brightness, brightness);

            OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit,  (float) modulousModifier,  divModifier);

    }

 

}

 

 

Block Class

 

 

package arcane_engineering.blocks;

 

import arcane_engineering.blocks.tiles.TileEntityDestabilizer;

import net.minecraft.block.ITileEntityProvider;

import net.minecraft.block.material.Material;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.world.IBlockAccess;

import net.minecraft.world.World;

import net.minecraftforge.common.util.ForgeDirection;

 

public class BlockDestabilizer extends AEBlockContainer {

 

public BlockDestabilizer() {

super(Material.iron, "destabilizer");

}

 

@Override

public boolean isSideSolid(IBlockAccess world, int x, int y, int z, ForgeDirection side) {

if (side == ForgeDirection.DOWN) {return true;}

return false;

}

 

@Override

public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) {

return new TileEntityDestabilizer();

}

 

}

 

 

TileEntity Class

 

 

package arcane_engineering.blocks.tiles;

 

import arcane_engineering.client.render.RenderDestabilizer;

import thaumcraft.api.nodes.INode;

import thaumcraft.api.nodes.NodeType;

import cofh.api.energy.EnergyStorage;

import cofh.api.energy.IEnergyReceiver;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.network.NetworkManager;

import net.minecraft.network.Packet;

import net.minecraft.network.play.server.S35PacketUpdateTileEntity;

import net.minecraft.tileentity.TileEntity;

import net.minecraftforge.common.util.ForgeDirection;

 

public class TileEntityDestabilizer extends TileEntity implements IEnergyReceiver {

public EnergyStorage energyStorage = new EnergyStorage(6400000);

 

@Override

public boolean canConnectEnergy(ForgeDirection from) {

if (from != null && from == ForgeDirection.DOWN) {

return true;

}

return false;

}

 

@Override

public int receiveEnergy(ForgeDirection from, int maxReceive, boolean simulate) {

if(worldObj.isRemote) {

return 0;

}

int r = energyStorage.receiveEnergy(maxReceive, simulate);

worldObj.markBlockForUpdate(xCoord, yCoord, zCoord);

markDirty();

return r;

}

 

@Override

public int getEnergyStored(ForgeDirection from) {

return energyStorage.getEnergyStored();

}

 

@Override

public int getMaxEnergyStored(ForgeDirection from) {

return energyStorage.getMaxEnergyStored();

}

 

@Override

public Packet getDescriptionPacket() {

    NBTTagCompound tag = new NBTTagCompound();

    return new S35PacketUpdateTileEntity(xCoord, yCoord, zCoord, 1, tag);

}

 

@Override

public void writeToNBT(NBTTagCompound tag) {

super.writeToNBT(tag);

energyStorage.writeToNBT(tag);

}

 

@Override

public void readFromNBT(NBTTagCompound nbt)

{

super.readFromNBT(nbt);

energyStorage.readFromNBT(nbt);

}

 

@Override

public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity pkt) {

    readFromNBT(pkt.func_148857_g());

}

 

@Override

public void updateEntity() {

if (energyStorage.getEnergyStored() == energyStorage.getMaxEnergyStored() && worldObj.getTileEntity(xCoord, yCoord + 1, zCoord) instanceof INode) {

((INode) worldObj.getTileEntity(xCoord, yCoord + 1, zCoord)).setNodeType(NodeType.HUNGRY);

}

}

}

 

 

My custom BlockContainer Class

 

 

package arcane_engineering.blocks;

 

import java.util.List;

 

import cpw.mods.fml.common.registry.GameRegistry;

import arcane_engineering.ArcaneEngineering;

import net.minecraft.block.Block;

import net.minecraft.block.BlockContainer;

import net.minecraft.block.material.Material;

import net.minecraft.client.renderer.texture.IIconRegister;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.tileentity.TileEntity;

import net.minecraft.util.IIcon;

import net.minecraft.world.World;

 

public abstract class AEBlockContainer extends BlockContainer{

 

public String itemName;

 

public AEBlockContainer(Material material, String name) {

super(material);

this.itemName = name;

this.setLightLevel(1.0F);

this.setBlockName("ArcaneEngineering."+name);

GameRegistry.registerBlock(this, name);

this.setCreativeTab(ArcaneEngineering.tabArcaneEngineering);

}

 

@Override

public int damageDropped(int meta)

{

return meta;

}

 

@Override

public boolean isOpaqueCube() {

return false;

}

 

@Override

public boolean renderAsNormalBlock()

{

return false;

