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Storing and loading FMLProxyPackets


PixelsNeverDie

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Hello fellow Modders,

 

for my current Project I need to store all IMessages the Client sends to the Server (and the other way around) in a File and load them later. Therefore, I'm hooking into the FML Channel using the following code:

 

            NetworkManager nm = event.manager;
            Channel channel = nm.channel();

            for(String channelName : NetworkRegistry.INSTANCE.channelNamesFor(Side.CLIENT)) {
                FMLEmbeddedChannel embeddedChannel = NetworkRegistry.INSTANCE.getChannel(channelName, Side.CLIENT);
                embeddedChannel.pipeline().addFirst(new IMessageInboundListener());
            }

            for(String channelName : NetworkRegistry.INSTANCE.channelNamesFor(Side.SERVER)) {
                FMLEmbeddedChannel embeddedChannel = NetworkRegistry.INSTANCE.getChannel(channelName, Side.SERVER);
                embeddedChannel.pipeline().addFirst(new IMessageOutboundListener());
            }

 

The IMessageInboundListener looks the following way:

 

public class IMessageInboundListener extends ChannelInboundHandlerAdapter {

    @Override
    public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
        int somehting = 0;
        if(msg instanceof FMLProxyPacket) {
            FMLProxyPacket proxyPacket = (FMLProxyPacket)msg;

            String channelName = proxyPacket.channel();
            Side target = proxyPacket.getTarget();

            ByteBuf buf = proxyPacket.payload();
            byte[] bytes = new byte[buf.readableBytes()];
            buf.readBytes(bytes);
            buf.readerIndex(0);

            //some code to store the Packet is here
        }
        super.channelRead(ctx, msg);
    }
}

 

Now, my question is - how do I re-send these Packets to the Server? How can I reconstruct the Packet from the byte array, channel name and target Side and where do I need to inject it?

 

Thanks in advance,

Pixel

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The FMLProxyPacket has a constructor that takes the ByteBuf payload and a string for channel name. Before the SimpleNetworkWrapper was working, I actually made a packet system using FMLProxyPackets. I had a tutorial here: https://www.blogger.com/blogger.g?blogID=8871285205929815684#editor/target=page;pageID=4638645929701985216;onPublishedMenu=pages;onClosedMenu=pages;postNum=23;src=pagename

 

That tutorial should show how to send and receive FMLProxyPackets.

 

What are you trying to achieve? You realize that it might be a LOT of data to store...

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

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