Jump to content

Recommended Posts

Posted

So, I'm trying to make a debug item that tells you information about the block you right click with it. I check if the player right clicks a block, then I check if the player is holding the debug item. It is supposed to say the unlocalized name of the item that I right click with the item in chat but it doesn't.

My event handler:

 

  Reveal hidden contents

 

ChatHandler is a class I made just to make adding chat easier. The event handler is registered too.

Posted

Are you sure you registered it on the right bus? Can you post your registration code?

 

Also, to eliminate the possibility that it is an issue with your chat handler, can you put in a console statement (with System.out.println) in the beginning of the event handling method to confirm that the event is firing?

Check out my tutorials here: http://jabelarminecraft.blogspot.com/

Posted

FMLCommonHandler.instance().bus().register(eventHandler);
MinecraftForge.EVENT_BUS.register(eventHandler);

That is in pre init. Also, I just did the println test and the event fires but it only works under if(event.action != null && event.action == Action.RIGHT_CLICK_BLOCK)

if(event.entityPlayer.getHeldItem() != null && event.entityPlayer.getHeldItem() == new ItemStack(MinerCore.debugItem)) doesn't work though.

 

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • You will find the crash-report or log in your minecraft directory (crash-report or logs folder)
    • Use a modpack which is using these 2 mods as working base:   https://www.curseforge.com/minecraft/modpacks/life-in-the-village-3
    • inicie un mundo donde instale Croptopia y Farmer's Delight, entonces instale el addon Croptopia Delight pero no funciona. es la version 1.18.2
    • Hello all. I'm currently grappling with the updateShape method in a custom class extending Block.  My code currently looks like this: The conditionals in CheckState are there to switch blockstate properties, which is working fine, as it functions correctly every time in getStateForPlacement.  The problem I'm running into is that when I update a state, the blocks seem to call CheckState with the position of the block which was changed updated last.  If I build a wall I can see the same change propagate across. My question thus is this: is updateShape sending its return to the neighbouring block?  Is each block not independently executing the updateShape method, thus inserting its own current position?  The first statement appears to be true, and the second false (each block is not independently executing the method). I have tried to fix this by saving the block's own position to a variable myPos at inception, and then feeding this in as CheckState(myPos) but this causes a worse outcome, where all blocks take the update of the first modified block, rather than just their neighbour.  This raises more questions than it answers, obviously: how is a different instance's variable propagating here?  I also tried changing it so that CheckState did not take a BlockPos, but had myPos built into the body - same problem. I have previously looked at neighbourUpdate and onNeighbourUpdate, but could not find a way to get this to work at all.  One post on here about updatePostPlacement and other methods has proven itself long superceded.  All other sources on the net seem to be out of date. Many thanks in advance for any help you might offer me, it's been several days now of trying to get this work and several weeks of generally trying to get round this roadblock.  - Sandermall
    • sorry, I might be stupid, but how do I open it? because the only options I have are too X out, copy it, which doesn't work and send crash report, which doesn't show it to me, also, sorry for taking so long.
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.