}

 

@Override

public int getRenderType() {

return -1;

}

 

@Override

public abstract TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_);

 

}

 

 

Model Class

 

 

package arcane_engineering.client.models;

 

import net.minecraft.client.model.ModelBase;

import net.minecraft.client.model.ModelRenderer;

import net.minecraft.entity.Entity;

 

/**

* HungryHungryHuggable - HuggableCreep

* Created using Tabula 4.1.0

*/

public class ModelDestabilizer extends ModelBase {

    public ModelRenderer Base;

    public ModelRenderer ArmRest;

    public ModelRenderer Crystal;

    public ModelRenderer ArmA;

    public ModelRenderer ArmB;

    public ModelRenderer ArmC;

    public ModelRenderer ArmD;

    public ModelRenderer Arm2;

    public ModelRenderer Arm2_1;

    public ModelRenderer Arm2_2;

    public ModelRenderer Arm2_3;

 

    public ModelDestabilizer() {

        this.textureWidth = 64;

        this.textureHeight = 64;

        this.ArmA = new ModelRenderer(this, 0, 0);

        this.ArmA.setRotationPoint(0.0F, -5.0F, 4.0F);

        this.ArmA.addBox(-0.5F, 0.0F, -0.5F, 1, 8, 1, 0.0F);

        this.setRotateAngle(ArmA, 1.0471975511965976F, 0.0F, 0.0F);

        this.Arm2 = new ModelRenderer(this, 0, 0);

        this.Arm2.setRotationPoint(0.0F, 8.5F, 0.5F);

        this.Arm2.addBox(-0.5F, 0.0F, -0.5F, 1, 8, 1, 0.0F);

        this.setRotateAngle(Arm2, -1.5707963267948966F, 0.0F, 0.0F);

        this.Base = new ModelRenderer(this, 0, 42);

        this.Base.setRotationPoint(0.0F, -2.0F, 0.0F);

        this.Base.addBox(-8.0F, -6.0F, -8.0F, 16, 6, 16, 0.0F);

        this.ArmB = new ModelRenderer(this, 0, 0);

        this.ArmB.setRotationPoint(0.0F, -5.0F, -5.0F);

        this.ArmB.addBox(-0.5F, 0.0F, -1.0F, 1, 8, 1, 0.0F);

        this.setRotateAngle(ArmB, 1.0471975511965976F, 3.141592653589793F, 0.0F);

        this.ArmRest = new ModelRenderer(this, 12, 28);

        this.ArmRest.setRotationPoint(0.0F, 6.0F, 0.0F);

        this.ArmRest.addBox(-5.0F, -6.0F, -5.0F, 10, 3, 10, 0.0F);

        this.Arm2_3 = new ModelRenderer(this, 0, 0);

        this.Arm2_3.setRotationPoint(0.0F, 8.5F, 0.5F);

        this.Arm2_3.addBox(-0.5F, 0.0F, -0.5F, 1, 8, 1, 0.0F);

        this.setRotateAngle(Arm2_3, -1.5707963267948966F, 0.0F, 0.0F);

        this.Arm2_2 = new ModelRenderer(this, 0, 0);

        this.Arm2_2.setRotationPoint(0.0F, 8.5F, 0.5F);

        this.Arm2_2.addBox(-0.5F, 0.0F, -0.5F, 1, 8, 1, 0.0F);

        this.setRotateAngle(Arm2_2, -1.5707963267948966F, 0.0F, 0.0F);

        this.ArmD = new ModelRenderer(this, 0, 0);

        this.ArmD.setRotationPoint(-4.0F, -5.0F, 0.0F);

        this.ArmD.addBox(-0.5F, 0.0F, -0.5F, 1, 8, 1, 0.0F);

        this.setRotateAngle(ArmD, 1.0471975511965976F, -1.5707963267948966F, 0.0F);

        this.Crystal = new ModelRenderer(this, 40, 0);

        this.Crystal.setRotationPoint(0.0F, 3.0F, 0.0F);

        this.Crystal.addBox(-3.0F, -6.0F, -3.0F, 6, 7, 6, 0.0F);

        this.ArmC = new ModelRenderer(this, 0, 0);

        this.ArmC.setRotationPoint(4.0F, -5.0F, 0.0F);

        this.ArmC.addBox(-0.5F, 0.0F, -0.5F, 1, 8, 1, 0.0F);

        this.setRotateAngle(ArmC, 1.0471975511965976F, 1.5707963267948966F, 0.0F);

