Jump to content

Animation help Rotate and move at the same time? (MCAnimator)


Recommended Posts

Posted

Okay so after looking at McAnimator and making an animation that I'm fairly happy with; I then proceeded to add it to the game.the problem I'm having is that it's doing all of the rotations before any of the movements?

 

Any advice would be much appreciated

 

 

Image showing what happens:

 

https://gyazo.com/cd273e616599687adf7fcaeb7b5b2929

 

 

Animation Code:

protected void initializeAllFrames() {
KeyFrame frame0 = new KeyFrame();
frame0.modelRenderersRotations.put("LeftHeadNose", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F));
frame0.modelRenderersRotations.put("Tail2", new Quaternion(0.5256074F, -0.16115156F, 0.10216773F, 0.8290529F));
frame0.modelRenderersRotations.put("Body", new Quaternion(0.70710677F, 0.0F, 0.0F, 0.70710677F));
frame0.modelRenderersRotations.put("LeftHead", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F));
frame0.modelRenderersRotations.put("Ear1", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F));
frame0.modelRenderersRotations.put("RightHeadNose", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F));
frame0.modelRenderersRotations.put("RightHead", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F));
frame0.modelRenderersRotations.put("Leg1", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F));
frame0.modelRenderersRotations.put("Leg4", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F));
frame0.modelRenderersRotations.put("LEar2", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F));
frame0.modelRenderersRotations.put("Tail", new Quaternion(0.53544503F, 0.0F, 0.0F, 0.84457004F));
frame0.modelRenderersRotations.put("Nose", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F));
frame0.modelRenderersRotations.put("Ear2", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F));
frame0.modelRenderersRotations.put("Tail1", new Quaternion(0.5256074F, 0.16115156F, -0.10216773F, 0.8290529F));
frame0.modelRenderersRotations.put("Leg3", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F));
frame0.modelRenderersRotations.put("REar1", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F));
frame0.modelRenderersRotations.put("LEar1", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F));
frame0.modelRenderersRotations.put("WolfHead", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F));
frame0.modelRenderersRotations.put("Mane", new Quaternion(0.70710677F, 0.0F, 0.0F, 0.70710677F));
frame0.modelRenderersRotations.put("Leg2", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F));
frame0.modelRenderersRotations.put("REar1", new Quaternion(0.0F, 0.0F, 0.0F, 1.0F));
frame0.modelRenderersTranslations.put("LeftHeadNose", new Vector3f(-0.5F, -11.5F, 9.0F));
frame0.modelRenderersTranslations.put("Tail2", new Vector3f(-1.0F, -10.0F, -6.0F));
frame0.modelRenderersTranslations.put("Body", new Vector3f(0.0F, -12.0F, 0.0F));
frame0.modelRenderersTranslations.put("LeftHead", new Vector3f(-1.0F, -11.5F, 9.0F));
frame0.modelRenderersTranslations.put("Ear1", new Vector3f(-1.0F, -11.5F, 9.0F));
frame0.modelRenderersTranslations.put("RightHeadNose", new Vector3f(-0.5F, -11.5F, 9.0F));
frame0.modelRenderersTranslations.put("RightHead", new Vector3f(-1.0F, -11.5F, 7.0F));
frame0.modelRenderersTranslations.put("Leg1", new Vector3f(-2.5F, -14.0F, -5.0F));
frame0.modelRenderersTranslations.put("Leg4", new Vector3f(0.5F, -14.0F, 6.0F));
frame0.modelRenderersTranslations.put("LEar2", new Vector3f(-1.0F, -11.5F, 9.0F));
frame0.modelRenderersTranslations.put("Tail", new Vector3f(-1.0F, -10.0F, -6.0F));
frame0.modelRenderersTranslations.put("Nose", new Vector3f(-0.5F, -11.5F, 9.0F));
frame0.modelRenderersTranslations.put("Ear2", new Vector3f(-1.0F, -11.5F, 9.0F));
frame0.modelRenderersTranslations.put("Tail1", new Vector3f(-1.0F, -10.0F, -6.0F));
frame0.modelRenderersTranslations.put("Leg3", new Vector3f(-2.5F, -14.0F, 6.0F));
frame0.modelRenderersTranslations.put("REar1", new Vector3f(-1.0F, -11.5F, 9.0F));
frame0.modelRenderersTranslations.put("LEar1", new Vector3f(-1.0F, -11.5F, 9.0F));
frame0.modelRenderersTranslations.put("WolfHead", new Vector3f(-1.0F, -11.5F, 9.0F));
frame0.modelRenderersTranslations.put("Mane", new Vector3f(-1.0F, -12.0F, 5.0F));
frame0.modelRenderersTranslations.put("Leg2", new Vector3f(0.5F, -14.0F, -5.0F));
frame0.modelRenderersTranslations.put("REar1", new Vector3f(-1.0F, -11.5F, 9.0F));
keyFrames.put(0, frame0);

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.