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Posted

Why did this:

fjLTfhp.png

Suddenly start happening to my block when I added a TileEntity? Before that it was working better than fine. It makes no sense to me that once I add a TileEntity to a block suddenly the render starts crapping itself. Here's the main class which registers the TileEntites:

 

package robotsculptures;

import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
import net.minecraftforge.fml.common.Mod.Instance;
import net.minecraftforge.fml.common.SidedProxy;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import robotsculptures.block.RSBlocks;
import robotsculptures.constants.ModConstants;
import robotsculptures.proxy.CommonProxy;
import robotsculptures.tileentity.RSTileEntities;

@Mod(modid = ModConstants.MOD_ID, name = ModConstants.MOD_NAME, version = ModConstants.MOD_VERSION, acceptedMinecraftVersions = ModConstants.ACCEPTED_MINECRAFT_VERSIONS)
public class RobotSculptures {

@SidedProxy(clientSide = ModConstants.CLIENT_PROXY_PATH, serverSide = ModConstants.COMMON_PROXY_PATH)
public static CommonProxy proxy;

@Instance(ModConstants.MOD_ID)
public static RobotSculptures instance;

@EventHandler
public void preInit(FMLPreInitializationEvent event) {
	RSBlocks.init();
	RSBlocks.register();
}

@EventHandler
public void init(FMLInitializationEvent event) {
	proxy.registerRenders();

	RSTileEntities.register();
}

@EventHandler
public void postInit(FMLPostInitializationEvent event) {

}

}

 

Here's the class with the actual register code:

 

package robotsculptures.tileentity;

import net.minecraftforge.fml.common.registry.GameRegistry;

public class RSTileEntities {

public static void register() {
	GameRegistry.registerTileEntity(KenSculptureTileEntity.class, "KenSculptureTileEntity");
}

}

 

Here's the block class:

 

package robotsculptures.blocks;

import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import robotsculptures.tileentity.KenSculptureTileEntity;

public class KenSculptureBlock extends BlockContainer {

public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);

public KenSculptureBlock(Material mat) {
	super(mat);

	this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
}

public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumFacing side, float hitX, float hitY, float hitZ) {
	KenSculptureTileEntity kste = (KenSculptureTileEntity) world.getTileEntity(pos);
	kste.ignite();

	return true;
}

@Override
public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player) {
	if (!worldIn.isRemote) {
		player.addChatMessage(new ChatComponentText(EnumChatFormatting.RED + "You DARE to destroy the sculpture of Ken the Mighty?!"));
		player.addChatMessage(new ChatComponentText(EnumChatFormatting.DARK_RED + "Be forwarned. Bad things may befall you yet."));
	}
}

public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) {
	if (!worldIn.isRemote) {
		Block block = worldIn.getBlockState(pos.north()).getBlock();
		Block block1 = worldIn.getBlockState(pos.south()).getBlock();
		Block block2 = worldIn.getBlockState(pos.west()).getBlock();
		Block block3 = worldIn.getBlockState(pos.east()).getBlock();
		EnumFacing enumFacing = (EnumFacing) state.getValue(FACING);

		if (enumFacing == EnumFacing.NORTH && block.isFullBlock() && !block1.isFullBlock()) {
			enumFacing = EnumFacing.SOUTH;
		} else if (enumFacing == EnumFacing.SOUTH && block1.isFullBlock() && !block.isFullBlock()) {
			enumFacing = EnumFacing.NORTH;
		} else if (enumFacing == EnumFacing.WEST && block2.isFullBlock() && !block3.isFullBlock()) {
			enumFacing = EnumFacing.EAST;
		} else if (enumFacing == EnumFacing.EAST && block3.isFullBlock() && !block2.isFullBlock()) {
			enumFacing = EnumFacing.WEST;
		}

		worldIn.setBlockState(pos, state.withProperty(FACING, enumFacing), 2);
	}
}

public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) {
	return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite());
}

@SideOnly(Side.CLIENT)
public IBlockState getStateForEntityRender(IBlockState state) {
	return this.getDefaultState().withProperty(FACING, EnumFacing.SOUTH);
}

public IBlockState getStateFromMeta(int meta) {
	EnumFacing enumFacing = EnumFacing.getFront(meta);

	if (enumFacing.getAxis() == EnumFacing.Axis.Y) {
		enumFacing = EnumFacing.NORTH;
	}

	return this.getDefaultState().withProperty(FACING, enumFacing);
}

public int getMetaFromState(IBlockState state) {
	return ((EnumFacing) state.getValue(FACING)).getIndex();
}

protected BlockState createBlockState() {
	return new BlockState(this, new IProperty[] {FACING});
}