        this.Arm2_1 = new ModelRenderer(this, 0, 0);

        this.Arm2_1.setRotationPoint(0.0F, 8.5F, 0.0F);

        this.Arm2_1.addBox(-0.5F, 0.0F, -0.5F, 1, 8, 1, 0.0F);

        this.setRotateAngle(Arm2_1, -1.5758577816256802F, 0.0F, 0.0F);

        this.ArmRest.addChild(this.ArmA);

        this.ArmA.addChild(this.Arm2);

        this.ArmRest.addChild(this.ArmB);

        this.Base.addChild(this.ArmRest);

        this.ArmD.addChild(this.Arm2_3);

        this.ArmC.addChild(this.Arm2_2);

        this.ArmRest.addChild(this.ArmD);

        this.ArmRest.addChild(this.Crystal);

        this.ArmRest.addChild(this.ArmC);

        this.ArmB.addChild(this.Arm2_1);

    }

 

    public void render() {

    super.render(null, 0F, 0F, 0F, 0F, 0F, 0.0625F);

        this.Base.render(0.0625F);

    }

 

    /**

    * This is a helper function from Tabula to set the rotation of model parts

    */

    public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {

        modelRenderer.rotateAngleX = x;

        modelRenderer.rotateAngleY = y;

        modelRenderer.rotateAngleZ = z;

    }

}

 

 

ClientProxy

 

 

package arcane_engineering.client;

 

import cpw.mods.fml.client.registry.ClientRegistry;

import arcane_engineering.CommonProxy;

import arcane_engineering.blocks.tiles.TileEntityDestabilizer;

import arcane_engineering.client.render.RenderDestabilizer;

 

public class ClientProxy extends CommonProxy {

 

public void registerRenders() {

ClientRegistry.bindTileEntitySpecialRenderer(TileEntityDestabilizer.class, new RenderDestabilizer());

}

 

}

 

 

Main Mod Class

 

 

package arcane_engineering;

 

import cpw.mods.fml.common.FMLCommonHandler;

import cpw.mods.fml.common.Mod;

import cpw.mods.fml.common.SidedProxy;

import cpw.mods.fml.common.event.FMLInitializationEvent;

import cpw.mods.fml.common.event.FMLLoadCompleteEvent;

import cpw.mods.fml.common.event.FMLPostInitializationEvent;

import cpw.mods.fml.common.event.FMLPreInitializationEvent;

import cpw.mods.fml.common.event.FMLServerStartingEvent;

import cpw.mods.fml.common.network.NetworkRegistry;

import cpw.mods.fml.common.registry.GameRegistry;

import cpw.mods.fml.relauncher.SideOnly;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.creativetab.CreativeTabs;

import arcane_engineering.AEContent;

import arcane_engineering.blocks.tiles.TileEntityDestabilizer;

import arcane_engineering.client.ClientProxy;

 

@Mod(modid = "arcane_engineering", name = "Arcane Engineering", version = "0.1", dependencies = "required-after:Forge;required-after:ImmersiveEngineering;after:Thaumcraft")

public class ArcaneEngineering {

 

public static CreativeTabs tabArcaneEngineering = new AECreativeTab(CreativeTabs.getNextID(), "arcaneengineering");

 

@Mod.Instance

public static ArcaneEngineering instance;

 

@SidedProxy(serverSide = "arcane_engineering.CommonProxy", clientSide = "arcane_engineering.client.ClientProxy")

public static CommonProxy proxy;

 

@Mod.EventHandler

public void preInit(FMLPreInitializationEvent event) {

 

AEContent.preInitItems();

AEContent.preInitBlocks();

proxy.registerRenders();

 

}

 

@Mod.EventHandler

public void Init(FMLInitializationEvent event) {

GameRegistry.registerTileEntity(TileEntityDestabilizer.class, "destabliizer");

}

 

@Mod.EventHandler

public void postInit(FMLPostInitializationEvent event) {

 

AEResearch.setupResearchPages();

AEResearch.registerResearch();

 

}

 

}

 

 

Link to comment
Share on other sites

Hi

 

I don't know what's causing that symptom, it's quite odd.  Vanilla does cull TESR based on where the player is looking, if you haven't overridden that, it might be culling your renderer as soon as you move your head.

