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Posted

Recently I came up with another idea of making "counters" in my mod. (To place-hold energy generation)

And then I came across the issue that the TE does not save its counter count.

 

This time, it is VERY different, as I use a separate *class* to handle counter count and counter generation.

Actual counter count and generation rates are stored in separate classes.

 

Now, I just wanna ask:

1. Is NBT Tag Compound capable of writing a different data structure (such as a class) into that save file?

2. If answering yes in Q1, how to implement it?

3. If answering no in Q1, then I have to read the values from the class, store them with the TE (by writeToNBT()), and write them back to their classes once I readFromNBT() :(...?

Posted

1. yes.

2. every complex complex consists of many simple parts. blockpos is a "complex" class that contains 3 values. so to write a blockpos to a nbt u need to write 3 values to the nbt, x,y,z.

So to save ur class to nbt u need to write all the values it needs to reconstruct it as simple values (string/float/bool etc)

Posted

I also heard of adding something like NBT into another NBT (cant remember correctly)

So can someone explain a bit on this and give me an example?

Make a new NBTTagCompound, add stuff to it, then add that compound to the first one. Simple as that.

 

Your best bet is to just start playing around with it, looking at vanilla examples (tile entities and mob-like entities are all good places to start), etc.

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