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[1.8] Cancelling particles?


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A very hacky solution, but it only works if just one mod does it:


- Make a new class that implements IWorldAccess and delegates all methods to Minecraft#renderGlobal. Except the particle spawns, which you only delegate if you want the particle to actually spawn.


- Subscribe to EntityJoinWorldEvent. Check if the entity is Minecraft#thePlayer. If it is, do this (pseudocode):

world.addWorldAccess(new ClassFromStepOne());

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