 

/** Return an appropriate bounding box enclosing the TESR
 * This method is used to control whether the TESR should be rendered or not, depending on where the player is looking.
 * The default is the AABB for the parent block, which might be too small if the TESR renders outside the borders of the
 *   parent block.
 * If you get the boundary too small, the TESR may disappear when you aren't looking directly at it.
 * @return an appropriately size AABB for the TileEntity
 */
@SideOnly(Side.CLIENT)
@Override
public AxisAlignedBB getRenderBoundingBox()
{
	// if your render should always be performed regardless of where the player is looking, use infinite
	AxisAlignedBB infiniteExample = INFINITE_EXTENT_AABB;

	// our gem will stay above the block, up to 1 block higher, so our bounding box is from [x,y,z] to  [x+1, y+2, z+1]
	AxisAlignedBB aabb = new AxisAlignedBB(getPos(), getPos().add(1, 2, 1));
	return aabb;
}

 

In any case, you can find the caller of your TESR by setting a breakpoint in renderTileEntityAt and then using your debugger to step out of the method into the caller.

 

-TGG

 

Link to comment
Share on other sites

After Some debugging, I've realized that for some reason, the tileentity's position constantly fluctuates between 0,0,0 and it's parent block's position, and the rendering method only gets called when the position is 0,0,0, making the tileentity render only at 0,0,0. I'm not sure what is causing this fluctation, but my tileentity code is in a previous post, and I'd appreciate some help

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Another Minecraft Launcher https://multimc.org/#Download or https://atlauncher.com/downloads
    • Remove these mods and combine OptiFine HD U I6 with Forge 47.2.18 Start with Optifine - without any other mods - if this works, add the mods one by one or in groups until you find the mod, conflicting with Optifine
    • Ok yeah I think this might be where the problem starts. For starters, I think you can get rid of your RecipeType impl and make it a static constant instead. I'm not 100% sure this will fix it but it's posssible. RuneInscribingRecipe public class RuneInscribingRecipe implements Recipe<SimpleContainer> { public static final RecipeType<RuneInscribingRecipe> RECIPE_TYPE = new RecipeType<>(){}; // .... @Override public RecipeType<?> getType() { return RECIPE_TYPE; } // .... } RuneInscriberMenu private Optional<RecipeHolder<RuneInscribingRecipe>> getCurrentRecipe() { SimpleContainer inventory = new SimpleContainer(2); inventory.setItem(BASE_INPUT_SLOT, this.inventory.getStackInSlot(BASE_INPUT_SLOT)); inventory.setItem(TEMPLATE_INPUT_SLOT, this.inventory.getStackInSlot(TEMPLATE_INPUT_SLOT)); List<RecipeHolder<RuneInscribingRecipe>> list = this.blockEntity.getLevel().getRecipeManager().getRecipesFor(RuneInscribingRecipe.RECIPE_TYPE, inventory, this.blockEntity.getLevel()); if (list.isEmpty()) { return Optional.empty(); } return Optional.of(list.get(0)); }   Also, this here is a little suspicious where you're getting the `this.inventory.getStackInSlot` calls. I'd try and make sure those are what you expect they are with either a Debug line in IDE or print statement SimpleContainer inventory = new SimpleContainer(2); inventory.setItem(BASE_INPUT_SLOT, this.inventory.getStackInSlot(BASE_INPUT_SLOT)); System.out.printf("CHECKING BASE INPUT OF RECIPE: %s\n", this.inventory.getStackInSlot(BASE_INPUT_SLOT)); inventory.setItem(TEMPLATE_INPUT_SLOT, this.inventory.getStackInSlot(TEMPLATE_INPUT_SLOT)); System.out.printf("CHECKING TEMPLATE INPUT OF RECIPE: %s\n", this.inventory.getStackInSlot(TEMPLATE_INPUT_SLOT)); ^ See what the result of those print statements are, make sure they're right
    • Upon testing again after adding them, the game still doesn't crash however the resource packs are still unfortunately broken.
    • Hi! Can someone please point me to the correct FAQ or place? I'm not able do DuckDuckGo myself out of this one. As you can hopefully see, chunks are not rendered. I run a forge server, fresh install on a linux VM. Curseforge on the Win11 client with Embeddium, Oculus and Unbound shader. No mods. Forge 47.2.23 on server & client.  No errors, no crashes, no apparent CPU or RAM issues with the VM. This screenshot was captured while creative, but the same happens when flying in survival. Waiting (floating) for a few minutes sooner or (often) later, lets the missing chunks appear. Usually takes 5-10 minutes.  When on a local game, the chunks appear slowly, but they do appear without pause.   This must be something simple, obvious, but I can't find the correct "search words" to find my way out. "Chunks not loading / rendering" didn't help. Browsing several forums neither. 
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.