@SideOnly(Side.CLIENT)
static final class SwitchEnumFacing {
	static final int[] FACING_LOOKUP = new int[EnumFacing.values().length];

	static {
		try {
			FACING_LOOKUP[EnumFacing.WEST.ordinal()] = 1;
		} catch (NoSuchFieldError var4) {
			;
		}

		try {
			FACING_LOOKUP[EnumFacing.EAST.ordinal()] = 2;
		} catch (NoSuchFieldError var3) {
			;
		}

		try {
			FACING_LOOKUP[EnumFacing.NORTH.ordinal()] = 3;
		} catch (NoSuchFieldError var2) {
			;
		}

		try {
			FACING_LOOKUP[EnumFacing.SOUTH.ordinal()] = 4;
		} catch (NoSuchFieldError var1) {
			;
		}
	}
}

@Override
public TileEntity createNewTileEntity(World worldIn, int meta) {
	return new KenSculptureTileEntity();
}
}

 

And finally, here's the TileEntity class:

 

package robotsculptures.tileentity;

import net.minecraft.server.gui.IUpdatePlayerListBox;
import net.minecraft.tileentity.TileEntity;

public class KenSculptureTileEntity extends TileEntity implements IUpdatePlayerListBox {

private int fuse = 60;
private boolean ignited = false;

@Override
public void update() {
	if (checkExplosion()) {
		getWorld().createExplosion(null, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 3.0F, true);

		ignited = false;
		fuse = 60;
	}
}

public void ignite() {
	ignited = true;
}

private boolean checkExplosion() {
	if (ignited) {
		if (fuse > 0) {
			System.out.println(fuse);

			fuse--;
		} else {
			System.out.println("Exploding");

			return true;
		}
	}

	return false;
}

}

 

Sorry if that was a crazy amount of code, but I'm not quite sure why this could be happening at all. Side note: that's not a blue plane in the middle of the block. It's a hole in the world.

Who are you? Why have you brought me here? And why are there so many PewDiePie fanboys surrounding meeeeeeeee....... *falls into pit and dies*.

 

Also this. Check it out.

width=700 height=200http://i.imgur.com/J4rrGt6.png[/img]

Posted
BlockContainer

overrides

Block#getRenderType

to return -1 (no renderer) so you can use a

TESR

to render the

Block

. If you want to use a JSON model, override it to return 3.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

That typically has to do with the other methods you overrode in your block.

 

Is what you showed for your block the whole block?

 

 

Long time Bukkit & Forge Programmer

Happy to try and help

Posted

UPDATE

After adding

 

@Override
public int getRenderType() {
    return 3;
}

 

It seems as though it's rendering correctly, but when place in a hole, you can see through the world to the side of the model, as seen in this screenshot:

 

YmCTwam.png

 

The lighting is also completely screwed up for some reason.

Who are you? Why have you brought me here? And why are there so many PewDiePie fanboys surrounding meeeeeeeee....... *falls into pit and dies*.

 

Also this. Check it out.

width=700 height=200http://i.imgur.com/J4rrGt6.png[/img]

Posted

You need to override

Block#isOpaqueCube

to return

false

if your

Block

isn't a full cube. This way the adjacent

Block

s will still be rendered.

 

The Grey Ghost has a post on transparent blocks here.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

Posted

I solved the world holes, but the lighting for the model is still glitched. For some reason everything that is facing the side of a block is completely black. When I break a block next to the model, the lighting glitch on that side disappears, and when I place it again the glitch comes back. As that is the case, I'm thinking it might not be a glitch, but I'd like to know if there's any way to disable the lighting entirely for the model without using a TESR.

Who are you? Why have you brought me here? And why are there so many PewDiePie fanboys surrounding meeeeeeeee....... *falls into pit and dies*.

 

Also this. Check it out.

width=700 height=200http://i.imgur.com/J4rrGt6.png[/img]

Posted

I suppose it doesn't matter that much. I'm guessing absolutely no-one's going to put the model in a hole, and if they do they probably won't care about lighting glitches. Nobody puts something in a hole to get a better view of it.

Who are you? Why have you brought me here? And why are there so many PewDiePie fanboys surrounding meeeeeeeee....... *falls into pit and dies*.

 

Also this. Check it out.

width=700 height=200http://i.imgur.com/J4rrGt6.png[/img]

Posted

You should override

Block#getBlockLayer

to return the appropriate layer (explained in TGG's post) and

Block#isFullCube

to return

false

.

Please don't PM me to ask for help. Asking your question in a public thread preserves it for people who are having the same problem in the future.

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