Posted August 21, 201510 yr Is it possible to render a tileentity for example a trafficlight not to the screen, but to an image and then save it?
August 22, 201510 yr Yes. But it will need a fair bit of knowledge on OpenGL. The basic idea is to set up a framebuffer and render to that instead of to the screen, then save it to an image file. An example class which renders to a framebuffer is here https://gist.github.com/TheGreyGhost/96983a0cd47c8c2f294d The bits you're interested in are updateTextures(). The hardest bit is positioning & rotating your TileEntity so it is the correct size within the frame. The Minecraft screenshot code ScreenShotHelper is also very useful to look at. I should warn you it will be pretty hard going if you haven't done much OpenGL before. -TGG
August 22, 201510 yr Author Yes i know that, im working on my own openGL game so that shouldn't be a big problem
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