Jump to content

[1.7.10] EnergyStorage


jtmnf

Recommended Posts

Hi! I'm using Redstone Flux API to make my blocks (TileEntities) store some energy! Everything worked fine here!

 

But, I'm having some problems... If I have 2 or more blocks placed (they can be far away for each other) they share the same energy, even if they aren't charging... Imagine that I have 3 blocks placed, the X, the Y and the Z... Y and Z are far away from the X... I open the GUI of the 3 of them and the energy is 0... But, if I charge the X, all three blocks start to have energy... The energy is shared , but the GUI don't...

 

I have this in the TileEntity: public static EnergyStorage energyStorage = new EnergyStorage(1000000);

With this, I thought I could separate each block with is own energystorage and not share with others... But that's what's happening... If I'm charging one block, the others are charged too :\

 

What am I doing wrong?

 

Thanks,

João Fernandes

Thanks :)

João Fernandes

Link to comment
Share on other sites

You are right on that, my bad! But now, it doesn't charge!

 

    /* ====================================================================================== */
    /* =================================== IEnergyHandler =================================== */
    /* ====================================================================================== */

    @Override
    public int receiveEnergy(ForgeDirection from, int maxReceive, boolean simulate) {
        return energyStorage.receiveEnergy(maxReceive, simulate);
    }

    @Override
    public int extractEnergy(ForgeDirection from, int maxExtract, boolean simulate) {
        return 0;
    }

    @Override
    public int getEnergyStored(ForgeDirection from) {
        return energyStorage.getEnergyStored();
    }

    @Override
    public int getMaxEnergyStored(ForgeDirection from) {
        return energyStorage.getMaxEnergyStored();
    }

    @Override
    public boolean canConnectEnergy(ForgeDirection from) {
        return true;
    }

 

I know I'm missing something, but I'm not sure what is it...

Thanks :)

João Fernandes

Link to comment
Share on other sites

But this is the only code that matters... I implemented IEnergyHandler and implemented those methods... I created an EnergyStorage on my TileEntity and then, the receiveEnergy() method should work if energy is received...

Thanks :)

João Fernandes

Link to comment
Share on other sites

What are you using to charge the blocks?

Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support.

 

1.12 -> 1.13 primer by williewillus.

 

1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support.

 

http://www.howoldisminecraft1710.today/

Link to comment
Share on other sites

aaaaah i got it. u arent syncing the values between client and server, which isnt an issue when it was static, because client and server was in the same machine. but now the values arent static, so u need to manually sync the values between client and server side if u want to display them, which means that u will need to use packets

 

EDIT: http://www.minecraftforge.net/forum/index.php?topic=20135.0

Link to comment
Share on other sites

i just realized that there are better ways to do that, sorry.

Whenever you open a guicontainer u already got a pipeline to send informations, so no need to use packets, my bad.

u should take a look how the furnace is syncing the values, should be GuiFurnace there is some stuff about updating the variables

Link to comment
Share on other sites

I saw the GuiFurnace and I opened the Container... There are some things diferent, and that might be the case of this not working...

 

public class CentrifugeContainer extends Container {
    private CentrifugeTileEntity machine;

    public CentrifugeContainer(InventoryPlayer inventoryPlayer, CentrifugeTileEntity centrifugeTileEntity) {
        this.machine = centrifugeTileEntity;

        for(int i = 0; i < 9; ++i){
            addSlotToContainer(new Slot(inventoryPlayer, i, 20 + 18*i, 107));
        }

        for(int i = 0; i < 3; ++i){
            for(int j = 0; j < 9; ++j){
                addSlotToContainer(new Slot(inventoryPlayer, j + i*9 + 9, 20 + 18*j, 49 + i*18));
            }
        }

        addSlotToContainer(new Slot(machine, 0, 20, 18));

        addSlotToContainer(new SlotZero(machine, 1, 56, );
        addSlotToContainer(new SlotZero(machine, 2, 75, );
        addSlotToContainer(new SlotZero(machine, 3, 94, );

        addSlotToContainer(new SlotZero(machine, 4, 56, 27));
        addSlotToContainer(new SlotZero(machine, 5, 75, 27));
        addSlotToContainer(new SlotZero(machine, 6, 94, 27));

        addSlotToContainer(new Slot(machine, 7, 164, );
    }

    @Override
    public boolean canInteractWith(EntityPlayer player) {
        return machine.isUseableByPlayer(player);
    }

