Load and register B3D Model from File
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By TileEntity 路 Posted
Delete the tensura-reincarnated/common.toml file (config folder) -
By TossForge5932 路 Posted
I am currently at forge 1.20.1 I wanted to use the modifyarg mixin to change the block property of a block, something like this to make certain block require tool to drop @Modifyarg(method = something, at = @AT(something)) private static BlockBehaviour.Properties inject(BlockBehaviour.Properties p){ return p.requireCorrectToolForDrops; } But I don't know what to put in the bracket after Modify Args What should I do for example make the oak planks requiring tool to drop, what should I fill in @Modifyarg(_) public static final Block OAK_PLANKS = register("oak_planks", new Block(BlockBehaviour.Properties.of().mapColor(MapColor.WOOD).instrument(NoteBlockInstrument.BASS).strength(2.0F, 3.0F).sound(SoundType.WOOD).ignitedByLava()));
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