    @Override
    public ItemStack transferStackInSlot(EntityPlayer player, int i) {
        return null;
    }
}

Thanks :)

João Fernandes

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • हथियार व्यापारियों की चमक आज के समय में भारत और दुनिया के विभिन्न हिस्सों में तेजी से बढ़ रही है। स्वीडन की स्थित संस्था सिपरी की नवीनतम रिपोर्ट के अनुसार, विश्व भर में विभिन्न देश अब पूर्व कभी नहीं देखे गए हथियारों और सैन्य सामग्रियों पर धन का व्यय कर रहे हैं। वैश्विक संघर्षों के बढ़ते संकेतों के कारण, विश्व के कई हिस्सों में युद्ध की संभावनाएं बढ़ रही हैं। पश्चिमी एशिया में युद्ध की आग फैल रही है, जबकि दक्षिण चीन सागर और ताइवान में भी तनाव बढ़ रहा है। भारत-चीन सीमा पर भी स्थिति चिंताजनक है। इन घटनाओं के परिणामस्वरूप, विभिन्न देशों की प्राथमिकताएं बदल रही हैं, और हथियार व्यापारियों का धंधा आजकल चमक उठा है। सिपरी की रिपोर्ट के अनुसार, 2023 में वैश्विक सैन्य खर्च एक नया रिकॉर्ड स्थापित किया गया है। 2022 की तुलना में, 2023 में सैन्य खर्च 6.8 फीसदी बढ़कर 24.4 ट्रिलियन डॉलर पर पहुंच गया। इसके पीछे कुछ विशेष कारण हैं, जिनमें दुनिया भर में तनाव बढ़ना और अद्यतित सैन्य तैयारियों की आवश्यकता शामिल है। इस वृद्धि में, भारत जैसे देशों का योगदान भी अधिक है। भारत ने भी अपने सैन्य खर्चों में वृद्धि की है, और यह दुनिया के सबसे बड़े और सबसे प्रभावशाली राष्ट्रों में एक बन गया है। इसके अलावा, अमेरिका, चीन, और रूस भी सैन्य खर्च में वृद्धि की हैं, जिससे विश्व सुरक्षा में नए दायरे खुले हैं। संभावनाओं के इस नए मंच पर, दुनिया के सक्षम देश अब अपने सैन्य तैयारियों में ज्यादा ध्यान दे रहे हैं। यह वृद्धि विकास और प्रगति के बजट पर भी प्रभाव डाल रही है, जिससे विभिन्न देशों के आर्थिक प्रगति में बदलाव आ सकता है।   https://www.nayaindia.com/editorial-column/editorial1/arms-sales-increased-in-the-world-454072.html
    • Hello, Hi and I am making a forge 1.12.2 mod and also trying to get a custom model helmet item (I made a joker mask) and exported it to .json format and put it in the ~/namespace/models/item folder. Though, I'm struggling to get the item to render what I want it to be rendered like as I've positioned it in the 'head' window view in blockbench. How did you render out your model? I checked your code and it looks like no references to the actual model are being made. I'm new to this forge modding stuff (was a fabric modder) and I desperately need some help. Is there a way to standardly render out armor models made using blockbench? any methods that one can use? My model in JSON: ```json { "credit": "Made with Blockbench", "texture_size": [160, 160], "textures": { "0": "ydyrn:items/joker_mask_texture", "particle": "ydyrn:items/joker_mask_texture" }, "elements": [ { "from": [0, 0, 0], "to": [16, 16, 1], "faces": { "north": {"uv": [0, 1.7, 16, 14.2], "texture": "#0"}, "east": {"uv": [0, 4, 0.9, 5.6], "texture": "#0"}, "south": {"uv": [0, 5.8, 1.6, 7.4], "texture": "#0"}, "west": {"uv": [0, 1.9, 1.3, 3.5], "texture": "#0"}, "up": {"uv": [0, 3.4, 1.6, 4.2], "texture": "#0"}, "down": {"uv": [0, 9, 1.6, 9.7], "texture": "#0"} } }, { "from": [15.8, 11, 0.5], "to": [16.2, 13, 15], "faces": { "north": {"uv": [7.9, 7.9, 7.94, 8.1], "texture": "#0"}, "east": {"uv": [7.9, 7.9, 9.35, 8.1], "texture": "#0"}, "south": {"uv": [7.9, 7.9, 7.94, 8.1], "texture": "#0"}, "west": {"uv": [7.9, 7.9, 9.35, 8.1], "texture": "#0"}, "up": {"uv": [7.9, 7.9, 7.94, 9.35], "texture": "#0"}, "down": {"uv": [7.9, 7.9, 7.94, 9.35], "texture": "#0"} } }, { "from": [0.2, 11, 14.6], "to": [15.8, 13, 15], "faces": { "north": {"uv": [7.9, 7.9, 9.46, 8.1], "texture": "#0"}, "east": {"uv": [7.9, 7.9, 7.94, 8.1], "texture": "#0"}, "south": {"uv": [7.9, 7.9, 9.46, 8.1], "texture": "#0"}, "west": {"uv": [7.9, 7.9, 7.94, 8.1], "texture": "#0"}, "up": {"uv": [7.9, 7.9, 9.46, 7.94], "texture": "#0"}, "down": {"uv": [7.9, 7.9, 9.46, 7.94], "texture": "#0"} } }, { "from": [-0.2, 11, 0.5], "to": [0.2, 13, 15], "faces": { "north": {"uv": [7.9, 7.9, 7.94, 8.1], "texture": "#0"}, "east": {"uv": [7.9, 7.9, 9.35, 8.1], "texture": "#0"}, "south": {"uv": [7.9, 7.9, 7.94, 8.1], "texture": "#0"}, "west": {"uv": [7.9, 7.9, 9.35, 8.1], "texture": "#0"}, "up": {"uv": [7.9, 7.9, 7.94, 9.35], "texture": "#0"}, "down": {"uv": [7.9, 7.9, 7.94, 9.35], "texture": "#0"} } } ], "display": { "thirdperson_righthand": { "translation": [-0.25, -2.75, 0], "scale": [0.3, 0.3, 0.3] }, "thirdperson_lefthand": { "translation": [-0.25, -2.75, 0], "scale": [0.3, 0.3, 0.3] }, "firstperson_righthand": { "rotation": [-9, 115, 15], "translation": [0, 1.25, -1.75], "scale": [0.5, 0.5, 0.5] }, "firstperson_lefthand": { "rotation": [-9, 115, 15], "translation": [0, 1.25, -1.75], "scale": [0.5, 0.5, 0.5] }, "ground": { "rotation": [40, 0, 0], "translation": [0, -2.5, 0], "scale": [0.5, 0.5, 0.5] }, "gui": { "rotation": [0, 180, 0] }, "head": { "translation": [0, 0, 0.25], "scale": [0.82773, 0.73594, 0.9] }, "fixed": { "translation": [0, 0, 8.75] } }, "groups": [ 0, { "name": "straps", "origin": [0, 0, 0], "color": 0, "children": [1, 2, 3] } ] } ```
    • Add the crash-report or latest.log (logs-folder) with sites like https://paste.ee/ and paste the link to it here  
    • In your config folder, delete the sophisticatedcore-common.toml file and test it again
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.